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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp5
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.h1
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp21
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp1
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h17
5 files changed, 43 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 09d70204a7b..1a26e241c5e 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -937,6 +937,11 @@ void SmartGameObjectAI::OnGameEvent(bool start, uint16 eventId)
GetScript()->ProcessEventsFor(start ? SMART_EVENT_GAME_EVENT_START : SMART_EVENT_GAME_EVENT_END, NULL, eventId);
}
+void SmartGameObjectAI::OnStateChanged(uint32 state)
+{
+ GetScript()->ProcessEventsFor(SMART_EVENT_GO_STATE_CHANGED, NULL, state);
+}
+
class SmartTrigger : public AreaTriggerScript
{
public:
diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h
index b33bfebf912..297ac88fbb0 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.h
+++ b/src/server/game/AI/SmartScripts/SmartAI.h
@@ -253,6 +253,7 @@ public:
void SetData(uint32 id, uint32 value);
void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker);
void OnGameEvent(bool start, uint16 eventId);
+ void OnStateChanged(uint32 state);
protected:
GameObject* const go;
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index d0c62f8092d..9cea61c0d2b 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -1780,6 +1780,20 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// TODO: Resume path when reached jump location
break;
}
+ case SMART_ACTION_GO_SET_LOOT_STATE:
+ {
+ ObjectList* targets = GetTargets(e, unit);
+
+ if (!targets)
+ return;
+
+ for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr)
+ if (IsGameObject(*itr))
+ (*itr)->ToGameObject()->SetLootState((LootState)e.action.setGoLootState.state);
+
+ delete targets;
+ break;
+ }
case SMART_ACTION_SEND_GOSSIP_MENU:
{
if (!GetBaseObject())
@@ -2602,6 +2616,13 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
ProcessAction(e, NULL, var0);
break;
}
+ case SMART_EVENT_GO_STATE_CHANGED:
+ {
+ if (e.event.goStateChanged.state != var0)
+ return;
+ ProcessAction(e, unit, var0, var1);
+ break;
+ }
default:
sLog->outErrorDb("SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType());
break;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index 63595b2439f..15423c7aff2 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -478,6 +478,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
return false;
break;
}
+ case SMART_EVENT_GO_STATE_CHANGED:
case SMART_EVENT_TIMED_EVENT_TRIGGERED:
case SMART_EVENT_INSTANCE_PLAYER_ENTER:
case SMART_EVENT_TRANSPORT_RELOCATE:
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 7cf290affe3..6b99a7dc5be 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -154,8 +154,9 @@ enum SMART_EVENT
SMART_EVENT_IS_BEHIND_TARGET = 67, //1 // cooldownMin, CooldownMax
SMART_EVENT_GAME_EVENT_START = 68, //1 // game_event.Entry
SMART_EVENT_GAME_EVENT_END = 69, //1 // game_event.Entry
+ SMART_EVENT_GO_STATE_CHANGED = 70, // go state
- SMART_EVENT_END = 70,
+ SMART_EVENT_END = 71,
};
struct SmartEvent
@@ -347,6 +348,11 @@ struct SmartEvent
struct
{
+ uint32 state;
+ } goStateChanged;
+
+ struct
+ {
uint32 param1;
uint32 param2;
uint32 param3;
@@ -466,8 +472,9 @@ enum SMART_ACTION
SMART_ACTION_REMOVE_DYNAMIC_FLAG = 96, // Flags
SMART_ACTION_JUMP_TO_POS = 97, // speedXY, speedZ, targetX, targetY, targetZ
SMART_ACTION_SEND_GOSSIP_MENU = 98, // menuId, optionId
+ SMART_ACTION_GO_SET_LOOT_STATE = 99, // state
- SMART_ACTION_END = 99,
+ SMART_ACTION_END = 100,
};
struct SmartAction
@@ -873,6 +880,11 @@ struct SmartAction
struct
{
+ uint32 state;
+ } setGoLootState;
+
+ struct
+ {
uint32 param1;
uint32 param2;
uint32 param3;
@@ -1137,6 +1149,7 @@ const uint32 SmartAIEventMask[SMART_EVENT_END][2] =
{SMART_EVENT_IS_BEHIND_TARGET, SMART_SCRIPT_TYPE_MASK_CREATURE },
{SMART_EVENT_GAME_EVENT_START, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
{SMART_EVENT_GAME_EVENT_END, SMART_SCRIPT_TYPE_MASK_CREATURE + SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
+ {SMART_EVENT_GO_STATE_CHANGED, SMART_SCRIPT_TYPE_MASK_GAMEOBJECT },
};