diff options
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp | 4 | ||||
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 01e13b29f19..1e0c3f5c1fc 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -57,7 +57,7 @@ bool npc_escortAI::AssistPlayerInCombat(Unit* who) return false; //experimental (unknown) flag not present - if (!(me->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) + if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) return false; //not a player @@ -150,7 +150,7 @@ void npc_escortAI::JustRespawned() //add a small delay before going to first waypoint, normal in near all cases m_uiWPWaitTimer = 2500; - if (me->getFaction() != me->GetCreatureInfo()->faction_A) + if (me->getFaction() != me->GetCreatureTemplate()->faction_A) me->RestoreFaction(); Reset(); diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index d83ad9b756c..e0fe12082f1 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -55,7 +55,7 @@ bool FollowerAI::AssistPlayerInCombat(Unit* who) return false; //experimental (unknown) flag not present - if (!(me->GetCreatureInfo()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) + if (!(me->GetCreatureTemplate()->type_flags & CREATURE_TYPEFLAGS_AID_PLAYERS)) return false; //not a player @@ -150,8 +150,8 @@ void FollowerAI::JustRespawned() if (!IsCombatMovementAllowed()) SetCombatMovement(true); - if (me->getFaction() != me->GetCreatureInfo()->faction_A) - me->setFaction(me->GetCreatureInfo()->faction_A); + if (me->getFaction() != me->GetCreatureTemplate()->faction_A) + me->setFaction(me->GetCreatureTemplate()->faction_A); Reset(); } |
