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-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.cpp5
-rwxr-xr-xsrc/server/game/AI/CoreAI/CombatAI.h1
-rwxr-xr-xsrc/server/game/AI/CoreAI/UnitAI.h4
-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
5 files changed, 15 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 7d7a27fce13..5ab5f99310a 100755
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -111,6 +111,11 @@ void CombatAI::UpdateAI(const uint32 diff)
DoMeleeAttackIfReady();
}
+void CombatAI::SpellInterrupted(uint32 spellId, uint32 unTimeMs)
+{
+ events.RescheduleEvent(spellId, unTimeMs);
+}
+
/////////////////
//CasterAI
/////////////////
diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h
index ad98cec0779..fa31e57d780 100755
--- a/src/server/game/AI/CoreAI/CombatAI.h
+++ b/src/server/game/AI/CoreAI/CombatAI.h
@@ -46,6 +46,7 @@ class CombatAI : public CreatureAI
void EnterCombat(Unit* who);
void JustDied(Unit* killer);
void UpdateAI(const uint32 diff);
+ void SpellInterrupted(uint32 spellId, uint32 unTimeMs);
static int Permissible(const Creature*);
protected:
EventMap events;
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index 593f0d15e18..e824ac0e76b 100755
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -242,6 +242,10 @@ class UnitAI
// Called when the unit heals
virtual void HealDone(Unit* /*done_to*/, uint32& /*addhealth*/) {}
+ /// Called when a spell is interrupted by Spell::EffectInterruptCast
+ /// Use to reschedule next planned cast of spell.
+ virtual void SpellInterrupted(uint32 /*spellId*/, uint32 /*unTimeMs*/) {}
+
void AttackStartCaster(Unit* victim, float dist);
void DoAddAuraToAllHostilePlayers(uint32 spellid);
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index aa14bc1b56e..951a035628a 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1317,6 +1317,10 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
if (!me->IsInRange(target, spell->GetMinRange(false), spell->GetMaxRange(false)))
return false;
+ //Spell is on cooldown
+ if (me->HasSpellCooldown(spell->Id))
+ return false;
+
return true;
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index a7660a0a44b..7dd4053b82f 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -634,7 +634,7 @@ void SmartAI::SpellHitTarget(Unit* target, const SpellInfo* spellInfo)
void SmartAI::DamageTaken(Unit* doneBy, uint32& damage)
{
GetScript()->ProcessEventsFor(SMART_EVENT_DAMAGED, doneBy, damage);
- if ((damage >= me->GetHealth() - mInvincibilityHpLevel) && (mInvincibilityHpLevel > 0))
+ if (mInvincibilityHpLevel && (damage >= me->GetHealth() - mInvincibilityHpLevel))
{
damage = 0;
me->SetHealth(mInvincibilityHpLevel);