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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h30
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.h4
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h2
5 files changed, 20 insertions, 20 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 4523080adbd..a111898e3e1 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -116,7 +116,7 @@ private:
class EntryCheckPredicate
{
public:
- EntryCheckPredicate(uint32 entry) : _entry(entry) {}
+ EntryCheckPredicate(uint32 entry) : _entry(entry) { }
bool operator()(uint64 guid) { return GUID_ENPART(guid) == _entry; }
private:
@@ -132,7 +132,7 @@ class DummyEntryCheckPredicate
struct ScriptedAI : public CreatureAI
{
explicit ScriptedAI(Creature* creature);
- virtual ~ScriptedAI() {}
+ virtual ~ScriptedAI() { }
// *************
//CreatureAI Functions
@@ -141,34 +141,34 @@ struct ScriptedAI : public CreatureAI
void AttackStartNoMove(Unit* target);
// Called at any Damage from any attacker (before damage apply)
- void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) {}
+ void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) { }
//Called at World update tick
virtual void UpdateAI(uint32 diff);
//Called at creature death
- void JustDied(Unit* /*killer*/) {}
+ void JustDied(Unit* /*killer*/) { }
//Called at creature killing another unit
- void KilledUnit(Unit* /*victim*/) {}
+ void KilledUnit(Unit* /*victim*/) { }
// Called when the creature summon successfully other creature
- void JustSummoned(Creature* /*summon*/) {}
+ void JustSummoned(Creature* /*summon*/) { }
// Called when a summoned creature is despawned
- void SummonedCreatureDespawn(Creature* /*summon*/) {}
+ void SummonedCreatureDespawn(Creature* /*summon*/) { }
// Called when hit by a spell
- void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) {}
+ void SpellHit(Unit* /*caster*/, SpellInfo const* /*spell*/) { }
// Called when spell hits a target
- void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) {}
+ void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spell*/) { }
//Called at waypoint reached or PointMovement end
- void MovementInform(uint32 /*type*/, uint32 /*id*/) {}
+ void MovementInform(uint32 /*type*/, uint32 /*id*/) { }
// Called when AI is temporarily replaced or put back when possess is applied or removed
- void OnPossess(bool /*apply*/) {}
+ void OnPossess(bool /*apply*/) { }
// *************
// Variables
@@ -185,10 +185,10 @@ struct ScriptedAI : public CreatureAI
// *************
//Called at creature reset either by death or evade
- void Reset() {}
+ void Reset() { }
//Called at creature aggro either by MoveInLOS or Attack Start
- void EnterCombat(Unit* /*victim*/) {}
+ void EnterCombat(Unit* /*victim*/) { }
// Called before EnterCombat even before the creature is in combat.
void AttackStart(Unit* /*target*/);
@@ -334,7 +334,7 @@ class BossAI : public ScriptedAI
{
public:
BossAI(Creature* creature, uint32 bossId);
- virtual ~BossAI() {}
+ virtual ~BossAI() { }
InstanceScript* const instance;
BossBoundaryMap const* GetBoundary() const { return _boundary; }
@@ -385,7 +385,7 @@ class WorldBossAI : public ScriptedAI
{
public:
WorldBossAI(Creature* creature);
- virtual ~WorldBossAI() {}
+ virtual ~WorldBossAI() { }
void JustSummoned(Creature* summon);
void SummonedCreatureDespawn(Creature* summon);
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index ef15ef27ec4..a21e7787197 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -35,7 +35,7 @@ npc_escortAI::npc_escortAI(Creature* creature) : ScriptedAI(creature),
DespawnAtFar(true),
ScriptWP(false),
HasImmuneToNPCFlags(false)
-{}
+{ }
void npc_escortAI::AttackStart(Unit* who)
{
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
index 919b24a916c..4b0f4e97a1c 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h
@@ -39,7 +39,7 @@ struct npc_escortAI : public ScriptedAI
{
public:
explicit npc_escortAI(Creature* creature);
- ~npc_escortAI() {}
+ ~npc_escortAI() { }
// CreatureAI functions
void AttackStart(Unit* who);
@@ -72,7 +72,7 @@ struct npc_escortAI : public ScriptedAI
bool GetWaypointPosition(uint32 pointId, float& x, float& y, float& z);
virtual void WaypointReached(uint32 pointId) = 0;
- virtual void WaypointStart(uint32 /*pointId*/) {}
+ virtual void WaypointStart(uint32 /*pointId*/) { }
void Start(bool isActiveAttacker = true, bool run = false, uint64 playerGUID = 0, Quest const* quest = NULL, bool instantRespawn = false, bool canLoopPath = false, bool resetWaypoints = true);
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index befd6b9d16e..a5176644f34 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -26,7 +26,7 @@ FollowerAI::FollowerAI(Creature* creature) : ScriptedAI(creature),
m_uiUpdateFollowTimer(2500),
m_uiFollowState(STATE_FOLLOW_NONE),
m_pQuestForFollow(NULL)
-{}
+{ }
void FollowerAI::AttackStart(Unit* who)
{
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
index ccc8af6197a..cdd6d31c0b4 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h
@@ -22,7 +22,7 @@ class FollowerAI : public ScriptedAI
{
public:
explicit FollowerAI(Creature* creature);
- ~FollowerAI() {}
+ ~FollowerAI() { }
//virtual void WaypointReached(uint32 uiPointId) = 0;