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Diffstat (limited to 'src/server/game/AI/UnitAI.h')
-rw-r--r-- | src/server/game/AI/UnitAI.h | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/src/server/game/AI/UnitAI.h b/src/server/game/AI/UnitAI.h new file mode 100644 index 00000000000..62b7090a2d0 --- /dev/null +++ b/src/server/game/AI/UnitAI.h @@ -0,0 +1,161 @@ +/* + * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> + * + * Copyright (C) 2008-2010 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITY_UNITAI_H +#define TRINITY_UNITAI_H + +#include "Platform/Define.h" +#include <list> +#include "Unit.h" + +class Unit; +class Player; +struct AISpellInfoType; + +//Selection method used by SelectTarget +enum SelectAggroTarget +{ + SELECT_TARGET_RANDOM = 0, //Just selects a random target + SELECT_TARGET_TOPAGGRO, //Selects targes from top aggro to bottom + SELECT_TARGET_BOTTOMAGGRO, //Selects targets from bottom aggro to top + SELECT_TARGET_NEAREST, + SELECT_TARGET_FARTHEST, +}; + +class UnitAI +{ + protected: + Unit * const me; + public: + explicit UnitAI(Unit *u) : me(u) {} + virtual ~UnitAI() {} + + virtual bool CanAIAttack(const Unit * /*who*/) const { return true; } + virtual void AttackStart(Unit *); + virtual void UpdateAI(const uint32 diff) = 0; + + virtual void InitializeAI() { if (!me->isDead()) Reset(); } + + virtual void Reset() {}; + + // Called when unit is charmed + virtual void OnCharmed(bool apply) = 0; + + // Pass parameters between AI + virtual void DoAction(const int32 /*param*/ = 0) {} + virtual uint32 GetData(uint32 /*id = 0*/) { return 0; } + virtual void SetData(uint32 /*id*/, uint32 /*value*/) {} + virtual void SetGUID(const uint64 &/*guid*/, int32 /*id*/ = 0) {} + virtual uint64 GetGUID(int32 /*id*/ = 0) { return 0; } + + Unit* SelectTarget(SelectAggroTarget targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, int32 aura = 0); + void SelectTargetList(std::list<Unit*> &targetList, uint32 num, SelectAggroTarget targetType, float dist = 0.0f, bool playerOnly = false, int32 aura = 0); + + // Select the targets satifying the predicate. + // predicate shall extend std::unary_function<Unit *, bool> + template<class PREDICATE> Unit* SelectTarget(SelectAggroTarget targetType, uint32 position, PREDICATE predicate) + { + const std::list<HostileReference *> &threatlist = me->getThreatManager().getThreatList(); + std::list<Unit*> targetList; + + if (position >= threatlist.size()) + return NULL; + + for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) + { + HostileReference* ref = (*itr); + if (predicate(ref->getTarget())) + targetList.push_back(ref->getTarget()); + } + + if (position >= targetList.size()) + return NULL; + + if (targetType == SELECT_TARGET_NEAREST || targetType == SELECT_TARGET_FARTHEST) + targetList.sort(Trinity::ObjectDistanceOrderPred(me)); + + switch(targetType) + { + case SELECT_TARGET_NEAREST: + case SELECT_TARGET_TOPAGGRO: + { + std::list<Unit*>::iterator itr = targetList.begin(); + advance(itr, position); + return *itr; + } + break; + + case SELECT_TARGET_FARTHEST: + case SELECT_TARGET_BOTTOMAGGRO: + { + std::list<Unit*>::reverse_iterator ritr = targetList.rbegin(); + advance(ritr, position); + return *ritr; + } + break; + + case SELECT_TARGET_RANDOM: + { + std::list<Unit*>::iterator itr = targetList.begin(); + advance(itr, urand(position, targetList.size()-1)); + return *itr; + } + break; + } + + return NULL; + } + + void AttackStartCaster(Unit *victim, float dist); + + void DoAddAuraToAllHostilePlayers(uint32 spellid); + void DoCast(uint32 spellId); + void DoCast(Unit* victim, uint32 spellId, bool triggered = false); + void DoCastToAllHostilePlayers(uint32 spellid, bool triggered = false); + void DoCastVictim(uint32 spellId, bool triggered = false); + void DoCastAOE(uint32 spellId, bool triggered = false); + + float DoGetSpellMaxRange(uint32 spellId, bool positive = false); + + void DoMeleeAttackIfReady(); + bool DoSpellAttackIfReady(uint32 spell); + + static AISpellInfoType *AISpellInfo; + static void FillAISpellInfo(); +}; + +class PlayerAI : public UnitAI +{ + protected: + Player* const me; + public: + explicit PlayerAI(Player *p) : UnitAI((Unit*)p), me(p) {} + + void OnCharmed(bool apply); +}; + +class SimpleCharmedAI : public PlayerAI +{ + public: + void UpdateAI(const uint32 diff); + SimpleCharmedAI(Player *p): PlayerAI(p) {} +}; + +#endif |