diff options
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.h | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 393b748b53a..083d6a8c796 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -555,7 +555,7 @@ void SmartAI::JustReachedHome()          me->GetMotionMaster()->MoveIdle(); // wait the order of leader  } -void SmartAI::EnterCombat(Unit* enemy) +void SmartAI::JustEngagedWith(Unit* enemy)  {      if (IsAIControlled())          me->InterruptNonMeleeSpells(false); // must be before ProcessEvents diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index 43911dda04c..e7ea26891b8 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -83,7 +83,7 @@ class TC_GAME_API SmartAI : public CreatureAI          void JustReachedHome() override;          // Called for reaction at enter to combat if not in combat yet (enemy can be nullptr) -        void EnterCombat(Unit* enemy) override; +        void JustEngagedWith(Unit* enemy) override;          // Called for reaction at stopping attack at no attackers or targets          void EnterEvadeMode(EvadeReason why = EVADE_REASON_OTHER) override; | 
