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diff --git a/src/server/game/AI/CreatureAIRegistry.cpp b/src/server/game/AI/CreatureAIRegistry.cpp
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+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "PassiveAI.h"
+#include "ReactorAI.h"
+#include "CombatAI.h"
+#include "GuardAI.h"
+#include "PetAI.h"
+#include "TotemAI.h"
+#include "CreatureEventAI.h"
+#include "RandomMovementGenerator.h"
+#include "MovementGeneratorImpl.h"
+#include "CreatureAIRegistry.h"
+#include "WaypointMovementGenerator.h"
+#include "CreatureAIFactory.h"
+
+//#include "CreatureAIImpl.h"
+namespace AIRegistry
+{
+ void Initialize()
+ {
+ (new CreatureAIFactory<NullCreatureAI>("NullCreatureAI"))->RegisterSelf();
+ (new CreatureAIFactory<TriggerAI>("TriggerAI"))->RegisterSelf();
+ (new CreatureAIFactory<AggressorAI>("AggressorAI"))->RegisterSelf();
+ (new CreatureAIFactory<ReactorAI>("ReactorAI"))->RegisterSelf();
+ (new CreatureAIFactory<PassiveAI>("PassiveAI"))->RegisterSelf();
+ (new CreatureAIFactory<CritterAI>("CritterAI"))->RegisterSelf();
+ (new CreatureAIFactory<GuardAI>("GuardAI"))->RegisterSelf();
+ (new CreatureAIFactory<PetAI>("PetAI"))->RegisterSelf();
+ (new CreatureAIFactory<TotemAI>("TotemAI"))->RegisterSelf();
+ (new CreatureAIFactory<CombatAI>("CombatAI"))->RegisterSelf();
+ (new CreatureAIFactory<ArchorAI>("ArchorAI"))->RegisterSelf();
+ (new CreatureAIFactory<TurretAI>("TurretAI"))->RegisterSelf();
+ (new CreatureAIFactory<CreatureEventAI>("EventAI"))->RegisterSelf();
+ (new CreatureAIFactory<AOEAI>("AOEAI"))->RegisterSelf();
+ (new CreatureAIFactory<VehicleAI>("VehicleAI"))->RegisterSelf();
+
+ (new MovementGeneratorFactory<RandomMovementGenerator<Creature> >(RANDOM_MOTION_TYPE))->RegisterSelf();
+ (new MovementGeneratorFactory<WaypointMovementGenerator<Creature> >(WAYPOINT_MOTION_TYPE))->RegisterSelf();
+ }
+}
+