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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index e60b9776cba..4f2298858ca 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -165,7 +165,7 @@ void ScriptedAI::DoPlaySoundToSet(WorldObject* source, uint32 soundId)
if (!source)
return;
- if (!sSoundEntriesStore.LookupEntry(soundId))
+ if (!sSoundKitStore.LookupEntry(soundId))
{
TC_LOG_ERROR("scripts", "Invalid soundId %u used in DoPlaySoundToSet (Source: %s)", soundId, source->GetGUID().ToString().c_str());
return;