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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp11
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.h2
2 files changed, 7 insertions, 6 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 6f0c378f61f..d3aba9f9a04 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -520,11 +520,12 @@ void BossAI::TeleportCheaters()
float x, y, z;
me->GetPosition(x, y, z);
- ThreatContainer::StorageType threatList = me->GetThreatManager().getThreatList();
- for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
- if (Unit* target = (*itr)->getTarget())
- if (target->GetTypeId() == TYPEID_PLAYER && !CheckBoundary(target))
- target->NearTeleportTo(x, y, z, 0);
+ for (auto const& pair : me->GetCombatManager().GetPvECombatRefs())
+ {
+ Unit* target = pair.second->GetOther(me);
+ if (target->IsControlledByPlayer() && !CheckBoundary(target))
+ target->NearTeleportTo(x, y, z, 0);
+ }
}
void BossAI::JustSummoned(Creature* summon)
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
index bd3e33307b6..1aeb6a65db7 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h
@@ -186,7 +186,7 @@ struct TC_GAME_API ScriptedAI : public CreatureAI
void Reset() override { }
//Called at creature aggro either by MoveInLOS or Attack Start
- void JustEngagedWith(Unit* /*victim*/) override { }
+ void JustEngagedWith(Unit* /*who*/) override { }
// Called before JustEngagedWith even before the creature is in combat.
void AttackStart(Unit* /*target*/) override;