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path: root/src/server/game/Achievements/AchievementMgr.cpp
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Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.cpp')
-rw-r--r--[-rwxr-xr-x]src/server/game/Achievements/AchievementMgr.cpp62
1 files changed, 35 insertions, 27 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 91437ae3bb5..09e1de0a2bf 100755..100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -42,7 +42,6 @@
#include "World.h"
#include "WorldPacket.h"
-
namespace Trinity
{
class AchievementChatBuilder
@@ -472,7 +471,7 @@ void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uin
{
AchievementCriteriaEntry const* achievementCriteria = (*i);
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->referredAchievement);
if (!achievement)
continue;
@@ -620,7 +619,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
uint32 achievementid = fields[0].GetUInt16();
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
if (!achievement)
continue;
@@ -646,7 +645,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
uint32 counter = fields[1].GetUInt32();
time_t date = time_t(fields[2].GetUInt32());
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
+ AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(id);
if (!criteria)
{
// we will remove not existed criteria for all characters
@@ -781,7 +780,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
AchievementCriteriaEntry const* achievementCriteria = (*i);
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementCriteria->referredAchievement);
if (!achievement)
continue;
@@ -1490,7 +1489,7 @@ void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, ui
{
uint32 points = 0;
for (CompletedAchievementMap::iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
- if (AchievementEntry const* pAchievement = sAchievementStore.LookupEntry(itr->first))
+ if (AchievementEntry const* pAchievement = sAchievementMgr->GetAchievement(itr->first))
points += pAchievement->points;
SetCriteriaProgress(achievementCriteria, points, PROGRESS_SET);
}
@@ -1940,7 +1939,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
if (entry->timeLimit)
{
// has to exist else we wouldn't be here
- timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
+ timedCompleted = IsCompletedCriteria(entry, sAchievementMgr->GetAchievement(entry->referredAchievement));
// Client expects this in packet
timeElapsed = entry->timeLimit - (timedIter->second/IN_MILLISECONDS);
@@ -1974,7 +1973,7 @@ void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
// Time is up, remove timer and reset progress
if (itr->second <= timeDiff)
{
- AchievementCriteriaEntry const* entry = sAchievementCriteriaStore.LookupEntry(itr->first);
+ AchievementCriteriaEntry const* entry = sAchievementMgr->GetAchievementCriteria(itr->first);
RemoveCriteriaProgress(entry);
m_timedAchievements.erase(itr++);
}
@@ -1995,7 +1994,7 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u
if ((*i)->timerStartEvent != entry)
continue;
- AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement((*i)->referredAchievement);
if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
{
// Start the timer
@@ -2131,7 +2130,7 @@ void AchievementMgr::BuildAllDataPacket(WorldPacket* data) const
for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
{
// Skip hidden achievements
- achievement = sAchievementStore.LookupEntry(iter->first);
+ achievement = sAchievementMgr->GetAchievement(iter->first);
if (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN)
continue;
@@ -2211,7 +2210,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
{
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
+ AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId);
if (!criteria)
continue;
@@ -2239,7 +2238,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
{
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId);
if (!achievement || !achievement->refAchievement)
continue;
@@ -2248,7 +2247,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
}
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
- if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(4539))
+ if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
const_cast<AchievementEntry*>(achievement)->mapID = 631; // Correct map requirement (currently has Ulduar)
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
@@ -2275,7 +2274,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
Field* fields = result->Fetch();
uint32 criteria_id = fields[0].GetUInt32();
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
+ AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(criteria_id);
if (!criteria)
{
@@ -2315,7 +2314,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
// post loading checks
for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
{
- AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
+ AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId);
if (!criteria)
continue;
@@ -2327,7 +2326,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
break; // any cases
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
{
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->referredAchievement);
if (!achievement)
continue;
@@ -2378,7 +2377,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
{
- AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
+ AchievementEntry const* achievement = sAchievementMgr->GetAchievement(criteria->referredAchievement);
if (!achievement)
continue;
if (achievement->categoryId != CATEGORY_CHILDRENS_WEEK)
@@ -2415,23 +2414,22 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
Field* fields = result->Fetch();
uint16 achievementId = fields[0].GetUInt16();
- const AchievementEntry* achievement = sAchievementStore.LookupEntry(achievementId);
+ const AchievementEntry* achievement = sAchievementMgr->GetAchievement(achievementId);
if (!achievement)
{
// Remove non existent achievements from all characters
sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement %u data removed from table `character_achievement`.", achievementId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
-
stmt->setUInt16(0, uint16(achievementId));
-
CharacterDatabase.Execute(stmt);
continue;
}
else if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
m_allCompletedAchievements.insert(achievementId);
- } while (result->NextRow());
+ }
+ while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu realm first completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
}
@@ -2442,7 +2440,7 @@ void AchievementGlobalMgr::LoadRewards()
m_achievementRewards.clear(); // need for reload case
- // 0 1 2 3 4 5 6
+ // 0 1 2 3 4 5 6
QueryResult result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
if (!result)
@@ -2457,10 +2455,10 @@ void AchievementGlobalMgr::LoadRewards()
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
- const AchievementEntry* pAchievement = sAchievementStore.LookupEntry(entry);
+ const AchievementEntry* pAchievement = GetAchievement(entry);
if (!pAchievement)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
+ sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry);
continue;
}
@@ -2475,7 +2473,7 @@ void AchievementGlobalMgr::LoadRewards()
// must be title or mail at least
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
+ sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry);
continue;
}
@@ -2534,7 +2532,6 @@ void AchievementGlobalMgr::LoadRewards()
m_achievementRewards[entry] = reward;
++count;
-
}
while (result->NextRow());
@@ -2577,7 +2574,18 @@ void AchievementGlobalMgr::LoadRewardLocales()
ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject);
ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.text);
}
- } while (result->NextRow());
+ }
+ while (result->NextRow());
sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement reward locale strings in %u ms", (unsigned long)m_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
}
+
+AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
+{
+ return sAchievementStore.LookupEntry(achievementId);
+}
+
+AchievementCriteriaEntry const* AchievementGlobalMgr::GetAchievementCriteria(uint32 criteriaId) const
+{
+ return sAchievementCriteriaStore.LookupEntry(criteriaId);
+}