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-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp2385
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diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
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+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -0,0 +1,2385 @@
+/*
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Common.h"
+#include "DBCEnums.h"
+#include "ObjectMgr.h"
+#include "World.h"
+#include "WorldPacket.h"
+#include "Database/DatabaseEnv.h"
+#include "Policies/SingletonImp.h"
+
+#include "AchievementMgr.h"
+#include "ArenaTeam.h"
+#include "CellImpl.h"
+#include "GameEventMgr.h"
+#include "GridNotifiersImpl.h"
+#include "Guild.h"
+#include "Language.h"
+#include "Player.h"
+#include "ProgressBar.h"
+#include "SpellMgr.h"
+
+#include "MapManager.h"
+#include "BattleGround.h"
+#include "BattleGroundAB.h"
+#include "Map.h"
+#include "InstanceData.h"
+
+INSTANTIATE_SINGLETON_1(AchievementGlobalMgr);
+
+namespace Trinity
+{
+ class AchievementChatBuilder
+ {
+ public:
+ AchievementChatBuilder(Player const& pl, ChatMsg msgtype, int32 textId, uint32 ach_id)
+ : i_player(pl), i_msgtype(msgtype), i_textId(textId), i_achievementId(ach_id) {}
+ void operator()(WorldPacket& data, int32 loc_idx)
+ {
+ char const* text = objmgr.GetTrinityString(i_textId,loc_idx);
+
+ data << uint8(i_msgtype);
+ data << uint32(LANG_UNIVERSAL);
+ data << uint64(i_player.GetGUID());
+ data << uint32(5);
+ data << uint64(i_player.GetGUID());
+ data << uint32(strlen(text)+1);
+ data << text;
+ data << uint8(0);
+ data << uint32(i_achievementId);
+ }
+
+ private:
+ Player const& i_player;
+ ChatMsg i_msgtype;
+ int32 i_textId;
+ uint32 i_achievementId;
+ };
+} // namespace Trinity
+
+bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
+{
+ if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID,dataType);
+ return false;
+ }
+
+ switch(criteria->requiredType)
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
+ break;
+ default:
+ sLog.outErrorDb("Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->requiredType);
+ return false;
+ }
+
+ switch(dataType)
+ {
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
+ case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
+ if (!creature.id || !objmgr.GetCreatureTemplate(creature.id))
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,creature.id);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
+ if (!classRace.class_id && !classRace.race_id)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
+ criteria->ID, criteria->requiredType,dataType);
+ return false;
+ }
+ if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing class in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,classRace.class_id);
+ return false;
+ }
+ if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing race in value2 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,classRace.race_id);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
+ if (health.percent < 1 || health.percent > 100)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,health.percent);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
+ if (player_dead.own_team_flag > 1)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) has wrong boolean value1 (%u).",
+ criteria->ID, criteria->requiredType,dataType,player_dead.own_team_flag);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
+ {
+ SpellEntry const* spellEntry = sSpellStore.LookupEntry(aura.spell_id);
+ if (!spellEntry)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id);
+ return false;
+ }
+ if (aura.effect_idx >= 3)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
+ criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.effect_idx);
+ return false;
+ }
+ if (!spellEntry->EffectApplyAuraName[aura.effect_idx])
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
+ criteria->ID, criteria->requiredType,(dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"),dataType,aura.spell_id,aura.effect_idx);
+ return false;
+ }
+ return true;
+ }
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
+ if (!GetAreaEntryByAreaID(area.id))
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) has wrong area id in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,area.id);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
+ if (level.minlevel < 0 || level.minlevel > STRONG_MAX_LEVEL)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,level.minlevel);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
+ if (gender.gender > GENDER_NONE)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,gender.gender);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
+ if (difficulty.difficulty >= MAX_DIFFICULTY)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) has wrong difficulty in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,difficulty.difficulty);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
+ if (map_players.maxcount <= 0)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,map_players.maxcount);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
+ if (team.team != ALLIANCE && team.team != HORDE)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,team.team);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
+ if (drunk.state >= MAX_DRUNKEN)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,drunk.state);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
+ if (!sHolidaysStore.LookupEntry(holiday.id))
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,holiday.id);
+ return false;
+ }
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
+ return true; // not check correctness node indexes
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
+ if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
+ criteria->ID, criteria->requiredType,dataType,equipped_item.item_quality);
+ return false;
+ }
+ return true;
+ default:
+ sLog.outErrorDb("Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType,dataType);
+ return false;
+ }
+}
+
+bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscvalue1 /*= 0*/) const
+{
+ switch(dataType)
+ {
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
+ if (!target || target->GetTypeId() != TYPEID_UNIT)
+ return false;
+ return target->GetEntry() == creature.id;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
+ if (!target || target->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
+ return false;
+ if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
+ return false;
+ return true;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
+ if (!target || target->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return target->GetHealth()*100 <= health.percent*target->GetMaxHealth();
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
+ if (!target || target->GetTypeId() != TYPEID_PLAYER || target->isAlive() || target->ToPlayer()->GetDeathTimer() == 0)
+ return false;
+ // flag set == must be same team, not set == different team
+ return (target->ToPlayer()->GetTeam() == source->GetTeam()) == (player_dead.own_team_flag != 0);
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
+ return source->HasAuraEffect(aura.spell_id,aura.effect_idx);
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
+ {
+ uint32 zone_id,area_id;
+ source->GetZoneAndAreaId(zone_id,area_id);
+ return area.id == zone_id || area.id == area_id;
+ }
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
+ return target && target->HasAuraEffect(aura.spell_id,aura.effect_idx);
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
+ return miscvalue1 >= value.minvalue;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
+ if (!target)
+ return false;
+ return target->getLevel() >= level.minlevel;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
+ if (!target)
+ return false;
+ return target->getGender() == gender.gender;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED:
+ return false; // always fail
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
+ return source->GetMap()->GetSpawnMode() == difficulty.difficulty;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
+ return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
+ if (!target || target->GetTypeId() != TYPEID_PLAYER)
+ return false;
+ return target->ToPlayer()->GetTeam() == team.team;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
+ return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= drunk.state;
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
+ return IsHolidayActive(HolidayIds(holiday.id));
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
+ {
+ BattleGround* bg = source->GetBattleGround();
+ if (!bg)
+ return false;
+ return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE,bg_loss_team_score.min_score,bg_loss_team_score.max_score);
+ }
+ case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT:
+ {
+ if (!source->IsInWorld())
+ return false;
+ Map* map = source->GetMap();
+ if (!map->IsDungeon())
+ {
+ sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u",
+ ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
+ return false;
+ }
+ InstanceData* data = ((InstanceMap*)map)->GetInstanceData();
+ if (!data)
+ {
+ sLog.outErrorDb("Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script",
+ ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
+ return false;
+ }
+ return data->CheckAchievementCriteriaMeet(criteria_id, source, target, miscvalue1);
+ }
+ case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
+ {
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
+ if (!pProto)
+ return false;
+ return pProto->ItemLevel >= equipped_item.item_level && pProto->Quality >= equipped_item.item_quality;
+ }
+ }
+ return false;
+}
+
+bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscvalue /*= 0*/) const
+{
+ for (Storage::const_iterator itr = storage.begin(); itr != storage.end(); ++itr)
+ if (!itr->Meets(criteria_id, source, target, miscvalue))
+ return false;
+
+ return true;
+}
+
+AchievementMgr::AchievementMgr(Player *player)
+{
+ m_player = player;
+}
+
+AchievementMgr::~AchievementMgr()
+{
+}
+
+void AchievementMgr::Reset()
+{
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
+ {
+ WorldPacket data(SMSG_ACHIEVEMENT_DELETED,4);
+ data << uint32(iter->first);
+ m_player->SendDirectMessage(&data);
+ }
+
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
+ {
+ WorldPacket data(SMSG_CRITERIA_DELETED,4);
+ data << uint32(iter->first);
+ m_player->SendDirectMessage(&data);
+ }
+
+ m_completedAchievements.clear();
+ m_criteriaProgress.clear();
+ DeleteFromDB(m_player->GetGUIDLow());
+
+ // re-fill data
+ CheckAllAchievementCriteria();
+}
+
+void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2)
+{
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
+ sLog.outDetail("AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
+
+ if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
+ return;
+
+ AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
+ {
+ AchievementCriteriaEntry const *achievementCriteria = (*i);
+
+ AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ if (!achievement)
+ continue;
+
+ // don't update already completed criteria
+ if (IsCompletedCriteria(achievementCriteria,achievement))
+ continue;
+
+ switch (type)
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE: // have total statistic also not expected to be reset
+ case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE: // have total statistic also not expected to be reset
+ if (achievementCriteria->healing_done.flag == miscvalue1 &&
+ achievementCriteria->healing_done.mapid == miscvalue2)
+ SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // have total statistic also not expected to be reset
+ // reset only the criteria having the miscvalue1 condition
+ if (achievementCriteria->win_rated_arena.flag == miscvalue1)
+ SetCriteriaProgress(achievementCriteria, 0, PROGRESS_SET);
+ break;
+ default: // reset all cases
+ break;
+ }
+ }
+}
+
+void AchievementMgr::DeleteFromDB(uint32 lowguid)
+{
+ CharacterDatabase.BeginTransaction ();
+ CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE guid = %u",lowguid);
+ CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE guid = %u",lowguid);
+ CharacterDatabase.CommitTransaction ();
+}
+
+void AchievementMgr::SaveToDB()
+{
+ if (!m_completedAchievements.empty())
+ {
+ bool need_execute = false;
+ std::ostringstream ssdel;
+ std::ostringstream ssins;
+ for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
+ {
+ if (!iter->second.changed)
+ continue;
+
+ /// first new/changed record prefix
+ if (!need_execute)
+ {
+ ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
+ ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
+ need_execute = true;
+ }
+ /// next new/changed record prefix
+ else
+ {
+ ssdel << ", ";
+ ssins << ", ";
+ }
+
+ // new/changed record data
+ ssdel << iter->first;
+ ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
+
+ /// mark as saved in db
+ iter->second.changed = false;
+ }
+
+ if (need_execute)
+ ssdel << ")";
+
+ if (need_execute)
+ {
+ CharacterDatabase.Execute(ssdel.str().c_str());
+ CharacterDatabase.Execute(ssins.str().c_str());
+ }
+ }
+
+ if (!m_criteriaProgress.empty())
+ {
+ /// prepare deleting and insert
+ bool need_execute_del = false;
+ bool need_execute_ins = false;
+ std::ostringstream ssdel;
+ std::ostringstream ssins;
+ for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
+ {
+ if (!iter->second.changed)
+ continue;
+
+ // deleted data (including 0 progress state)
+ {
+ /// first new/changed record prefix (for any counter value)
+ if (!need_execute_del)
+ {
+ ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
+ need_execute_del = true;
+ }
+ /// next new/changed record prefix
+ else
+ ssdel << ", ";
+
+ // new/changed record data
+ ssdel << iter->first;
+ }
+
+ // store data only for real progress
+ if (iter->second.counter != 0)
+ {
+ /// first new/changed record prefix
+ if (!need_execute_ins)
+ {
+ ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
+ need_execute_ins = true;
+ }
+ /// next new/changed record prefix
+ else
+ ssins << ", ";
+
+ // new/changed record data
+ ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
+ }
+
+ /// mark as updated in db
+ iter->second.changed = false;
+ }
+
+ if (need_execute_del) // DELETE ... IN (.... _)_
+ ssdel << ")";
+
+ if (need_execute_del || need_execute_ins)
+ {
+ if (need_execute_del)
+ CharacterDatabase.Execute(ssdel.str().c_str());
+ if (need_execute_ins)
+ CharacterDatabase.Execute(ssins.str().c_str());
+ }
+ }
+}
+
+void AchievementMgr::LoadFromDB(QueryResult_AutoPtr achievementResult, QueryResult_AutoPtr criteriaResult)
+{
+ if (achievementResult)
+ {
+ do
+ {
+ Field *fields = achievementResult->Fetch();
+
+ uint32 achievement_id = fields[0].GetUInt32();
+
+ // don't must happen: cleanup at server startup in achievementmgr.LoadCompletedAchievements()
+ if (!sAchievementStore.LookupEntry(achievement_id))
+ continue;
+
+ CompletedAchievementData& ca = m_completedAchievements[achievement_id];
+ ca.date = time_t(fields[1].GetUInt64());
+ ca.changed = false;
+ } while (achievementResult->NextRow());
+ }
+
+ if (criteriaResult)
+ {
+ do
+ {
+ Field *fields = criteriaResult->Fetch();
+
+ uint32 id = fields[0].GetUInt32();
+ uint32 counter = fields[1].GetUInt32();
+ time_t date = time_t(fields[2].GetUInt64());
+
+ AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(id);
+ if (!criteria)
+ {
+ // we will remove not existed criteria for all characters
+ sLog.outError("Non-existing achievement criteria %u data removed from table `character_achievement_progress`.",id);
+ CharacterDatabase.PExecute("DELETE FROM character_achievement_progress WHERE criteria = %u",id);
+ continue;
+ }
+
+ if (criteria->timeLimit && time_t(date + criteria->timeLimit) < time(NULL))
+ continue;
+
+ CriteriaProgress& progress = m_criteriaProgress[id];
+ progress.counter = counter;
+ progress.date = date;
+ progress.changed = false;
+ } while (criteriaResult->NextRow());
+ }
+
+}
+
+void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
+{
+ if (GetPlayer()->GetSession()->PlayerLoading())
+ return;
+
+ // Don't send for achievements with ACHIEVEMENT_FLAG_TRACKING
+ if (achievement->flags & ACHIEVEMENT_FLAG_TRACKING)
+ return;
+
+ #ifdef TRINITY_DEBUG
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
+ sLog.outDebug("AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
+ #endif
+
+ if (Guild* guild = objmgr.GetGuildById(GetPlayer()->GetGuildId()))
+ {
+ Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
+ Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
+ guild->BroadcastWorker(say_do,GetPlayer());
+ }
+
+ if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL|ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
+ {
+ // broadcast realm first reached
+ WorldPacket data(SMSG_SERVER_FIRST_ACHIEVEMENT, strlen(GetPlayer()->GetName())+1+8+4+4);
+ data << GetPlayer()->GetName();
+ data << uint64(GetPlayer()->GetGUID());
+ data << uint32(achievement->ID);
+ data << uint32(0); // 1=link supplied string as player name, 0=display plain string
+ sWorld.SendGlobalMessage(&data);
+ }
+ // if player is in world he can tell his friends about new achievement
+ else if (GetPlayer()->IsInWorld())
+ {
+ CellPair p = Trinity::ComputeCellPair(GetPlayer()->GetPositionX(), GetPlayer()->GetPositionY());
+
+ Cell cell(p);
+ cell.data.Part.reserved = ALL_DISTRICT;
+ cell.SetNoCreate();
+
+ Trinity::AchievementChatBuilder say_builder(*GetPlayer(), CHAT_MSG_ACHIEVEMENT, LANG_ACHIEVEMENT_EARNED,achievement->ID);
+ Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> say_do(say_builder);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> > say_worker(GetPlayer(),sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY),say_do);
+ TypeContainerVisitor<Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::AchievementChatBuilder> >, WorldTypeMapContainer > message(say_worker);
+ cell.Visit(p, message, *GetPlayer()->GetMap(), *GetPlayer(), sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY));
+ }
+
+ WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8);
