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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index d05e22664b4..b7d94165672 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -716,7 +716,7 @@ void SmartAI::OnCharmed(bool isNew)
me->LastCharmerGUID.Clear();
if (!me->IsInCombat())
- EnterEvadeMode(EVADE_REASON_NO_HOSTILES);
+ EnterEvadeMode(EvadeReason::NoHostiles);
}
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index 1dfd2f9642b..b5f07778d32 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -97,7 +97,7 @@ class TC_GAME_API SmartAI : public CreatureAI
void JustEngagedWith(Unit* enemy) override;
// Called for reaction at stopping attack at no attackers or targets
- void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override;
+ void EnterEvadeMode(EvadeReason why) override;
// Called when the creature is killed
void JustDied(Unit* killer) override;