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-rw-r--r--src/server/collision/Management/MMapFactory.h2
-rw-r--r--src/server/collision/Maps/MapTree.h4
-rw-r--r--src/server/collision/Models/WorldModel.h6
3 files changed, 6 insertions, 6 deletions
diff --git a/src/server/collision/Management/MMapFactory.h b/src/server/collision/Management/MMapFactory.h
index 00f19a194d3..038d44a941c 100644
--- a/src/server/collision/Management/MMapFactory.h
+++ b/src/server/collision/Management/MMapFactory.h
@@ -31,7 +31,7 @@ namespace MMAP
{
MMAP_LOAD_RESULT_ERROR,
MMAP_LOAD_RESULT_OK,
- MMAP_LOAD_RESULT_IGNORED,
+ MMAP_LOAD_RESULT_IGNORED
};
// static class
diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h
index 5de8e616d2b..e97c44d089e 100644
--- a/src/server/collision/Maps/MapTree.h
+++ b/src/server/collision/Maps/MapTree.h
@@ -31,7 +31,7 @@ namespace VMAP
struct LocationInfo
{
- LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {};
+ LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {}
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;
@@ -85,7 +85,7 @@ namespace VMAP
struct AreaInfo
{
- AreaInfo(): result(false), ground_Z(-G3D::inf()) {};
+ AreaInfo(): result(false), ground_Z(-G3D::inf()) {}
bool result;
float ground_Z;
uint32 flags;
diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h
index cea32cfedfb..9d588316cce 100644
--- a/src/server/collision/Models/WorldModel.h
+++ b/src/server/collision/Models/WorldModel.h
@@ -36,8 +36,8 @@ namespace VMAP
class MeshTriangle
{
public:
- MeshTriangle(){};
- MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {};
+ MeshTriangle(){}
+ MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {}
uint32 idx0;
uint32 idx1;
@@ -59,7 +59,7 @@ namespace VMAP
bool writeToFile(FILE* wf);
static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
private:
- WmoLiquid(): iHeight(0), iFlags(0) {};
+ WmoLiquid(): iHeight(0), iFlags(0) {}
uint32 iTilesX; //!< number of tiles in x direction, each
uint32 iTilesY;
G3D::Vector3 iCorner; //!< the lower corner