+ data.append(GetPlayer()->GetPackGUID());
+ data << uint32(achievement->ID);
+ data << uint32(secsToTimeBitFields(time(NULL)));
+ data << uint32(0);
+ GetPlayer()->SendMessageToSetInRange(&data, sWorld.getConfig(CONFIG_LISTEN_RANGE_SAY), true);
+}
+
+void AchievementMgr::SendCriteriaUpdate(AchievementCriteriaEntry const* entry, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted)
+{
+ WorldPacket data(SMSG_CRITERIA_UPDATE, 8+4+8);
+ data << uint32(entry->ID);
+
+ // the counter is packed like a packed Guid
+ data.appendPackGUID(progress->counter);
+
+ data.append(GetPlayer()->GetPackGUID());
+ if (!entry->timeLimit)
+ data << uint32(0);
+ else
+ data << uint32(timedCompleted ? 0 : 1); // this are some flags, 1 is for keeping the counter at 0 in client
+ data << uint32(secsToTimeBitFields(progress->date));
+ data << uint32(timeElapsed); // time elapsed in seconds
+ data << uint32(0); // unk
+ GetPlayer()->SendDirectMessage(&data);
+}
+
+/**
+ * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
+ */
+void AchievementMgr::CheckAllAchievementCriteria()
+{
+ // suppress sending packets
+ for (uint32 i=0; i<ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
+ UpdateAchievementCriteria(AchievementCriteriaTypes(i));
+}
+
+static const uint32 achievIdByArenaSlot[MAX_ARENA_SLOT] = { 1057, 1107, 1108 };
+static const uint32 achievIdForDangeon[][4] =
+{
+ // ach_cr_id,is_dungeon,is_raid,is_heroic_dungeon
+ { 321, true, true, true },
+ { 916, false, true, false },
+ { 917, false, true, false },
+ { 918, true, false, false },
+ { 2219, false, false, true },
+ { 0, false, false, false }
+};
+
+/**
+ * this function will be called whenever the user might have done a criteria relevant action
+ */
+void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, Unit *unit, uint32 time)
+{
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
+ sLog.outDetail("AchievementMgr::UpdateAchievementCriteria(%u, %u, %u, %u)", type, miscvalue1, miscvalue2, time);
+
+ if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
+ return;
+
+ AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetAchievementCriteriaByType(type);
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
+ {
+ AchievementCriteriaEntry const *achievementCriteria = (*i);
+
+ AchievementEntry const *achievement = sAchievementStore.LookupEntry(achievementCriteria->referredAchievement);
+ if (!achievement)
+ continue;
+
+ if ((achievement->factionFlag == ACHIEVEMENT_FACTION_HORDE && GetPlayer()->GetTeam() != HORDE) ||
+ (achievement->factionFlag == ACHIEVEMENT_FACTION_ALLIANCE && GetPlayer()->GetTeam() != ALLIANCE))
+ continue;
+
+ // don't update already completed criteria
+ if (IsCompletedCriteria(achievementCriteria,achievement))
+ continue;
+
+ switch (type)
+ {
+ // std. case: increment at 1
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
+ case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
+ case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
+ case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
+ case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
+ case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ // std case: increment at miscvalue1
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ break;
+ // std case: high value at miscvalue1
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CASTED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_HIGHEST);
+ break;
+
+ // specialized cases
+
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ if (achievementCriteria->win_bg.bgMapID != GetPlayer()->GetMapId())
+ continue;
+
+ if (achievementCriteria->win_bg.additionalRequirement1_type)
+ {
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data || !data->Meets(GetPlayer(),unit))
+ continue;
+ }
+ // some hardcoded requirements
+ else
+ {
+ BattleGround* bg = GetPlayer()->GetBattleGround();
+ if (!bg)
+ continue;
+
+ switch(achievementCriteria->referredAchievement)
+ {
+ case 161: // AB, Overcome a 500 resource disadvantage
+ {
+ if (bg->GetTypeID(true) != BATTLEGROUND_AB)
+ continue;
+ if (!((BattleGroundAB*)bg)->IsTeamScores500Disadvantage(GetPlayer()->GetTeam()))
+ continue;
+ break;
+ }
+ case 156: // AB, win while controlling all 5 flags (all nodes)
+ case 784: // EY, win while holding 4 bases (all nodes)
+ {
+ if (!bg->IsAllNodesConrolledByTeam(GetPlayer()->GetTeam()))
+ continue;
+ break;
+ }
+ case 1762: // SA, win without losing any siege vehicles
+ case 2192: // SA, win without losing any siege vehicles
+ continue; // not implemented
+ }
+ }
+
+ SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ if (achievementCriteria->kill_creature.creatureID != miscvalue1)
+ continue;
+
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data || !data->Meets(GetPlayer(),unit))
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->getLevel());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
+ // update at loading or specific skill update
+ if (miscvalue1 && miscvalue1 != achievementCriteria->reach_skill_level.skillID)
+ continue;
+ if (uint32 skillvalue = GetPlayer()->GetBaseSkillValue(achievementCriteria->reach_skill_level.skillID))
+ SetCriteriaProgress(achievementCriteria, skillvalue);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
+ // update at loading or specific skill update
+ if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_level.skillID)
+ continue;
+ if (uint32 maxSkillvalue = GetPlayer()->GetPureMaxSkillValue(achievementCriteria->learn_skill_level.skillID))
+ SetCriteriaProgress(achievementCriteria, maxSkillvalue);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
+ if (m_completedAchievements.find(achievementCriteria->complete_achievement.linkedAchievement) != m_completedAchievements.end())
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
+ {
+ uint32 counter =0;
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
+ if (itr->second.m_rewarded)
+ counter++;
+ SetCriteriaProgress(achievementCriteria, counter);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
+ {
+ // speedup for non-login case
+ if (miscvalue1 && miscvalue1 != achievementCriteria->complete_quests_in_zone.zoneID)
+ continue;
+
+ uint32 counter =0;
+ for (QuestStatusMap::const_iterator itr = GetPlayer()->getQuestStatusMap().begin(); itr != GetPlayer()->getQuestStatusMap().end(); itr++)
+ {
+ Quest const* quest = objmgr.GetQuestTemplate(itr->first);
+ if (itr->second.m_rewarded && quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->complete_quests_in_zone.zoneID)
+ counter++;
+ }
+ SetCriteriaProgress(achievementCriteria, counter);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ if (GetPlayer()->GetMapId() != achievementCriteria->complete_battleground.mapID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ if (GetPlayer()->GetMapId() != achievementCriteria->death_at_map.mapID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ // skip wrong arena achievements, if not achievIdByArenaSlot then normal total death counter
+ bool notfit = false;
+ for (int j = 0; j < MAX_ARENA_SLOT; ++j)
+ {
+ if (achievIdByArenaSlot[j] == achievement->ID)
+ {
+ BattleGround* bg = GetPlayer()->GetBattleGround();
+ if (!bg || !bg->isArena() || ArenaTeam::GetSlotByType(bg->GetArenaType()) != j)
+ notfit = true;
+
+ break;
+ }
+ }
+ if (notfit)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+
+ Map const* map = GetPlayer()->IsInWorld() ? GetPlayer()->GetMap() : MapManager::Instance().FindMap(GetPlayer()->GetMapId(), GetPlayer()->GetInstanceId());
+ if (!map || !map->IsDungeon())
+ continue;
+
+ // search case
+ bool found = false;
+ for (int j = 0; achievIdForDangeon[j][0]; ++j)
+ {
+ if (achievIdForDangeon[j][0] == achievement->ID)
+ {
+ if (map->IsRaid())
+ {
+ // if raid accepted (ignore difficulty)
+ if (!achievIdForDangeon[j][2])
+ break; // for
+ }
+ else if (GetPlayer()->GetDungeonDifficulty() == DUNGEON_DIFFICULTY_NORMAL)
+ {
+ // dungeon in normal mode accepted
+ if (!achievIdForDangeon[j][1])
+ break; // for
+ }
+ else
+ {
+ // dungeon in heroic mode accepted
+ if (!achievIdForDangeon[j][3])
+ break; // for
+ }
+
+ found = true;
+ break; // for
+ }
+ }
+ if (!found)
+ continue;
+
+ //FIXME: work only for instances where max == min for players
+ if (((InstanceMap*)map)->GetMaxPlayers() != achievementCriteria->death_in_dungeon.manLimit)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ if (miscvalue1 != achievementCriteria->killed_by_creature.creatureEntry)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+
+ // if team check required: must kill by opposition faction
+ if (achievement->ID == 318 && miscvalue2 == GetPlayer()->GetTeam())
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data || !data->Meets(GetPlayer(),unit))
+ continue;
+
+ // miscvalue1 is the ingame fallheight*100 as stored in dbc
+ SetCriteriaProgress(achievementCriteria, miscvalue1);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ if (miscvalue2 != achievementCriteria->death_from.type)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
+ {
+ // if miscvalues != 0, it contains the questID.
