aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/AI/SmartScripts
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/AI/SmartScripts')
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h18
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h2
4 files changed, 13 insertions, 13 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index db8d2ffc2cb..7817465c55e 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -787,7 +787,7 @@ void SmartAI::SetFollow(Unit* target, float dist, float angle, uint32 credit, ui
mFollowCreditType = creditType;
}
-void SmartAI::SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker)
+void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
{
if (invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
@@ -888,7 +888,7 @@ void SmartGameObjectAI::SetData(uint32 id, uint32 value)
GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value);
}
-void SmartGameObjectAI::SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker)
+void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker)
{
if (invoker)
GetScript()->mLastInvoker = invoker->GetGUID();
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index e26d125b442..834a34bf17b 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -48,7 +48,7 @@ class SmartAI : public CreatureAI
{
public:
~SmartAI(){};
- explicit SmartAI(Creature *c);
+ explicit SmartAI(Creature* c);
// Start moving to the desired MovePoint
void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = NULL);
@@ -65,7 +65,7 @@ class SmartAI : public CreatureAI
void SetCombatMove(bool on);
void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0);
- void SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker);
+ void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
SmartScript* GetScript() { return &mScript; }
bool IsEscortInvokerInRange();
@@ -79,7 +79,7 @@ class SmartAI : public CreatureAI
void JustReachedHome();
// Called for reaction at enter to combat if not in combat yet (enemy can be NULL)
- void EnterCombat(Unit *enemy);
+ void EnterCombat(Unit* enemy);
// Called for reaction at stopping attack at no attackers or targets
void EnterEvadeMode();
@@ -97,7 +97,7 @@ class SmartAI : public CreatureAI
void AttackStart(Unit* who);
// Called if IsVisible(Unit *who) is true at each *who move, reaction at visibility zone enter
- void MoveInLineOfSight(Unit *who);
+ void MoveInLineOfSight(Unit* who);
// Called when hit by a spell
void SpellHit(Unit* pUnit, const SpellInfo* pSpell);
@@ -124,13 +124,13 @@ class SmartAI : public CreatureAI
void IsSummonedBy(Unit* summoner);
// Called at any Damage to any victim (before damage apply)
- void DamageDealt(Unit* done_to, uint32 & damage, DamageEffectType /*damagetype*/);
+ void DamageDealt(Unit* done_to, uint32& damage, DamageEffectType /*damagetype*/);
// Called when a summoned creature dissapears (UnSommoned)
void SummonedCreatureDespawn(Creature* unit);
// called when the corpse of this creature gets removed
- void CorpseRemoved(uint32 & respawnDelay);
+ void CorpseRemoved(uint32& respawnDelay);
// Called at World update tick if creature is charmed
void UpdateAIWhileCharmed(const uint32 diff);
@@ -163,7 +163,7 @@ class SmartAI : public CreatureAI
uint64 GetGUID(int32 id = 0);
//core related
- static int Permissible(const Creature *);
+ static int Permissible(const Creature*);
// Called at movepoint reached
void MovepointReached(uint32 id);
@@ -231,7 +231,7 @@ class SmartAI : public CreatureAI
class SmartGameObjectAI : public GameObjectAI
{
public:
- SmartGameObjectAI(GameObject *g) : GameObjectAI(g), go(g) {}
+ SmartGameObjectAI(GameObject* g) : GameObjectAI(g), go(g) {}
~SmartGameObjectAI() {}
void UpdateAI(const uint32 diff);
@@ -248,7 +248,7 @@ public:
uint32 GetDialogStatus(Player* /*player*/);
void Destroyed(Player* player, uint32 eventId);
void SetData(uint32 id, uint32 value);
- void SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker);
+ void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
protected:
GameObject* const go;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 99c804d3d2c..cc244f77dc2 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -282,7 +282,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
return true;
}
-bool SmartAIMgr::IsEventValid(SmartScriptHolder &e)
+bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (e.event.type >= SMART_EVENT_END)
{
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 4ab9a738707..2292a343c21 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1236,7 +1236,7 @@ class SmartAIMgr
//event stores
SmartAIEventMap mEventMap[SMART_SCRIPT_TYPE_MAX];
- bool IsEventValid(SmartScriptHolder &e);
+ bool IsEventValid(SmartScriptHolder& e);
bool IsTargetValid(SmartScriptHolder const& e);
/*inline bool IsTargetValid(SmartScriptHolder e, int32 target)