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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 30e6ae2f9ec..eca327e770e 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -408,7 +408,7 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data)
MovepointReached(Data);
}
-void SmartAI::EnterEvadeMode()
+void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
{
if (!me->IsAlive() || me->IsInEvadeMode())
return;
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index cfc8fbe785d..02c057247f6 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -79,7 +79,7 @@ class SmartAI : public CreatureAI
void EnterCombat(Unit* enemy) override;
// Called for reaction at stopping attack at no attackers or targets
- void EnterEvadeMode() override;
+ void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override;
// Called when the creature is killed
void JustDied(Unit* killer) override;