+ if (miscvalue1)
+ {
+ if (miscvalue1 != achievementCriteria->complete_quest.questID)
+ continue;
+ }
+ else
+ {
+ // login case.
+ if (!GetPlayer()->GetQuestRewardStatus(achievementCriteria->complete_quest.questID))
+ continue;
+ }
+
+ // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
+ switch(achievement->ID)
+ {
+ case 31:
+ case 1275:
+ case 1276:
+ case 1277:
+ case 1282:
+ case 1789:
+ {
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data || !data->Meets(GetPlayer(),unit))
+ continue;
+ break;
+ }
+ default:
+ break;
+ }
+
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ {
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->be_spell_target.spellID)
+ continue;
+
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data)
+ continue;
+
+ if (!data->Meets(GetPlayer(),unit))
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ {
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->cast_spell.spellID)
+ continue;
+
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data)
+ continue;
+
+ if (!data->Meets(GetPlayer(),unit))
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
+ if (miscvalue1 && miscvalue1 != achievementCriteria->learn_spell.spellID)
+ continue;
+
+ if (GetPlayer()->HasSpell(achievementCriteria->learn_spell.spellID))
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
+ {
+ // miscvalue1=loot_type (note: 0 = LOOT_CORSPE and then it ignored)
+ // miscvalue2=count of item loot
+ if (!miscvalue1 || !miscvalue2)
+ continue;
+ if (miscvalue1 != achievementCriteria->loot_type.lootType)
+ continue;
+
+ // zone specific
+ if (achievementCriteria->loot_type.lootTypeCount == 1)
+ {
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data || !data->Meets(GetPlayer(),unit))
+ continue;
+ }
+
+ SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
+ // speedup for non-login case
+ if (miscvalue1 && achievementCriteria->own_item.itemID != miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetItemCount(achievementCriteria->own_item.itemID, true));
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
+ // miscvalue1 contains the personal rating
+ if (!miscvalue1) // no update at login
+ continue;
+
+ // additional requirements
+ if (achievementCriteria->win_rated_arena.flag == ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
+ {
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data || !data->Meets(GetPlayer(),unit,miscvalue1))
+ {
+ // reset the progress as we have a win without the requirement.
+ SetCriteriaProgress(achievementCriteria, 0);
+ continue;
+ }
+ }
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ if (achievementCriteria->use_item.itemID != miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
+ // You _have_ to loot that item, just owning it when logging in does _not_ count!
+ if (!miscvalue1)
+ continue;
+ if (miscvalue1 != achievementCriteria->own_item.itemID)
+ continue;
+ SetCriteriaProgress(achievementCriteria, miscvalue2, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
+ {
+ WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->explore_area.areaReference);
+ if (!worldOverlayEntry)
+ break;
+
+ bool matchFound = false;
+ for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
+ {
+ uint32 area_id = worldOverlayEntry->areatableID[j];
+ if (!area_id) // array have 0 only in empty tail
+ break;
+
+ int32 exploreFlag = GetAreaFlagByAreaID(area_id);
+ if (exploreFlag < 0)
+ continue;
+
+ uint32 playerIndexOffset = uint32(exploreFlag) / 32;
+ uint32 mask = 1<< (uint32(exploreFlag) % 32);
+
+ if (GetPlayer()->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
+ {
+ matchFound = true;
+ break;
+ }
+ }
+
+ if (matchFound)
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetBankBagSlotCount());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
+ {
+ // skip faction check only at loading
+ if (miscvalue1 && miscvalue1 != achievementCriteria->gain_reputation.factionID)
+ continue;
+
+ int32 reputation = GetPlayer()->GetReputationMgr().GetReputation(achievementCriteria->gain_reputation.factionID);
+ if (reputation > 0)
+ SetCriteriaProgress(achievementCriteria, reputation);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
+ {
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetExaltedFactionCount());
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
+ {
+ // skip for login case
+ if (!miscvalue1)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
+ {
+ // miscvalue1 = itemid
+ // miscvalue2 = itemSlot
+ if (!miscvalue1)
+ continue;
+
+ if (miscvalue2 != achievementCriteria->equip_epic_item.itemSlot)
+ continue;
+
+ // check item level and quality via achievement_criteria_data
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data || !data->Meets(GetPlayer(), 0, miscvalue1))
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ }
+
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
+ {
+ // miscvalue1 = itemid
+ // miscvalue2 = diced value
+ if (!miscvalue1)
+ continue;
+ if (miscvalue2 != achievementCriteria->roll_greed_on_loot.rollValue)
+ continue;
+
+ ItemPrototype const *pProto = objmgr.GetItemPrototype(miscvalue1);
+ if (!pProto)
+ continue;
+
+ // check item level via achievement_criteria_data
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data || !data->Meets(GetPlayer(), 0, pProto->ItemLevel))
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ {
+ // miscvalue1 = emote
+ if (!miscvalue1)
+ continue;
+ if (miscvalue1 != achievementCriteria->do_emote.emoteID)
+ continue;
+ if (achievementCriteria->do_emote.count)
+ {
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data || !data->Meets(GetPlayer(),unit))
+ continue;
+ }
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
+ {
+ if (!miscvalue1)
+ continue;
+
+ if (achievementCriteria->healing_done.flag == ACHIEVEMENT_CRITERIA_CONDITION_MAP)
+ {
+ if (GetPlayer()->GetMapId() != achievementCriteria->healing_done.mapid)
+ continue;
+
+ // map specific case (BG in fact) expected player targeted damage/heal
+ if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
+ continue;
+ }
+
+ SetCriteriaProgress(achievementCriteria, miscvalue1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
+ // miscvalue1 = item_id
+ if (!miscvalue1)
+ continue;
+ if (miscvalue1 != achievementCriteria->equip_item.itemID)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ // miscvalue1 = go entry
+ if (!miscvalue1)
+ continue;
+ if (miscvalue1 != achievementCriteria->use_gameobject.goEntry)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
+ if (!miscvalue1)
+ continue;
+ if (miscvalue1 != achievementCriteria->fish_in_gameobject.goEntry)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
+ {
+ if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skillline_spell.skillLine)
+ continue;
+
+ uint32 spellCount = 0;
+ for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
+ spellIter != GetPlayer()->GetSpellMap().end();
+ ++spellIter)
+ {
+ SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
+ for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
+ {
+ if (skillIter->second->skillId == achievementCriteria->learn_skillline_spell.skillLine)
+ spellCount++;
+ }
+ }
+ SetCriteriaProgress(achievementCriteria, spellCount);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+
+ if (achievementCriteria->win_duel.duelCount)
+ {
+ // those requirements couldn't be found in the dbc
+ AchievementCriteriaDataSet const* data = achievementmgr.GetCriteriaDataSet(achievementCriteria);
+ if (!data)
+ continue;
+
+ if (!data->Meets(GetPlayer(),unit))
+ continue;
+ }
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetReveredFactionCount());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetHonoredFactionCount());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetReputationMgr().GetVisibleFactionCount());
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
+ {
+ // AchievementMgr::UpdateAchievementCriteria might also be called on login - skip in this case
+ if (!miscvalue1)
+ continue;
+ ItemPrototype const* proto = ObjectMgr::GetItemPrototype(miscvalue1);
+ if (!proto || proto->Quality < ITEM_QUALITY_EPIC)
+ continue;
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
+ {
+ if (miscvalue1 && miscvalue1 != achievementCriteria->learn_skill_line.skillLine)
+ continue;
+
+ uint32 spellCount = 0;
+ for (PlayerSpellMap::const_iterator spellIter = GetPlayer()->GetSpellMap().begin();
+ spellIter != GetPlayer()->GetSpellMap().end();
+ ++spellIter)
+ {
+ SkillLineAbilityMapBounds bounds = spellmgr.GetSkillLineAbilityMapBounds(spellIter->first);
+ for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
+ if (skillIter->second->skillId == achievementCriteria->learn_skill_line.skillLine)
+ spellCount++;
+ }
+ SetCriteriaProgress(achievementCriteria, spellCount);
+ break;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_class.classID)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
+ if (!miscvalue1 || miscvalue1 != achievementCriteria->hk_race.raceID)
+ continue;
+
+ SetCriteriaProgress(achievementCriteria, 1, PROGRESS_ACCUMULATE);
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
+ SetCriteriaProgress(achievementCriteria, GetPlayer()->GetMoney(), PROGRESS_HIGHEST);
+ break;
+ // std case: not exist in DBC, not triggered in code as result
