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path: root/src/server/game/Accounts/AccountMgr.cpp
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Diffstat (limited to 'src/server/game/Accounts/AccountMgr.cpp')
-rwxr-xr-xsrc/server/game/Accounts/AccountMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index 6c3dd69c0da..7633d764bbd 100755
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -37,14 +37,14 @@ AccountOpResult CreateAccount(std::string username, std::string password)
if (GetId(username))
return AOR_NAME_ALREDY_EXIST; // username does already exist
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_ADD_ACCOUNT);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT);
stmt->setString(0, username);
stmt->setString(1, CalculateShaPassHash(username, password));
LoginDatabase.Execute(stmt);
- stmt = LoginDatabase.GetPreparedStatement(LOGIN_ADD_REALM_CHARS);
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS_INIT);
LoginDatabase.Execute(stmt);
@@ -112,7 +112,7 @@ AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::s
normalizeString(newUsername);
normalizeString(newPassword);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_USERNAME);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_USERNAME);
stmt->setString(0, newUsername);
stmt->setString(1, CalculateShaPassHash(newUsername, newPassword));
@@ -136,7 +136,7 @@ AccountOpResult ChangePassword(uint32 accountId, std::string newPassword)
normalizeString(username);
normalizeString(newPassword);
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPDATE_PASSWORD);
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_PASSWORD);
stmt->setString(0, CalculateShaPassHash(username, newPassword));
stmt->setUInt32(1, accountId);