diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 5fe93e7675a..edc09a650c7 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -83,7 +83,6 @@ class TC_GAME_API CreatureAI : public UnitAI bool CheckBoundary(Position const* who = nullptr) const; - void SetBoundary(CreatureBoundary const* boundary); public: enum EvadeReason { @@ -211,11 +210,12 @@ class TC_GAME_API CreatureAI : public UnitAI virtual PlayerAI* GetAIForCharmedPlayer(Player* /*who*/) { return nullptr; } // intended for encounter design/debugging. do not use for other purposes. expensive. - int32 VisualizeBoundary(uint32 duration, Unit* owner=nullptr, bool fill=false) const; + int32 VisualizeBoundary(uint32 duration, Unit* owner = nullptr, bool fill = false) const; virtual bool CheckInRoom(); CreatureBoundary const* GetBoundary() const { return _boundary; } + void SetBoundary(CreatureBoundary const* boundary, bool negativeBoundaries = false); - static bool IsInBounds(CreatureBoundary const* boundary, Position const* who); + static bool IsInBounds(CreatureBoundary const& boundary, Position const* who); protected: virtual void MoveInLineOfSight(Unit* /*who*/); @@ -223,6 +223,7 @@ class TC_GAME_API CreatureAI : public UnitAI bool _EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER); CreatureBoundary const* _boundary; + bool _negateBoundary; private: bool m_MoveInLineOfSight_locked; |