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_POWER:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_STAT:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_RATING:
+ break;
+ // FIXME: not triggered in code as result, need to implement
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
+ case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
+ case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_TEAM_RATING:
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
+ case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
+ case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARNED_PVP_TITLE:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
+ case ACHIEVEMENT_CRITERIA_TYPE_TOTAL:
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
+ break; // Not implemented yet :(
+ }
+ if (IsCompletedCriteria(achievementCriteria,achievement))
+ CompletedCriteriaFor(achievement);
+
+ // check again the completeness for SUMM and REQ COUNT achievements,
+ // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
+ if (achievement->flags & ACHIEVEMENT_FLAG_SUMM)
+ {
+ if (IsCompletedAchievement(achievement))
+ CompletedAchievement(achievement);
+ }
+
+ if (AchievementEntryList const* achRefList = achievementmgr.GetAchievementByReferencedId(achievement->ID))
+ {
+ for (AchievementEntryList::const_iterator itr = achRefList->begin(); itr != achRefList->end(); ++itr)
+ if (IsCompletedAchievement(*itr))
+ CompletedAchievement(*itr);
+ }
+ }
+}
+
+static const uint32 achievIdByClass[MAX_CLASSES] = { 0, 459, 465 , 462, 458, 464, 461, 467, 460, 463, 0, 466 };
+static const uint32 achievIdByRace[MAX_RACES] = { 0, 1408, 1410, 1407, 1409, 1413, 1411, 1404, 1412, 0, 1405, 1406 };
+
+bool AchievementMgr::IsCompletedCriteria(AchievementCriteriaEntry const* achievementCriteria, AchievementEntry const* achievement)
+{
+ // counter can never complete
+ if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
+ return false;
+
+ if (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ {
+ // someone on this realm has already completed that achievement
+ if (achievementmgr.IsRealmCompleted(achievement))
+ return false;
+ }
+
+ CriteriaProgressMap::const_iterator itr = m_criteriaProgress.find(achievementCriteria->ID);
+ if (itr == m_criteriaProgress.end())
+ return false;
+
+ CriteriaProgress const* progress = &itr->second;
+
+ switch(achievementCriteria->requiredType)
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ return progress->counter >= achievementCriteria->win_bg.winCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ return progress->counter >= achievementCriteria->kill_creature.creatureCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
+ {
+ // skip wrong class achievements
+ for (int i = 1; i < MAX_CLASSES; ++i)
+ if (achievIdByClass[i] == achievement->ID && i != GetPlayer()->getClass())
+ return false;
+
+ // skip wrong race achievements
+ for (int i = 1; i < MAX_RACES; ++i)
+ if (achievIdByRace[i] == achievement->ID && i != GetPlayer()->getRace())
+ return false;
+
+ // appropriate class/race or not class/race specific
+ return progress->counter >= achievementCriteria->reach_level.level;
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
+ return progress->counter >= achievementCriteria->reach_skill_level.skillLevel;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
+ return progress->counter >= achievementCriteria->complete_quest_count.totalQuestCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
+ return progress->counter >= achievementCriteria->complete_quests_in_zone.questCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
+ case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
+ return progress->counter >= achievementCriteria->healing_done.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
+ return progress->counter >= achievementCriteria->complete_daily_quest.questCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ return progress->counter >= achievementCriteria->fall_without_dying.fallHeight;
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ return progress->counter >= achievementCriteria->be_spell_target.spellCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
+ return progress->counter >= achievementCriteria->cast_spell.castCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
+ return progress->counter >= achievementCriteria->own_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
+ return progress->counter >= achievementCriteria->win_rated_arena.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
+ return progress->counter >= (achievementCriteria->learn_skill_level.skillLevel * 75);
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
+ return progress->counter >= achievementCriteria->use_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
+ return progress->counter >= achievementCriteria->loot_item.itemCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
+ return progress->counter >= 1;
+ case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
+ return progress->counter >= achievementCriteria->buy_bank_slot.numberOfSlots;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
+ return progress->counter >= achievementCriteria->gain_reputation.reputationAmount;
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
+ return progress->counter >= achievementCriteria->gain_exalted_reputation.numberOfExaltedFactions;
+ case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
+ return progress->counter >= achievementCriteria->visit_barber.numberOfVisits;
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
+ return progress->counter >= achievementCriteria->equip_epic_item.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
+ return progress->counter >= achievementCriteria->roll_greed_on_loot.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
+ return progress->counter >= achievementCriteria->hk_class.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
+ return progress->counter >= achievementCriteria->hk_race.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
+ return progress->counter >= achievementCriteria->do_emote.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
+ return progress->counter >= achievementCriteria->equip_item.count;
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
+ return progress->counter >= achievementCriteria->quest_reward_money.goldInCopper;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
+ return progress->counter >= achievementCriteria->loot_money.goldInCopper;
+ case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
+ return progress->counter >= achievementCriteria->use_gameobject.useCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
+ return progress->counter >= achievementCriteria->fish_in_gameobject.lootCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
+ return progress->counter >= achievementCriteria->learn_skillline_spell.spellCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
+ return progress->counter >= achievementCriteria->win_duel.duelCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
+ return progress->counter >= achievementCriteria->loot_type.lootTypeCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
+ return progress->counter >= achievementCriteria->learn_skill_line.spellCount;
+ case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
+ return progress->counter >= achievementCriteria->honorable_kill.killCount;
+ // handle all statistic-only criteria here
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
+ case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
+ case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
+ case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
+ case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
+ case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
+ case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
+ case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
+ case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALTH:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_SPELLPOWER:
+ case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_ARMOR:
+ case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
+ case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
+ case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
+ return false;
+ }
+ return false;
+}
+
+void AchievementMgr::CompletedCriteriaFor(AchievementEntry const* achievement)
+{
+ // counter can never complete
+ if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER)
+ return;
+
+ // already completed and stored
+ if (HasAchieved(achievement))
+ return;
+
+ if (IsCompletedAchievement(achievement))
+ CompletedAchievement(achievement);
+}
+
+bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
+{
+ // counter can never complete
+ if (entry->flags & ACHIEVEMENT_FLAG_COUNTER)
+ return false;
+
+ // for achievement with referenced achievement criterias get from referenced and counter from self
+ uint32 achievmentForTestId = entry->refAchievement ? entry->refAchievement : entry->ID;
+ uint32 achievmentForTestCount = entry->count;
+
+ AchievementCriteriaEntryList const* cList = achievementmgr.GetAchievementCriteriaByAchievement(achievmentForTestId);
+ if (!cList)
+ return false;
+ uint32 count = 0;
+
+ // For SUMM achievements, we have to count the progress of each criteria of the achievement.
