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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp11
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
2 files changed, 7 insertions, 6 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index fc5e30d0ff1..d502e70fa7e 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -504,11 +504,12 @@ void BossAI::TeleportCheaters()
float x, y, z;
me->GetPosition(x, y, z);
- ThreatContainer::StorageType threatList = me->GetThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
- if (Unit* target = (*itr)->getTarget())
- if (target->GetTypeId() == TYPEID_PLAYER && !CheckBoundary(target))
- target->NearTeleportTo(x, y, z, 0);
+ for (auto const& pair : me->GetCombatManager().GetPvECombatRefs())
+ {
+ Unit* target = pair.second->GetOther(me);
+ if (target->IsControlledByPlayer() && !CheckBoundary(target))
+ target->NearTeleportTo(x, y, z, 0);
+ }
}
void BossAI::JustSummoned(Creature* summon)
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index 5556f24872b..4e41082f561 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -184,7 +184,7 @@ struct TC_GAME_API ScriptedAI : public CreatureAI
void Reset() override { }
//Called at creature aggro either by MoveInLOS or Attack Start
- void JustEngagedWith(Unit* /*victim*/) override { }
+ void JustEngagedWith(Unit* /*who*/) override { }
// Called before JustEngagedWith even before the creature is in combat.
void AttackStart(Unit* /*target*/) override;