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-rw-r--r--src/server/game/AI/CreatureAI.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 007f6ceabc8..72c2e254c47 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -106,9 +106,6 @@ class TC_GAME_API CreatureAI : public UnitAI
// Trigger Creature "Alert" state (creature can see stealthed unit)
void TriggerAlert(Unit const* who) const;
- // Called in Creature::Update when deathstate = DEAD. Inherited classes may maniuplate the ability to respawn based on scripted events.
- virtual bool CanRespawn() { return true; }
-
// Called for reaction at stopping attack at no attackers or targets
virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER);