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-rw-r--r--src/server/collision/DynamicTree.cpp6
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp10
-rw-r--r--src/server/collision/Maps/TileAssembler.h4
-rw-r--r--src/server/collision/Models/GameObjectModel.cpp2
-rw-r--r--src/server/collision/RegularGrid.h2
5 files changed, 12 insertions, 12 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp
index 1a2f721a69f..c6754278d17 100644
--- a/src/server/collision/DynamicTree.cpp
+++ b/src/server/collision/DynamicTree.cpp
@@ -227,7 +227,7 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& star
bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const
{
- Vector3 v1(x1,y1,z1), v2(x2,y2,z2);
+ Vector3 v1(x1, y1, z1), v2(x2, y2, z2);
float maxDist = (v2 - v1).magnitude();
@@ -243,8 +243,8 @@ bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, flo
float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const
{
- Vector3 v(x,y,z);
- Ray r(v, Vector3(0,0,-1));
+ Vector3 v(x, y, z);
+ Ray r(v, Vector3(0, 0, -1));
DynamicTreeIntersectionCallback callback(phasemask);
impl.intersectZAllignedRay(r, callback, maxSearchDist);
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index 380d6b5df21..c087f773630 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -380,11 +380,11 @@ namespace VMAP
}
}
- fwrite(&displayId,sizeof(uint32),1,model_list_copy);
- fwrite(&name_length,sizeof(uint32),1,model_list_copy);
- fwrite(&buff,sizeof(char),name_length,model_list_copy);
- fwrite(&bounds.low(),sizeof(Vector3),1,model_list_copy);
- fwrite(&bounds.high(),sizeof(Vector3),1,model_list_copy);
+ fwrite(&displayId, sizeof(uint32), 1, model_list_copy);
+ fwrite(&name_length, sizeof(uint32), 1, model_list_copy);
+ fwrite(&buff, sizeof(char), name_length, model_list_copy);
+ fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy);
+ fwrite(&bounds.high(), sizeof(Vector3), 1, model_list_copy);
}
fclose(model_list);
diff --git a/src/server/collision/Maps/TileAssembler.h b/src/server/collision/Maps/TileAssembler.h
index 087c2021b50..a11ce272d62 100644
--- a/src/server/collision/Maps/TileAssembler.h
+++ b/src/server/collision/Maps/TileAssembler.h
@@ -72,12 +72,12 @@ namespace VMAP
uint32 liquidflags;
std::vector<MeshTriangle> triangles;
std::vector<G3D::Vector3> vertexArray;
- class WmoLiquid *liquid;
+ class WmoLiquid* liquid;
GroupModel_Raw() : liquid(0) {}
~GroupModel_Raw();
- bool Read(FILE * f);
+ bool Read(FILE* f);
};
struct WorldModel_Raw
diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp
index 237a5b33621..0ecf02648f9 100644
--- a/src/server/collision/Models/GameObjectModel.cpp
+++ b/src/server/collision/Models/GameObjectModel.cpp
@@ -79,7 +79,7 @@ void LoadGameObjectModelList()
model_list.insert
(
- ModelList::value_type( displayId, GameobjectModelData(std::string(buff,name_length),AABox(v1,v2)) )
+ ModelList::value_type( displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)) )
);
}
diff --git a/src/server/collision/RegularGrid.h b/src/server/collision/RegularGrid.h
index 5b7d1d74987..f38bf357a19 100644
--- a/src/server/collision/RegularGrid.h
+++ b/src/server/collision/RegularGrid.h
@@ -104,7 +104,7 @@ public:
{
ASSERT(x < CELL_NUMBER && y < CELL_NUMBER);
if (!nodes[x][y])
- nodes[x][y] = NodeCreatorFunc::makeNode(x,y);
+ nodes[x][y] = NodeCreatorFunc::makeNode(x, y);
return *nodes[x][y];
}