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Diffstat (limited to 'src/server/game/AI/CreatureAIImpl.h')
-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index f92fb316377..4619c6f9f79 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -584,24 +584,24 @@ inline void UnitAI::DoCastAOE(uint32 spellId, bool triggered)
me->CastSpell((Unit*)NULL, spellId, triggered);
}
-inline Creature *CreatureAI::DoSummon(uint32 uiEntry, const Position &pos, uint32 uiDespawntime, TempSummonType uiType)
+inline Creature* CreatureAI::DoSummon(uint32 entry, const Position &pos, uint32 despawnTime, TempSummonType summonType)
{
- return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
+ return me->SummonCreature(entry, pos, summonType, despawnTime);
}
-inline Creature *CreatureAI::DoSummon(uint32 uiEntry, WorldObject* obj, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
+inline Creature* CreatureAI::DoSummon(uint32 entry, WorldObject* obj, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos;
- obj->GetRandomNearPosition(pos, fRadius);
- return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
+ obj->GetRandomNearPosition(pos, radius);
+ return me->SummonCreature(entry, pos, summonType, despawnTime);
}
-inline Creature *CreatureAI::DoSummonFlyer(uint32 uiEntry, WorldObject *obj, float _fZ, float fRadius, uint32 uiDespawntime, TempSummonType uiType)
+inline Creature* CreatureAI::DoSummonFlyer(uint32 entry, WorldObject* obj, float flightZ, float radius, uint32 despawnTime, TempSummonType summonType)
{
Position pos;
- obj->GetRandomNearPosition(pos, fRadius);
- pos.m_positionZ += _fZ;
- return me->SummonCreature(uiEntry, pos, uiType, uiDespawntime);
+ obj->GetRandomNearPosition(pos, radius);
+ pos.m_positionZ += flightZ;
+ return me->SummonCreature(entry, pos, summonType, despawnTime);
}
#endif