diff options
Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.cpp')
| -rw-r--r-- | src/server/game/Achievements/AchievementMgr.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 0c3cb6e069b..0fd5252f459 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -678,7 +678,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId())) { - Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetGender(), GetPlayer(), achievement->ID); + Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetNativeGender(), GetPlayer(), achievement->ID); Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder); guild->BroadcastWorker(_localizer, GetPlayer()); } @@ -703,7 +703,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) // if player is in world he can tell his friends about new achievement else if (GetPlayer()->IsInWorld()) { - Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetGender(), GetPlayer(), achievement->ID); + Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer()->GetNativeGender(), GetPlayer(), achievement->ID); Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder>> _worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer); Cell::VisitWorldObjects(GetPlayer(), _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); @@ -1545,7 +1545,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement) //! Since no common attributes were found, (not even in titleRewardFlags field) //! we explicitly check by ID. Maybe in the future we could move the achievement_reward //! condition fields to the condition system. - if (uint32 titleId = reward->TitleId[achievement->ID == 1793 ? GetPlayer()->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)]) + if (uint32 titleId = reward->TitleId[achievement->ID == 1793 ? GetPlayer()->GetNativeGender() : (GetPlayer()->GetTeam() == ALLIANCE ? 0 : 1)]) if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId)) GetPlayer()->SetTitle(titleEntry); |
