diff options
Diffstat (limited to 'src/server/game/AI/SmartScripts')
| -rw-r--r-- | src/server/game/AI/SmartScripts/SmartAI.cpp | 36 |
1 files changed, 3 insertions, 33 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 1a51bb2d897..f30c992f3da 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -453,45 +453,15 @@ void SmartAI::MoveInLineOfSight(Unit* who) GetScript()->OnMoveInLineOfSight(who); - if (me->HasReactState(REACT_PASSIVE) || AssistPlayerInCombat(who)) + if (AssistPlayerInCombat(who)) return; - if (!CanAIAttack(who)) - return; - - if (!me->CanStartAttack(who, false)) - return; - - if (me->IsHostileTo(who)) - { - float fAttackRadius = me->GetAttackDistance(who); - if (me->IsWithinDistInMap(who, fAttackRadius) && me->IsWithinLOSInMap(who)) - { - if (!me->GetVictim()) - { - // Clear distracted state on combat - if (me->HasUnitState(UNIT_STATE_DISTRACTED)) - { - me->ClearUnitState(UNIT_STATE_DISTRACTED); - me->GetMotionMaster()->Clear(); - } - - AttackStart(who); - } - else/* if (me->GetMap()->IsDungeon())*/ - { - who->SetInCombatWith(me); - me->AddThreat(who, 0.0f); - } - } - } + CreatureAI::MoveInLineOfSight(who); } bool SmartAI::CanAIAttack(const Unit* /*who*/) const { - if (me->GetReactState() == REACT_PASSIVE) - return false; - return true; + return !(me->HasReactState(REACT_PASSIVE)); } bool SmartAI::AssistPlayerInCombat(Unit* who) |
