diff options
Diffstat (limited to 'src/server/game/AI/ScriptedAI')
| -rw-r--r-- | src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 096ee695bcf..6d27d251579 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -114,15 +114,7 @@ void ScriptedAI::UpdateAI(uint32 const /*diff*/) if (!UpdateVictim()) return; - if (me->isAttackReady()) - { - //If we are within range melee the target - if (me->IsWithinMeleeRange(me->getVictim())) - { - me->AttackerStateUpdate(me->getVictim()); - me->resetAttackTimer(); - } - } + DoMeleeAttackIfReady(); } void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle) |