+ // Oddly, the target count is NOT countained in the achievement, but in each individual criteria
+ if (entry->flags & ACHIEVEMENT_FLAG_SUMM)
+ {
+ for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
+ {
+ AchievementCriteriaEntry const* criteria = *itr;
+
+ CriteriaProgressMap::const_iterator itrProgress = m_criteriaProgress.find(criteria->ID);
+ if (itrProgress == m_criteriaProgress.end())
+ continue;
+
+ CriteriaProgress const* progress = &itrProgress->second;
+ count += progress->counter;
+
+ // for counters, field4 contains the main count requirement
+ if (count >= criteria->raw.count)
+ return true;
+ }
+ return false;
+ }
+
+ // Default case - need complete all or
+ bool completed_all = true;
+ for (AchievementCriteriaEntryList::const_iterator itr = cList->begin(); itr != cList->end(); ++itr)
+ {
+ AchievementCriteriaEntry const* criteria = *itr;
+
+ bool completed = IsCompletedCriteria(criteria,entry);
+
+ // found an uncompleted criteria, but DONT return false yet - there might be a completed criteria with ACHIEVEMENT_CRITERIA_COMPLETE_FLAG_ALL
+ if (completed)
+ ++count;
+ else
+ completed_all = false;
+
+ // completed as have req. count of completed criterias
+ if (achievmentForTestCount > 0 && achievmentForTestCount <= count)
+ return true;
+ }
+
+ // all criterias completed requirement
+ if (completed_all && achievmentForTestCount == 0)
+ return true;
+
+ return false;
+}
+
+void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype)
+{
+ // Don't allow to cheat - doing timed achievements without timer active
+ TimedAchievementMap::iterator timedIter = m_timedAchievements.find(entry->ID);
+ if (entry->timeLimit && timedIter == m_timedAchievements.end())
+ return;
+
+ if ((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES) == 0)
+ sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
+
+ CriteriaProgress *progress = NULL;
+
+ CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
+
+ if (iter == m_criteriaProgress.end())
+ {
+ // not create record for 0 counter but allow it for timed achievements
+ // we will need to send 0 progress to client to start the timer
+ if (changeValue == 0 && !entry->timeLimit)
+ return;
+
+ progress = &m_criteriaProgress[entry->ID];
+ progress->counter = changeValue;
+ progress->date = time(NULL);
+ }
+ else
+ {
+ progress = &iter->second;
+
+ uint32 newValue = 0;
+ switch(ptype)
+ {
+ case PROGRESS_SET:
+ newValue = changeValue;
+ break;
+ case PROGRESS_ACCUMULATE:
+ {
+ // avoid overflow
+ uint32 max_value = std::numeric_limits<uint32>::max();
+ newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
+ break;
+ }
+ case PROGRESS_HIGHEST:
+ newValue = progress->counter < changeValue ? changeValue : progress->counter;
+ break;
+ }
+
+ // not update (not mark as changed) if counter will have same value
+ if (progress->counter == newValue && !entry->timeLimit)
+ return;
+
+ progress->counter = newValue;
+ }
+
+ progress->changed = true;
+
+ uint32 timeElapsed = 0;
+ bool timedCompleted = false;
+
+ if (entry->timeLimit)
+ {
+ //has to exist else we wouldn't be here
+ timedCompleted = IsCompletedCriteria(entry, sAchievementStore.LookupEntry(entry->referredAchievement));
+ // Client expects this in packet
+ timeElapsed = entry->timeLimit - (timedIter->second/IN_MILISECONDS);
+
+ // Remove the timer, we wont need it anymore
+ if (timedCompleted)
+ m_timedAchievements.erase(timedIter);
+ }
+
+ SendCriteriaUpdate(entry, progress, timeElapsed, timedCompleted);
+}
+
+void AchievementMgr::UpdateTimedAchievements(uint32 timeDiff)
+{
+ if (!m_timedAchievements.empty())
+ {
+ for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();)
+ {
+ // Time is up, remove timer and reset progress
+ if (itr->second <= timeDiff)
+ {
+ AchievementCriteriaEntry const *entry = sAchievementCriteriaStore.LookupEntry(itr->first);
+ SetCriteriaProgress(entry, 0, PROGRESS_SET);
+ m_timedAchievements.erase(itr++);
+ }
+ else
+ {
+ itr->second -= timeDiff;
+ ++itr;
+ }
+ }
+ }
+}
+
+void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
+{
+ AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetTimedAchievementCriteriaByType(type);
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
+ {
+ if ((*i)->timerStartEvent != entry)
+ continue;
+
+ AchievementEntry const *achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
+ if (m_timedAchievements.find((*i)->ID) == m_timedAchievements.end() && !IsCompletedCriteria(*i, achievement))
+ {
+ // Start the timer
+ m_timedAchievements[(*i)->ID] = (*i)->timeLimit * IN_MILISECONDS;
+
+ // and at client too
+ SetCriteriaProgress(*i, 0, PROGRESS_SET);
+ }
+ }
+}
+
+void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
+{
+ AchievementCriteriaEntryList const& achievementCriteriaList = achievementmgr.GetTimedAchievementCriteriaByType(type);
+ for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
+ {
+ if ((*i)->timerStartEvent != entry)
+ continue;
+
+ TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID);
+ // We don't have timer for this achievement
+ if (timedIter == m_timedAchievements.end())
+ continue;
+
+ // 0 the progress to avoid saving to db
+ SetCriteriaProgress(*i, 0, PROGRESS_SET);
+
+ // Remove the timer
+ m_timedAchievements.erase(timedIter);
+ }
+}
+
+void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
+{
+ sLog.outDetail("AchievementMgr::CompletedAchievement(%u)", achievement->ID);
+
+ if (!sWorld.getConfig(CONFIG_GM_ALLOW_ACHIEVEMENT_GAINS) && m_player->GetSession()->GetSecurity() > SEC_PLAYER)
+ return;
+
+ if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement))
+ return;
+
+ SendAchievementEarned(achievement);
+ CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
+ ca.date = time(NULL);
+ ca.changed = true;
+
+ // don't insert for ACHIEVEMENT_FLAG_REALM_FIRST_KILL since otherwise only the first group member would reach that achievement
+ // TODO: where do set this instead?
