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-rw-r--r--src/server/collision/Models/GameObjectModel.cpp2
-rw-r--r--src/server/collision/Models/GameObjectModel.h4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 4c0a344f868..1abbc59a5b0 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
+
#include "VMapFactory.h"
#include "VMapManager2.h"
#include "VMapDefinitions.h"
diff --git a/src/server/collision/Models/GameObjectModel.h b/src/server/collision/Models/GameObjectModel.h
index 413061c0de0..0bb6c0f47bc 100644
--- a/src/server/collision/Models/GameObjectModel.h
+++ b/src/server/collision/Models/GameObjectModel.h
@@ -15,7 +15,7 @@
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-
+
#ifndef _GAMEOBJECT_MODEL_H
#define _GAMEOBJECT_MODEL_H
@@ -57,7 +57,7 @@ public:
const G3D::Vector3& getPosition() const { return iPos;}
- /** Enables\disables collision. */
+ /** Enables\disables collision. */
void disable() { phasemask = 0;}
void enable(uint32 ph_mask) { phasemask = ph_mask;}