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Diffstat (limited to 'src/server/game/AI/PassiveAI.h')
-rw-r--r-- | src/server/game/AI/PassiveAI.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/server/game/AI/PassiveAI.h b/src/server/game/AI/PassiveAI.h new file mode 100644 index 00000000000..c13e2d1a63c --- /dev/null +++ b/src/server/game/AI/PassiveAI.h @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_PASSIVEAI_H +#define TRINITY_PASSIVEAI_H + +#include "CreatureAI.h" +//#include "CreatureAIImpl.h" + +class PassiveAI : public CreatureAI +{ + public: + explicit PassiveAI(Creature *c); + + void MoveInLineOfSight(Unit *) {} + void AttackStart(Unit *) {} + void UpdateAI(const uint32); + + static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; } +}; + +class PossessedAI : public CreatureAI +{ + public: + explicit PossessedAI(Creature *c); + + void MoveInLineOfSight(Unit *) {} + void AttackStart(Unit *target); + void UpdateAI(const uint32); + void EnterEvadeMode() {} + + void JustDied(Unit*); + void KilledUnit(Unit* victim); + + static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; } +}; + +class NullCreatureAI : public CreatureAI +{ + public: + explicit NullCreatureAI(Creature *c); + + void MoveInLineOfSight(Unit *) {} + void AttackStart(Unit *) {} + void UpdateAI(const uint32) {} + void EnterEvadeMode() {} + void OnCharmed(bool /*apply*/) {} + + static int Permissible(const Creature *) { return PERMIT_BASE_IDLE; } +}; + +class CritterAI : public PassiveAI +{ + public: + explicit CritterAI(Creature *c) : PassiveAI(c) {} + + void DamageTaken(Unit *done_by, uint32 & /*damage*/); + void EnterEvadeMode(); +}; + +class TriggerAI : public NullCreatureAI +{ + public: + explicit TriggerAI(Creature *c) : NullCreatureAI(c) {} + void IsSummonedBy(Unit *summoner); +}; + +#endif + |