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-rw-r--r--src/server/collision/BoundingIntervalHierarchy.cpp8
-rw-r--r--src/server/collision/Management/MMapFactory.h2
-rw-r--r--src/server/collision/Maps/MapTree.cpp2
-rw-r--r--src/server/collision/Maps/MapTree.h4
-rw-r--r--src/server/collision/Maps/TileAssembler.cpp2
-rw-r--r--src/server/collision/Models/WorldModel.h6
6 files changed, 11 insertions, 13 deletions
diff --git a/src/server/collision/BoundingIntervalHierarchy.cpp b/src/server/collision/BoundingIntervalHierarchy.cpp
index 4c1f449da25..340d66ddaf0 100644
--- a/src/server/collision/BoundingIntervalHierarchy.cpp
+++ b/src/server/collision/BoundingIntervalHierarchy.cpp
@@ -18,12 +18,10 @@
#include "BoundingIntervalHierarchy.h"
-#if defined __APPLE__
- #define isnan std::isnan
-#elif defined __CYGWIN__
- #define isnan std::isnan
-#elif defined _MSC_VER
+#ifdef _MSC_VER
#define isnan _isnan
+#else
+ #define isnan std::isnan
#endif
void BIH::buildHierarchy(std::vector<uint32> &tempTree, buildData &dat, BuildStats &stats)
diff --git a/src/server/collision/Management/MMapFactory.h b/src/server/collision/Management/MMapFactory.h
index 00f19a194d3..038d44a941c 100644
--- a/src/server/collision/Management/MMapFactory.h
+++ b/src/server/collision/Management/MMapFactory.h
@@ -31,7 +31,7 @@ namespace MMAP
{
MMAP_LOAD_RESULT_ERROR,
MMAP_LOAD_RESULT_OK,
- MMAP_LOAD_RESULT_IGNORED,
+ MMAP_LOAD_RESULT_IGNORED
};
// static class
diff --git a/src/server/collision/Maps/MapTree.cpp b/src/server/collision/Maps/MapTree.cpp
index eb4b4555cb4..bd925d5a0c4 100644
--- a/src/server/collision/Maps/MapTree.cpp
+++ b/src/server/collision/Maps/MapTree.cpp
@@ -243,7 +243,7 @@ namespace VMAP
FILE* rf = fopen(fullname.c_str(), "rb");
if (!rf)
return false;
- // TODO: check magic number when implemented...
+ /// @todo check magic number when implemented...
char tiled;
char chunk[8];
if (!readChunk(rf, chunk, VMAP_MAGIC, 8) || fread(&tiled, sizeof(char), 1, rf) != 1)
diff --git a/src/server/collision/Maps/MapTree.h b/src/server/collision/Maps/MapTree.h
index 5de8e616d2b..e97c44d089e 100644
--- a/src/server/collision/Maps/MapTree.h
+++ b/src/server/collision/Maps/MapTree.h
@@ -31,7 +31,7 @@ namespace VMAP
struct LocationInfo
{
- LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {};
+ LocationInfo(): hitInstance(0), hitModel(0), ground_Z(-G3D::inf()) {}
const ModelInstance* hitInstance;
const GroupModel* hitModel;
float ground_Z;
@@ -85,7 +85,7 @@ namespace VMAP
struct AreaInfo
{
- AreaInfo(): result(false), ground_Z(-G3D::inf()) {};
+ AreaInfo(): result(false), ground_Z(-G3D::inf()) {}
bool result;
float ground_Z;
uint32 flags;
diff --git a/src/server/collision/Maps/TileAssembler.cpp b/src/server/collision/Maps/TileAssembler.cpp
index c087f773630..ba1ae275c9a 100644
--- a/src/server/collision/Maps/TileAssembler.cpp
+++ b/src/server/collision/Maps/TileAssembler.cpp
@@ -88,7 +88,7 @@ namespace VMAP
}
else if (entry->second.flags & MOD_WORLDSPAWN) // WMO maps and terrain maps use different origin, so we need to adapt :/
{
- // TODO: remove extractor hack and uncomment below line:
+ /// @todo remove extractor hack and uncomment below line:
//entry->second.iPos += Vector3(533.33333f*32, 533.33333f*32, 0.f);
entry->second.iBound = entry->second.iBound + Vector3(533.33333f*32, 533.33333f*32, 0.f);
}
diff --git a/src/server/collision/Models/WorldModel.h b/src/server/collision/Models/WorldModel.h
index cea32cfedfb..9d588316cce 100644
--- a/src/server/collision/Models/WorldModel.h
+++ b/src/server/collision/Models/WorldModel.h
@@ -36,8 +36,8 @@ namespace VMAP
class MeshTriangle
{
public:
- MeshTriangle(){};
- MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {};
+ MeshTriangle(){}
+ MeshTriangle(uint32 na, uint32 nb, uint32 nc): idx0(na), idx1(nb), idx2(nc) {}
uint32 idx0;
uint32 idx1;
@@ -59,7 +59,7 @@ namespace VMAP
bool writeToFile(FILE* wf);
static bool readFromFile(FILE* rf, WmoLiquid* &liquid);
private:
- WmoLiquid(): iHeight(0), iFlags(0) {};
+ WmoLiquid(): iHeight(0), iFlags(0) {}
uint32 iTilesX; //!< number of tiles in x direction, each
uint32 iTilesY;
G3D::Vector3 iCorner; //!< the lower corner