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Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 9f4db8bd193..4d946f569b8 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -85,8 +85,8 @@ class TC_GAME_API CreatureAI : public UnitAI // Called for reaction at stopping attack at no attackers or targets virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER); - // Called for reaction when initially engaged - virtual void EnterCombat(Unit* /*victim*/) { } + // Called for reaction when initially engaged - this will always happen _after_ JustEnteredCombat + virtual void JustEngagedWith(Unit* /*who*/) { } // Called when the creature is killed virtual void JustDied(Unit* /*killer*/) { } |