diff options
Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index db0ccecac07..1feaf3354d8 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -141,6 +141,7 @@ class TC_GAME_API CreatureAI : public UnitAI virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spellInfo*/) { } virtual void SpellHitTargetGameObject(GameObject* /*target*/, SpellInfo const* /*spellInfo*/) { } + // Should return true if the NPC is currently being escorted virtual bool IsEscorted() const { return false; } // Called when creature appears in the world (spawn, respawn, grid load etc...) @@ -229,9 +230,6 @@ class TC_GAME_API CreatureAI : public UnitAI // If a PlayerAI* is returned, that AI is placed on the player instead of the default charm AI // Object destruction is handled by Unit::RemoveCharmedBy virtual PlayerAI* GetAIForCharmedPlayer(Player* /*who*/) { return nullptr; } - // Should return true if the NPC is target of an escort quest - // If onlyIfActive is set, should return true only if the escort quest is currently active - virtual bool IsEscortNPC(bool /*onlyIfActive*/) const { return false; } // intended for encounter design/debugging. do not use for other purposes. expensive. int32 VisualizeBoundary(uint32 duration, Unit* owner = nullptr, bool fill = false) const; |