diff options
Diffstat (limited to 'src/server/collision/Models')
-rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 13 | ||||
-rw-r--r-- | src/server/collision/Models/ModelInstance.h | 2 | ||||
-rw-r--r-- | src/server/collision/Models/WorldModel.h | 6 |
3 files changed, 12 insertions, 9 deletions
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 0ecf02648f9..54283389387 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -34,8 +34,6 @@ using G3D::Vector3; using G3D::Ray; using G3D::AABox; -#ifndef NO_CORE_FUNCS - struct GameobjectModelData { GameobjectModelData(const std::string& name_, const AABox& box) : @@ -54,7 +52,7 @@ void LoadGameObjectModelList() FILE* model_list_file = fopen((sWorld->GetDataPath() + "vmaps/" + VMAP::GAMEOBJECT_MODELS).c_str(), "rb"); if (!model_list_file) { - sLog->outError(LOG_FILTER_GENERAL, "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS); + VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "Unable to open '%s' file.", VMAP::GAMEOBJECT_MODELS); return; } @@ -73,7 +71,7 @@ void LoadGameObjectModelList() || fread(&v1, sizeof(Vector3), 1, model_list_file) != 1 || fread(&v2, sizeof(Vector3), 1, model_list_file) != 1) { - sLog->outError(LOG_FILTER_GENERAL, "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS); + VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "File '%s' seems to be corrupted!", VMAP::GAMEOBJECT_MODELS); break; } @@ -84,8 +82,7 @@ void LoadGameObjectModelList() } fclose(model_list_file); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime)); - + VMAP_INFO_LOG(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameObject models in %u ms", uint32(model_list.size()), GetMSTimeDiffToNow(oldMSTime)); } GameObjectModel::~GameObjectModel() @@ -104,7 +101,7 @@ bool GameObjectModel::initialize(const GameObject& go, const GameObjectDisplayIn // ignore models with no bounds if (mdl_box == G3D::AABox::zero()) { - sLog->outError(LOG_FILTER_GENERAL, "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str()); + VMAP_ERROR_LOG(LOG_FILTER_GENERAL, "GameObject model %s has zero bounds, loading skipped", it->second.name.c_str()); return false; } @@ -184,5 +181,3 @@ bool GameObjectModel::intersectRay(const G3D::Ray& ray, float& MaxDist, bool Sto } return hit; } - -#endif diff --git a/src/server/collision/Models/ModelInstance.h b/src/server/collision/Models/ModelInstance.h index 5af02a1d1b1..f26089bb46c 100644 --- a/src/server/collision/Models/ModelInstance.h +++ b/src/server/collision/Models/ModelInstance.h @@ -74,6 +74,8 @@ namespace VMAP G3D::Matrix3 iInvRot; float iInvScale; WorldModel* iModel; + public: + WorldModel* getWorldModel(); }; } // namespace VMAP diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h index 8e046e561f7..ade9efbb040 100644 --- a/src/server/collision/Models/WorldModel.h +++ b/src/server/collision/Models/WorldModel.h @@ -66,6 +66,8 @@ namespace VMAP uint32 iType; //!< liquid type float *iHeight; //!< (tilesX + 1)*(tilesY + 1) height values uint8 *iFlags; //!< info if liquid tile is used + public: + void getPosInfo(uint32 &tilesX, uint32 &tilesY, Vector3 &corner) const; }; /*! holding additional info for WMO group files */ @@ -98,6 +100,8 @@ namespace VMAP std::vector<MeshTriangle> triangles; BIH meshTree; WmoLiquid* iLiquid; + public: + void getMeshData(std::vector<Vector3> &vertices, std::vector<MeshTriangle> &triangles, WmoLiquid* &liquid); }; /*! Holds a model (converted M2 or WMO) in its original coordinate space */ class WorldModel @@ -117,6 +121,8 @@ namespace VMAP uint32 RootWMOID; std::vector<GroupModel> groupModels; BIH groupTree; + public: + void getGroupModels(std::vector<GroupModel> &groupModels); }; } // namespace VMAP |