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Diffstat (limited to 'src/server/game/AI/TotemAI.cpp')
-rw-r--r-- | src/server/game/AI/TotemAI.cpp | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/src/server/game/AI/TotemAI.cpp b/src/server/game/AI/TotemAI.cpp new file mode 100644 index 00000000000..a6464f189e8 --- /dev/null +++ b/src/server/game/AI/TotemAI.cpp @@ -0,0 +1,116 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "TotemAI.h" +#include "Totem.h" +#include "Creature.h" +#include "DBCStores.h" +#include "ObjectAccessor.h" +#include "SpellMgr.h" + +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" + +int +TotemAI::Permissible(const Creature *creature) +{ + if (creature->isTotem()) + return PERMIT_BASE_PROACTIVE; + + return PERMIT_BASE_NO; +} + +TotemAI::TotemAI(Creature *c) : CreatureAI(c), i_victimGuid(0) +{ + assert(c->isTotem()); +} + +void +TotemAI::MoveInLineOfSight(Unit *) +{ +} + +void TotemAI::EnterEvadeMode() +{ + me->CombatStop(true); +} + +void +TotemAI::UpdateAI(const uint32 /*diff*/) +{ + if (me->ToTotem()->GetTotemType() != TOTEM_ACTIVE) + return; + + if (!me->isAlive() || me->IsNonMeleeSpellCasted(false)) + return; + + // Search spell + SpellEntry const *spellInfo = sSpellStore.LookupEntry(me->ToTotem()->GetSpell()); + if (!spellInfo) + return; + + // Get spell range + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); + float max_range = GetSpellMaxRangeForHostile(srange); + + // SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems + + // pointer to appropriate target if found any + Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(*me, i_victimGuid) : NULL; + + // Search victim if no, not attackable, or out of range, or friendly (possible in case duel end) + if (!victim || + !victim->isTargetableForAttack() || !me->IsWithinDistInMap(victim, max_range) || + me->IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(me,false)) + { + victim = NULL; + Trinity::NearestAttackableUnitInObjectRangeCheck u_check(me, me, max_range); + Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(me, victim, u_check); + me->VisitNearbyObject(max_range, checker); + } + + // If have target + if (victim) + { + // remember + i_victimGuid = victim->GetGUID(); + + // attack + me->SetInFront(victim); // client change orientation by self + me->CastSpell(victim, me->ToTotem()->GetSpell(), false); + } + else + i_victimGuid = 0; +} + +void +TotemAI::AttackStart(Unit *) +{ + // Sentry totem sends ping on attack + if (me->GetEntry() == SENTRY_TOTEM_ENTRY && me->GetOwner()->GetTypeId() == TYPEID_PLAYER) + { + WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); + data << me->GetGUID(); + data << me->GetPositionX(); + data << me->GetPositionY(); + ((Player*)me->GetOwner())->GetSession()->SendPacket(&data); + } +} |