diff options
Diffstat (limited to 'src/server/collision')
| -rw-r--r-- | src/server/collision/DynamicTree.cpp | 6 | ||||
| -rw-r--r-- | src/server/collision/Maps/TileAssembler.cpp | 10 | ||||
| -rw-r--r-- | src/server/collision/Maps/TileAssembler.h | 4 | ||||
| -rw-r--r-- | src/server/collision/Models/GameObjectModel.cpp | 2 | ||||
| -rw-r--r-- | src/server/collision/RegularGrid.h | 2 |
5 files changed, 12 insertions, 12 deletions
diff --git a/src/server/collision/DynamicTree.cpp b/src/server/collision/DynamicTree.cpp index 1a2f721a69f..c6754278d17 100644 --- a/src/server/collision/DynamicTree.cpp +++ b/src/server/collision/DynamicTree.cpp @@ -227,7 +227,7 @@ bool DynamicMapTree::getObjectHitPos(const uint32 phasemask, const Vector3& star bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, float z2, uint32 phasemask) const { - Vector3 v1(x1,y1,z1), v2(x2,y2,z2); + Vector3 v1(x1, y1, z1), v2(x2, y2, z2); float maxDist = (v2 - v1).magnitude(); @@ -243,8 +243,8 @@ bool DynamicMapTree::isInLineOfSight(float x1, float y1, float z1, float x2, flo float DynamicMapTree::getHeight(float x, float y, float z, float maxSearchDist, uint32 phasemask) const { - Vector3 v(x,y,z); - Ray r(v, Vector3(0,0,-1)); + Vector3 v(x, y, z); + Ray r(v, Vector3(0, 0, -1)); DynamicTreeIntersectionCallback callback(phasemask); impl.intersectZAllignedRay(r, callback, maxSearchDist); diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp index 380d6b5df21..c087f773630 100644 --- a/src/server/collision/Maps/TileAssembler.cpp +++ b/src/server/collision/Maps/TileAssembler.cpp @@ -380,11 +380,11 @@ namespace VMAP } } - fwrite(&displayId,sizeof(uint32),1,model_list_copy); - fwrite(&name_length,sizeof(uint32),1,model_list_copy); - fwrite(&buff,sizeof(char),name_length,model_list_copy); - fwrite(&bounds.low(),sizeof(Vector3),1,model_list_copy); - fwrite(&bounds.high(),sizeof(Vector3),1,model_list_copy); + fwrite(&displayId, sizeof(uint32), 1, model_list_copy); + fwrite(&name_length, sizeof(uint32), 1, model_list_copy); + fwrite(&buff, sizeof(char), name_length, model_list_copy); + fwrite(&bounds.low(), sizeof(Vector3), 1, model_list_copy); + fwrite(&bounds.high(), sizeof(Vector3), 1, model_list_copy); } fclose(model_list); diff --git a/src/server/collision/Maps/TileAssembler.h b/src/server/collision/Maps/TileAssembler.h index 087c2021b50..a11ce272d62 100644 --- a/src/server/collision/Maps/TileAssembler.h +++ b/src/server/collision/Maps/TileAssembler.h @@ -72,12 +72,12 @@ namespace VMAP uint32 liquidflags; std::vector<MeshTriangle> triangles; std::vector<G3D::Vector3> vertexArray; - class WmoLiquid *liquid; + class WmoLiquid* liquid; GroupModel_Raw() : liquid(0) {} ~GroupModel_Raw(); - bool Read(FILE * f); + bool Read(FILE* f); }; struct WorldModel_Raw diff --git a/src/server/collision/Models/GameObjectModel.cpp b/src/server/collision/Models/GameObjectModel.cpp index 237a5b33621..0ecf02648f9 100644 --- a/src/server/collision/Models/GameObjectModel.cpp +++ b/src/server/collision/Models/GameObjectModel.cpp @@ -79,7 +79,7 @@ void LoadGameObjectModelList() model_list.insert ( - ModelList::value_type( displayId, GameobjectModelData(std::string(buff,name_length),AABox(v1,v2)) ) + ModelList::value_type( displayId, GameobjectModelData(std::string(buff, name_length), AABox(v1, v2)) ) ); } diff --git a/src/server/collision/RegularGrid.h b/src/server/collision/RegularGrid.h index 5b7d1d74987..f38bf357a19 100644 --- a/src/server/collision/RegularGrid.h +++ b/src/server/collision/RegularGrid.h @@ -104,7 +104,7 @@ public: { ASSERT(x < CELL_NUMBER && y < CELL_NUMBER); if (!nodes[x][y]) - nodes[x][y] = NodeCreatorFunc::makeNode(x,y); + nodes[x][y] = NodeCreatorFunc::makeNode(x, y); return *nodes[x][y]; } |
