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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 361bb1a5b1d..95d52a45681 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -416,12 +416,7 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/)
me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER);
me->AddUnitState(UNIT_STATE_EVADE);
- me->DeleteThreatList();
- me->CombatStop(true);
- me->LoadCreaturesAddon();
- me->SetLootRecipient(NULL);
- me->ResetPlayerDamageReq();
- me->SetLastDamagedTime(0);
+ _EnterEvadeMode();
GetScript()->ProcessEventsFor(SMART_EVENT_EVADE);//must be after aura clear so we can cast spells from db