aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/CreatureAIImpl.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/AI/CreatureAIImpl.h')
-rwxr-xr-xsrc/server/game/AI/CreatureAIImpl.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h
index f568da80b49..98b0afdefc9 100755
--- a/src/server/game/AI/CreatureAIImpl.h
+++ b/src/server/game/AI/CreatureAIImpl.h
@@ -604,6 +604,7 @@ inline void UnitAI::DoCast(Unit* victim, uint32 spellId, bool triggered)
inline void UnitAI::DoCastVictim(uint32 spellId, bool triggered)
{
+ // Why don't we check for casting unit_state and existing target as we do in DoCast(.. ?
me->CastSpell(me->getVictim(), spellId, triggered);
}