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-rw-r--r--src/server/game/AI/CreatureAI.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 2e862c37c0e..33616d076e7 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -89,6 +89,9 @@ class CreatureAI : public UnitAI
// Called if IsVisible(Unit* who) is true at each who move, reaction at visibility zone enter
void MoveInLineOfSight_Safe(Unit* who);
+ // Trigger Creature "Alert" state (creature can see stealthed unit)
+ void TriggerAlert(Unit const* who) const;
+
// Called in Creature::Update when deathstate = DEAD. Inherited classes may maniuplate the ability to respawn based on scripted events.
virtual bool CanRespawn() { return true; }