diff options
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index d05e22664b4..b7d94165672 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -716,7 +716,7 @@ void SmartAI::OnCharmed(bool isNew) me->LastCharmerGUID.Clear(); if (!me->IsInCombat()) - EnterEvadeMode(EVADE_REASON_NO_HOSTILES); + EnterEvadeMode(EvadeReason::NoHostiles); } } diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 1dfd2f9642b..b5f07778d32 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -97,7 +97,7 @@ class TC_GAME_API SmartAI : public CreatureAI void JustEngagedWith(Unit* enemy) override; // Called for reaction at stopping attack at no attackers or targets - void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override; + void EnterEvadeMode(EvadeReason why) override; // Called when the creature is killed void JustDied(Unit* killer) override; |
