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-rw-r--r--src/server/game/AI/CreatureAI.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h
index 0f9a7e5c817..fae81fdd4b8 100644
--- a/src/server/game/AI/CreatureAI.h
+++ b/src/server/game/AI/CreatureAI.h
@@ -145,6 +145,12 @@ class TC_GAME_API CreatureAI : public UnitAI
virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spellInfo*/) { }
virtual void SpellHitTargetGameObject(GameObject* /*target*/, SpellInfo const* /*spellInfo*/) { }
+ // Called when a spell cast gets interrupted
+ virtual void OnSpellCastInterrupt(SpellInfo const* /*spell*/) { }
+
+ // Called when a spell cast has been successfully finished
+ virtual void OnSuccessfulSpellCast(SpellInfo const* /*spell*/) { }
+
// Should return true if the NPC is currently being escorted
virtual bool IsEscorted() const { return false; }