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Diffstat (limited to 'src/server/game/AI/CreatureAI.h')
-rw-r--r-- | src/server/game/AI/CreatureAI.h | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 007f6ceabc8..72c2e254c47 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -106,9 +106,6 @@ class TC_GAME_API CreatureAI : public UnitAI // Trigger Creature "Alert" state (creature can see stealthed unit) void TriggerAlert(Unit const* who) const; - // Called in Creature::Update when deathstate = DEAD. Inherited classes may maniuplate the ability to respawn based on scripted events. - virtual bool CanRespawn() { return true; } - // Called for reaction at stopping attack at no attackers or targets virtual void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER); |