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-rw-r--r--src/server/game/AI/CreatureAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 9f4db8bd193..4d946f569b8 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -85,8 +85,8 @@ class TC_GAME_API CreatureAI : public UnitAI
// Called for reaction at stopping attack at no attackers or targets
virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER);
- // Called for reaction when initially engaged
- virtual void EnterCombat(Unit* /*victim*/) { }
+ // Called for reaction when initially engaged - this will always happen _after_ JustEnteredCombat
+ virtual void JustEngagedWith(Unit* /*who*/) { }
// Called when the creature is killed
virtual void JustDied(Unit* /*killer*/) { }