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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index bac9e402c81..f364495558b 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -46,7 +46,7 @@ void SmartAI::StartPath(bool run/* = false*/, uint32 pathId/* = 0*/, bool repeat
{
if (me->IsInCombat()) // no wp movement in combat
{
- TC_LOG_ERROR("scripts.waypoint.startpath", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement (%u) while in combat, ignoring.", me->GetEntry(), pathId);
+ TC_LOG_ERROR("scripts.ai.sai", "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement (%u) while in combat, ignoring.", me->GetEntry(), pathId);
return;
}
@@ -123,7 +123,7 @@ void SmartAI::PausePath(uint32 delay, bool forced)
if (HasEscortState(SMART_ESCORT_PAUSED))
{
- TC_LOG_ERROR("scripts.waypoint.pausepath", "SmartAI::PausePath: Creature entry %u wanted to pause waypoint (current waypoint: %u) movement while already paused, ignoring.", me->GetEntry(), _currentWaypointNode);
+ TC_LOG_ERROR("scripts.ai.sai", "SmartAI::PausePath: Creature entry %u wanted to pause waypoint (current waypoint: %u) movement while already paused, ignoring.", me->GetEntry(), _currentWaypointNode);
return;
}