+ if (!(achievement->flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ achievementmgr.SetRealmCompleted(achievement);
+
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT);
+
+ // reward items and titles if any
+ AchievementReward const* reward = achievementmgr.GetAchievementReward(achievement);
+
+ // no rewards
+ if (!reward)
+ return;
+
+ // titles
+ if (uint32 titleId = reward->titleId[GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1])
+ {
+ if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
+ GetPlayer()->SetTitle(titleEntry);
+ }
+
+ // mail
+ if (reward->sender)
+ {
+ Item* item = reward->itemId ? Item::CreateItem(reward->itemId,1,GetPlayer ()) : NULL;
+
+ int loc_idx = GetPlayer()->GetSession()->GetSessionDbLocaleIndex();
+
+ // subject and text
+ std::string subject = reward->subject;
+ std::string text = reward->text;
+ if (loc_idx >= 0)
+ {
+ if (AchievementRewardLocale const* loc = achievementmgr.GetAchievementRewardLocale(achievement))
+ {
+ if (loc->subject.size() > size_t(loc_idx) && !loc->subject[loc_idx].empty())
+ subject = loc->subject[loc_idx];
+ if (loc->text.size() > size_t(loc_idx) && !loc->text[loc_idx].empty())
+ text = loc->text[loc_idx];
+ }
+ }
+
+ MailDraft draft(subject, text);
+
+ if (item)
+ {
+ // save new item before send
+ item->SaveToDB(); // save for prevent lost at next mail load, if send fail then item will deleted
+
+ // item
+ draft.AddItem(item);
+ }
+
+ draft.SendMailTo(GetPlayer(), MailSender(MAIL_CREATURE, reward->sender));
+ }
+}
+
+void AchievementMgr::SendAllAchievementData()
+{
+ WorldPacket data(SMSG_ALL_ACHIEVEMENT_DATA, m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4);
+ BuildAllDataPacket(&data);
+ GetPlayer()->GetSession()->SendPacket(&data);
+}
+
+void AchievementMgr::SendRespondInspectAchievements(Player* player)
+{
+ WorldPacket data(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, 9+m_completedAchievements.size()*8+4+m_criteriaProgress.size()*38+4);
+ data.append(GetPlayer()->GetPackGUID());
+ BuildAllDataPacket(&data);
+ player->GetSession()->SendPacket(&data);
+}
+
+/**
+ * used by SMSG_RESPOND_INSPECT_ACHIEVEMENT and SMSG_ALL_ACHIEVEMENT_DATA
+ */
+void AchievementMgr::BuildAllDataPacket(WorldPacket *data)
+{
+ AchievementEntry const *achievement;
+ for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
+ {
+ // Skip tracking - they bug client UI
+ achievement = sAchievementStore.LookupEntry(iter->first);
+ if (achievement->flags & ACHIEVEMENT_FLAG_TRACKING)
+ continue;
+
+ *data << uint32(iter->first);
+ *data << uint32(secsToTimeBitFields(iter->second.date));
+ }
+ *data << int32(-1);
+
+ for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
+ {
+ *data << uint32(iter->first);
+ data->appendPackGUID(iter->second.counter);
+ data->append(GetPlayer()->GetPackGUID());
+ *data << uint32(0);
+ *data << uint32(secsToTimeBitFields(iter->second.date));
+ *data << uint32(0);
+ *data << uint32(0);
+ }
+
+ *data << int32(-1);
+}
+
+bool AchievementMgr::HasAchieved(AchievementEntry const* achievement) const
+{
+ return m_completedAchievements.find(achievement->ID) != m_completedAchievements.end();
+}
+
+//==========================================================
+AchievementCriteriaEntryList const& AchievementGlobalMgr::GetAchievementCriteriaByType(AchievementCriteriaTypes type)
+{
+ return m_AchievementCriteriasByType[type];
+}
+
+AchievementCriteriaEntryList const& AchievementGlobalMgr::GetTimedAchievementCriteriaByType(AchievementCriteriaTimedTypes type)
+{
+ return m_AchievementCriteriasByTimedType[type];
+}
+
+void AchievementGlobalMgr::LoadAchievementCriteriaList()
+{
+ if (sAchievementCriteriaStore.GetNumRows() == 0)
+ {
+ barGoLink bar(1);
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 achievement criteria.");
+ return;
+ }
+
+ barGoLink bar(sAchievementCriteriaStore.GetNumRows());
+ for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
+ {
+ bar.step();
+
+ AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
+ if (!criteria)
+ continue;
+
+ m_AchievementCriteriasByType[criteria->requiredType].push_back(criteria);
+ m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
+
+ if (criteria->timeLimit)
+ m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
+ }
+
+ sLog.outString();
+ sLog.outString(">> Loaded %lu achievement criteria.",(unsigned long)m_AchievementCriteriasByType->size());
+}
+
+void AchievementGlobalMgr::LoadAchievementReferenceList()
+{
+ if (sAchievementStore.GetNumRows() == 0)
+ {
+ barGoLink bar(1);
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 achievement references.");
+ return;
+ }
+
+ uint32 count = 0;
+ barGoLink bar(sAchievementStore.GetNumRows());
+ for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
+ {
+ bar.step();
+
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
+ if (!achievement || !achievement->refAchievement)
+ continue;
+
+ m_AchievementListByReferencedId[achievement->refAchievement].push_back(achievement);
+ ++count;
+ }
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u achievement references.",count);
+}
+
+void AchievementGlobalMgr::LoadAchievementCriteriaData()
+{
+ m_criteriaDataMap.clear(); // need for reload case
+
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2 FROM achievement_criteria_data");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+ bar.step();
+
+ sLog.outString();
+ sLog.outString(">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+ uint32 disabled_count = 0;
+ barGoLink bar(result->GetRowCount());
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+ uint32 criteria_id = fields[0].GetUInt32();
+
+ AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(criteria_id);
+
+ if (!criteria)
+ {
+ sLog.outErrorDb("Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id);
+ continue;
+ }
+
+ AchievementCriteriaData data(fields[1].GetUInt32(),fields[2].GetUInt32(),fields[3].GetUInt32());
+
+ if (!data.IsValid(criteria))
+ {
+ continue;
+ }
+
+ // this will allocate empty data set storage
+ AchievementCriteriaDataSet& dataSet = m_criteriaDataMap[criteria_id];
+ dataSet.SetCriteriaId(criteria_id);
+
+ if (data.dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_DISABLED)
+ ++disabled_count;
+
+ // add real data only for not NONE data types
+ if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
+ dataSet.Add(data);
+
+ // counting data by and data types
+ ++count;
+ } while (result->NextRow());
+
+ // post loading checks
+ for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId)
+ {
+ AchievementCriteriaEntry const* criteria = sAchievementCriteriaStore.LookupEntry(entryId);
+ if (!criteria)
+ continue;
+
+ switch(criteria->requiredType)
+ {
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
+ if (!criteria->win_bg.additionalRequirement1_type)
+ continue;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
+ break; // any cases
+ case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
+ {
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(criteria->referredAchievement);
+ if (!achievement)
+ continue;
+
+ // exist many achievements with this criteria, use at this moment hardcoded check to skil simple case
+ switch(achievement->ID)
+ {
