diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
| -rwxr-xr-x | src/server/game/AI/CreatureAI.h | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 90d8d0f6e05..0e26ad7f705 100755 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -93,14 +93,6 @@ class CreatureAI : public UnitAI // Called for reaction at enter to combat if not in combat yet (enemy can be NULL) virtual void EnterCombat(Unit* /*enemy*/) {} - // Called at any Damage to any victim (before damage apply) - virtual void DamageDealt(Unit * /*done_to*/, uint32 & /*damage*/, DamageEffectType /*damagetype*/) { } - - // Called at any Damage from any attacker (before damage apply) - // Note: it for recalculation damage or special reaction at damage - // for attack reaction use AttackedBy called for not DOT damage in Unit::DealDamage also - virtual void DamageTaken(Unit * /*done_by*/, uint32 & /*damage*/) {} - // Called when the creature receives heal virtual void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {} |
