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-rw-r--r--src/server/game/AI/CreatureAI.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 754e936862d..76eec1909d8 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -85,7 +85,7 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called for reaction at stopping attack at no attackers or targets
virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER);
- // Called for reaction at enter to combat if not in combat yet (enemy can be nullptr)
+ // Called for reaction when initially engaged
virtual void EnterCombat(Unit* /*victim*/) { }
// Called when the creature is killed