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-rw-r--r--src/server/game/AI/CreatureAI.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 0f488e4925a..984cbab6da8 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -68,13 +68,14 @@ class TC_GAME_API CreatureAI : public UnitAI
Creature* DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius = 5.0f, Milliseconds despawnTime = 30s, TempSummonType summonType = TEMPSUMMON_CORPSE_TIMED_DESPAWN);
public:
+ // EnumUtils: DESCRIBE THIS (in CreatureAI::)
enum EvadeReason
{
EVADE_REASON_NO_HOSTILES, // the creature's threat list is empty
EVADE_REASON_BOUNDARY, // the creature has moved outside its evade boundary
EVADE_REASON_NO_PATH, // the creature was unable to reach its target for over 5 seconds
EVADE_REASON_SEQUENCE_BREAK, // this is a boss and the pre-requisite encounters for engaging it are not defeated yet
- EVADE_REASON_OTHER
+ EVADE_REASON_OTHER, // anything else
};
explicit CreatureAI(Creature* creature, uint32 scriptId = {});