diff options
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index b28edb29ef0..9d1b5c98651 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1652,7 +1652,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { for (WorldObject* target : targets) if (IsCreature(target)) - target->ToUnit()->AddNpcFlag(NPCFlags(e.action.flag.flag)); + target->ToUnit()->SetNpcFlag(NPCFlags(e.action.flag.flag)); break; } case SMART_ACTION_REMOVE_NPC_FLAG: @@ -1805,7 +1805,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u // pet talent points break; case 2: - target->ToUnit()->AddVisFlags(UnitVisFlags(e.action.setunitByte.byte1)); + target->ToUnit()->SetVisFlag(UnitVisFlags(e.action.setunitByte.byte1)); break; case 3: target->ToUnit()->SetAnimTier(AnimTier(e.action.setunitByte.byte1)); @@ -1828,7 +1828,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u // pet talent points break; case 2: - target->ToUnit()->RemoveVisFlags(UnitVisFlags(e.action.setunitByte.byte1)); + target->ToUnit()->RemoveVisFlag(UnitVisFlags(e.action.setunitByte.byte1)); break; case 3: target->ToUnit()->SetAnimTier(AnimTier::Ground); @@ -2369,7 +2369,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { if (e.action.setImmunePC.immunePC) - target->ToUnit()->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); + target->ToUnit()->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); else target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_PC); } @@ -2383,7 +2383,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { if (e.action.setImmuneNPC.immuneNPC) - target->ToUnit()->AddUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); + target->ToUnit()->SetUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); else target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_IMMUNE_TO_NPC); } @@ -2397,7 +2397,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (IsUnit(target)) { if (e.action.setUninteractible.uninteractible) - target->ToUnit()->AddUnitFlag(UNIT_FLAG_UNINTERACTIBLE); + target->ToUnit()->SetUnitFlag(UNIT_FLAG_UNINTERACTIBLE); else target->ToUnit()->RemoveUnitFlag(UNIT_FLAG_UNINTERACTIBLE); } |