+ case 31:
+ case 1275:
+ case 1276:
+ case 1277:
+ case 1282:
+ case 1789:
+ break;
+ default:
+ continue;
+ }
+ }
+ case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
+ break; // any cases
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET: // any cases
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL: // any cases
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA: // need skip generic cases
+ if (criteria->win_rated_arena.flag != ACHIEVEMENT_CRITERIA_CONDITION_NO_LOOSE)
+ continue;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM: // any cases
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
+ break; // any cases
+ case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
+ break; // any cases
+ case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE: // need skip generic cases
+ if (criteria->do_emote.count == 0)
+ continue;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
+ break; // any cases
+ case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL: // skip statistics
+ if (criteria->win_duel.duelCount == 0)
+ continue;
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2: // any cases
+ break;
+ case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE: // need skip generic cases
+ if (criteria->loot_type.lootTypeCount != 1)
+ continue;
+ break;
+ default: // type not use DB data, ignore
+ continue;
+ }
+
+ if (!GetCriteriaDataSet(criteria))
+ sLog.outErrorDb("Table `achievement_criteria_data` does not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
+ }
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u additional achievement criteria data (%u disabled).",count,disabled_count);
+}
+
+void AchievementGlobalMgr::LoadCompletedAchievements()
+{
+ QueryResult_AutoPtr result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+ bar.step();
+
+ sLog.outString();
+ sLog.outString(">> Loaded 0 realm completed achievements . DB table `character_achievement` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+ do
+ {
+ bar.step();
+ Field *fields = result->Fetch();
+
+ uint32 achievement_id = fields[0].GetUInt32();
+ if (!sAchievementStore.LookupEntry(achievement_id))
+ {
+ // we will remove not existed achievement for all characters
+ sLog.outError("Non-existing achievement %u data removed from table `character_achievement`.",achievement_id);
+ CharacterDatabase.PExecute("DELETE FROM character_achievement WHERE achievement = %u",achievement_id);
+ continue;
+ }
+
+ m_allCompletedAchievements.insert(achievement_id);
+ } while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %lu realm completed achievements.",(unsigned long)m_allCompletedAchievements.size());
+}
+
+void AchievementGlobalMgr::LoadRewards()
+{
+ m_achievementRewards.clear(); // need for reload case
+
+ // 0 1 2 3 4 5 6
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry, title_A, title_H, item, sender, subject, text FROM achievement_reward");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outErrorDb(">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
+ return;
+ }
+
+ uint32 count = 0;
+ barGoLink bar(result->GetRowCount());
+
+ do
+ {
+ bar.step();
+
+ Field *fields = result->Fetch();
+ uint32 entry = fields[0].GetUInt32();
+ const AchievementEntry* pAchievement = sAchievementStore.LookupEntry(entry);
+ if (!pAchievement)
+ {
+ sLog.outErrorDb("Table `achievement_reward` has wrong achievement (Entry: %u), ignore", entry);
+ continue;
+ }
+
+ AchievementReward reward;
+ reward.titleId[0] = fields[1].GetUInt32();
+ reward.titleId[1] = fields[2].GetUInt32();
+ reward.itemId = fields[3].GetUInt32();
+ reward.sender = fields[4].GetUInt32();
+ reward.subject = fields[5].GetCppString();
+ reward.text = fields[6].GetCppString();
+
+ // must be title or mail at least
+ if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
+ {
+ sLog.outErrorDb("Table `achievement_reward` (Entry: %u) not have title or item reward data, ignore.", entry);
+ continue;
+ }
+
+ if (pAchievement->factionFlag == ACHIEVEMENT_FACTION_ANY && ((reward.titleId[0] == 0) != (reward.titleId[1] == 0)))
+ sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
+
+ if (reward.titleId[0])
+ {
+ CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
+ if (!titleEntry)
+ {
+ sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
+ reward.titleId[0] = 0;
+ }
+ }
+
+ if (reward.titleId[1])
+ {
+ CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
+ if (!titleEntry)
+ {
+ sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
+ reward.titleId[1] = 0;
+ }
+ }
+
+ //check mail data before item for report including wrong item case
+ if (reward.sender)
+ {
+ if (!objmgr.GetCreatureTemplate(reward.sender))
+ {
+ sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
+ reward.sender = 0;
+ }
+ }
+ else
+ {
+ if (reward.itemId)
+ sLog.outErrorDb("Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry);
+
+ if (!reward.subject.empty())
+ sLog.outErrorDb("Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry);
+
+ if (!reward.text.empty())
+ sLog.outErrorDb("Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry);
+ }
+
+ if (reward.itemId)
+ {
+ if (!objmgr.GetItemPrototype(reward.itemId))
+ {
+ sLog.outErrorDb("Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId);
+ reward.itemId = 0;
+ }
+ }
+
+ m_achievementRewards[entry] = reward;
+ ++count;
+
+ } while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %u achievement rewards", count);
+}
+
+void AchievementGlobalMgr::LoadRewardLocales()
+{
+ m_achievementRewardLocales.clear(); // need for reload case
+
+ QueryResult_AutoPtr result = WorldDatabase.Query("SELECT entry,subject_loc1,text_loc1,subject_loc2,text_loc2,subject_loc3,text_loc3,subject_loc4,text_loc4,subject_loc5,text_loc5,subject_loc6,text_loc6,subject_loc7,text_loc7,subject_loc8,text_loc8 FROM locales_achievement_reward");
+
+ if (!result)
+ {
+ barGoLink bar(1);
+
+ bar.step();
+
+ sLog.outString();
+ sLog.outString(">> Loaded 0 achievement reward locale strings.");
+ sLog.outString(">> DB table `locales_achievement_reward` is empty.");
+ return;
+ }
+
+ barGoLink bar(result->GetRowCount());
+
+ do
+ {
+ Field *fields = result->Fetch();
+ bar.step();
+
+ uint32 entry = fields[0].GetUInt32();
+
+ if (m_achievementRewards.find(entry) == m_achievementRewards.end())
+ {
+ sLog.outErrorDb("Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry);
+ continue;
+ }
+
+ AchievementRewardLocale& data = m_achievementRewardLocales[entry];
+
+ for (int i = 1; i < MAX_LOCALE; ++i)
+ {
+ std::string str = fields[1+2*(i-1)].GetCppString();
+ if (!str.empty())
+ {
+ int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
+ if (idx >= 0)
+ {
+ if (data.subject.size() <= size_t(idx))
+ data.subject.resize(idx+1);
+
+ data.subject[idx] = str;
+ }
+ }
+ str = fields[1+2*(i-1)+1].GetCppString();
+ if (!str.empty())
+ {
+ int idx = objmgr.GetOrNewIndexForLocale(LocaleConstant(i));
+ if (idx >= 0)
+ {
+ if (data.text.size() <= size_t(idx))
+ data.text.resize(idx+1);
+
+ data.text[idx] = str;
+ }
+ }
+ }
+ } while (result->NextRow());
+
+ sLog.outString();
+ sLog.outString(">> Loaded %lu achievement reward locale strings", (unsigned long)m_achievementRewardLocales.size());
+}