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-rw-r--r--src/server/game/AI/PlayerAI/PlayerAI.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp
index 13c0cae8a32..e35afac31c3 100644
--- a/src/server/game/AI/PlayerAI/PlayerAI.cpp
+++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp
@@ -1152,13 +1152,13 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec()
}
static const float CASTER_CHASE_DISTANCE = 28.0f;
-void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff)
+void SimpleCharmedPlayerAI::UpdateAI(uint32 diff)
{
Creature* charmer = GetCharmer();
if (!charmer)
return;
- //kill self if charm aura has infinite duration
+ // kill self if charm aura has infinite duration
if (charmer->IsInEvadeMode())
{
Player::AuraEffectList const& auras = me->GetAuraEffectsByType(SPELL_AURA_MOD_CHARM);
@@ -1222,8 +1222,8 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff)
_castCheckTimer = 0;
else
{
- if (IsRangedAttacker())
- { // chase to zero if the target isn't in line of sight
+ if (IsRangedAttacker()) // chase to zero if the target isn't in line of sight
+ {
bool inLOS = me->IsWithinLOSInMap(target);
if (_chaseCloser != !inLOS)
{