diff options
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 06b2bd04fd8..b65b1dc3c41 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -47,7 +47,7 @@ void SmartAI::StartPath(bool run/* = false*/, uint32 pathId/* = 0*/, bool repeat { if (me->IsInCombat()) // no wp movement in combat { - TC_LOG_ERROR("misc", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement (%u) while in combat, ignoring.", me->GetEntry(), pathId); + TC_LOG_ERROR("scripts.waypoint.startpath", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement (%u) while in combat, ignoring.", me->GetEntry(), pathId); return; } @@ -124,7 +124,7 @@ void SmartAI::PausePath(uint32 delay, bool forced) if (HasEscortState(SMART_ESCORT_PAUSED)) { - TC_LOG_ERROR("misc", "SmartAI::PausePath: Creature entry %u wanted to pause waypoint (current waypoint: %u) movement while already paused, ignoring.", me->GetEntry(), _currentWaypointNode); + TC_LOG_ERROR("scripts.waypoint.pausepath", "SmartAI::PausePath: Creature entry %u wanted to pause waypoint (current waypoint: %u) movement while already paused, ignoring.", me->GetEntry(), _currentWaypointNode); return; } |
