diff options
Diffstat (limited to 'src/server/game/AI/PlayerAI')
| -rw-r--r-- | src/server/game/AI/PlayerAI/PlayerAI.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AI/PlayerAI/PlayerAI.cpp b/src/server/game/AI/PlayerAI/PlayerAI.cpp index 13c0cae8a32..e35afac31c3 100644 --- a/src/server/game/AI/PlayerAI/PlayerAI.cpp +++ b/src/server/game/AI/PlayerAI/PlayerAI.cpp @@ -1152,13 +1152,13 @@ PlayerAI::TargetedSpell SimpleCharmedPlayerAI::SelectAppropriateCastForSpec() } static const float CASTER_CHASE_DISTANCE = 28.0f; -void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff) +void SimpleCharmedPlayerAI::UpdateAI(uint32 diff) { Creature* charmer = GetCharmer(); if (!charmer) return; - //kill self if charm aura has infinite duration + // kill self if charm aura has infinite duration if (charmer->IsInEvadeMode()) { Player::AuraEffectList const& auras = me->GetAuraEffectsByType(SPELL_AURA_MOD_CHARM); @@ -1222,8 +1222,8 @@ void SimpleCharmedPlayerAI::UpdateAI(const uint32 diff) _castCheckTimer = 0; else { - if (IsRangedAttacker()) - { // chase to zero if the target isn't in line of sight + if (IsRangedAttacker()) // chase to zero if the target isn't in line of sight + { bool inLOS = me->IsWithinLOSInMap(target); if (_chaseCloser != !inLOS) { |
