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Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.cpp')
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index c57d723eb25..4c632b59113 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -350,15 +350,15 @@ void PlayerAchievementMgr::SaveToDB(CharacterDatabaseTransaction& trans)
}
}
-void PlayerAchievementMgr::ResetCriteria(CriteriaCondition condition, int32 failAsset, bool evenIfCriteriaComplete)
+void PlayerAchievementMgr::ResetCriteria(CriteriaFailEvent failEvent, int32 failAsset, bool evenIfCriteriaComplete)
{
- TC_LOG_DEBUG("criteria.achievement", "PlayerAchievementMgr::ResetCriteria(%u, %d, %s)", condition, failAsset, evenIfCriteriaComplete ? "true" : "false");
+ TC_LOG_DEBUG("criteria.achievement", "PlayerAchievementMgr::ResetCriteria(%u, %d, %s)", uint32(failEvent), failAsset, evenIfCriteriaComplete ? "true" : "false");
// disable for gamemasters with GM-mode enabled
if (_owner->IsGameMaster())
return;
- if (CriteriaList const* achievementCriteriaList = sCriteriaMgr->GetCriteriaByFailEvent(condition, failAsset))
+ if (CriteriaList const* achievementCriteriaList = sCriteriaMgr->GetCriteriaByFailEvent(failEvent, failAsset))
{
for (Criteria const* achievementCriteria : *achievementCriteriaList)
{