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-rw-r--r--src/server/database/Database/Implementation/WorldDatabase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/database/Database/Implementation/WorldDatabase.cpp b/src/server/database/Database/Implementation/WorldDatabase.cpp
index f4bb51b5d6c..bcf3df6c980 100644
--- a/src/server/database/Database/Implementation/WorldDatabase.cpp
+++ b/src/server/database/Database/Implementation/WorldDatabase.cpp
@@ -28,7 +28,7 @@ void WorldDatabaseConnection::DoPrepareStatements()
PrepareStatement(WORLD_REP_LINKED_RESPAWN, "REPLACE INTO linked_respawn (guid, linkedGuid, linkType) VALUES (?, ?, ?)", CONNECTION_ASYNC);
PrepareStatement(WORLD_SEL_CREATURE_TEXT, "SELECT CreatureID, GroupID, ID, Text, Type, Language, Probability, Emote, Duration, Sound, SoundPlayType, BroadcastTextId, TextRange FROM creature_text", CONNECTION_SYNCH);
PrepareStatement(WORLD_SEL_SMART_SCRIPTS, "SELECT entryorguid, source_type, id, link, event_type, event_phase_mask, event_chance, event_flags, event_param1, event_param2, event_param3, event_param4, event_param5, event_param_string, action_type, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, target_type, target_param1, target_param2, target_param3, target_param4, target_x, target_y, target_z, target_o FROM smart_scripts ORDER BY entryorguid, source_type, id, link", CONNECTION_SYNCH);
- PrepareStatement(WORLD_SEL_SMARTAI_WP, "SELECT entry, pointid, position_x, position_y, position_z FROM waypoints ORDER BY entry, pointid", CONNECTION_SYNCH);
+ PrepareStatement(WORLD_SEL_SMARTAI_WP, "SELECT entry, pointid, position_x, position_y, position_z, orientation, delay FROM waypoints ORDER BY entry, pointid", CONNECTION_SYNCH);
PrepareStatement(WORLD_DEL_GAMEOBJECT, "DELETE FROM gameobject WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_DEL_EVENT_GAMEOBJECT, "DELETE FROM game_event_gameobject WHERE guid = ?", CONNECTION_ASYNC);
PrepareStatement(WORLD_INS_GRAVEYARD_ZONE, "INSERT INTO graveyard_zone (ID, GhostZone, Faction) VALUES (?, ?, ?)", CONNECTION_ASYNC);