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-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 10b1e8d9577..12608afc461 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -615,7 +615,7 @@ void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*=
return;
}
- who->DespawnOrUnsummon(0, delayToRespawn);
+ who->DespawnOrUnsummon(0s, delayToRespawn);
if (instance && who == me)
instance->SetBossState(_bossId, FAIL);
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index a5ec66c7252..c305a5e3f6f 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -225,7 +225,7 @@ void EscortAI::UpdateAI(uint32 diff)
if (_instantRespawn)
{
if (!isEscort)
- me->DespawnOrUnsummon(0, 1s);
+ me->DespawnOrUnsummon(0s, 1s);
else
me->GetMap()->Respawn(SPAWN_TYPE_CREATURE, me->GetSpawnId());
}