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Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.cpp')
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp3464
1 files changed, 649 insertions, 2815 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index f15476d4071..642c21e3ff1 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -18,644 +18,221 @@
#include "AchievementMgr.h"
#include "AchievementPackets.h"
-#include "ArenaTeam.h"
-#include "ArenaTeamMgr.h"
-#include "Battleground.h"
#include "CellImpl.h"
#include "ChatTextBuilder.h"
-#include "Common.h"
-#include "DatabaseEnv.h"
-#include "DBCEnums.h"
-#include "DisableMgr.h"
-#include "GameEventMgr.h"
-#include "Garrison.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
-#include "Guild.h"
#include "GuildMgr.h"
-#include "InstanceScript.h"
#include "Language.h"
-#include "Map.h"
-#include "MapManager.h"
#include "ObjectMgr.h"
-#include "Player.h"
-#include "ReputationMgr.h"
-#include "ScriptMgr.h"
-#include "SpellMgr.h"
-#include "World.h"
-#include "WorldPacket.h"
-
-bool AchievementCriteriaData::IsValid(AchievementCriteria const* criteria)
+
+struct VisibleAchievementCheck
{
- if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
+ AchievementEntry const* operator()(std::pair<uint32, CompletedAchievementData> const& val)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` for criteria (Entry: %u) contains a wrong data type (%u), ignored.", criteria->ID, dataType);
- return false;
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(val.first);
+ if (achievement && !(achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN))
+ return achievement;
+ return nullptr;
}
+};
- switch (criteria->Entry->Type)
- {
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST: // only hardcoded list
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
- case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST: // only Children's Week achievements
- case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM: // only Children's Week achievements
- case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
- break;
- default:
- if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for a non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->Entry->Type);
- return false;
- }
- break;
- }
+AchievementMgr::AchievementMgr() : _achievementPoints(0) { }
- switch (dataType)
- {
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
- if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) contains a non-existing creature id in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, creature.id);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
- if (!classRace.class_id && !classRace.race_id)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
- criteria->ID, criteria->Entry->Type, dataType);
- return false;
- }
- if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing class in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, classRace.class_id);
- return false;
- }
- if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) contains a non-existing race in value2 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, classRace.race_id);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
- if (health.percent < 1 || health.percent > 100)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) contains a wrong percent value in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, health.percent);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
- {
- SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id);
- if (!spellEntry)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell id in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
- return false;
- }
- SpellEffectInfo const* effect = spellEntry->GetEffect(DIFFICULTY_NONE, aura.effect_idx);
- if (!effect)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a wrong spell effect index in value2 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
- return false;
- }
- if (!effect->ApplyAuraName)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) contains a non-aura spell effect (ID: %u Effect: %u), ignored.",
- criteria->ID, criteria->Entry->Type, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA ? "ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA" : "ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
- return false;
- }
- return true;
- }
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
- if (value.compType >= COMP_TYPE_MAX)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE (%u) contains a wrong ComparisionType in value2 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, value.compType);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
- if (level.minlevel > STRONG_MAX_LEVEL)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) contains a wrong minlevel in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, level.minlevel);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
- if (gender.gender > GENDER_NONE)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) contains a wrong gender value in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, gender.gender);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
- if (!ScriptId)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have a ScriptName set, ignored.",
- criteria->ID, criteria->Entry->Type, dataType);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
- if (map_players.maxcount <= 0)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) contains a wrong max players count in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, map_players.maxcount);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
- if (team.team != ALLIANCE && team.team != HORDE)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) contains an unknown team value in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, team.team);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
- if (drunk.state >= MAX_DRUNKEN)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) contains an unknown drunken state value in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, drunk.state);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
- if (!sHolidaysStore.LookupEntry(holiday.id))
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) contains an unknown holiday entry in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, holiday.id);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
- {
- GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
- if (game_event.id < 1 || game_event.id >= events.size())
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT (%u) has unknown game_event in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, game_event.id);
- return false;
- }
- return true;
- }
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
- return true; // not check correctness node indexes
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
- if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM (%u) contains an unknown quality state value in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, equipped_item.item_quality);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
- if (!classRace.class_id && !classRace.race_id)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) should not have 0 in either value field. Ignored.",
- criteria->ID, criteria->Entry->Type, dataType);
- return false;
- }
- if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing class entry in value1 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, classRace.class_id);
- return false;
- }
- if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) contains a non-existing race entry in value2 (%u), ignored.",
- criteria->ID, criteria->Entry->Type, dataType, classRace.race_id);
- return false;
- }
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
- if (!sCharTitlesStore.LookupEntry(known_title.title_id))
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE (%u) contains an unknown title_id in value1 (%u), ignore.",
- criteria->ID, criteria->Entry->Type, dataType, known_title.title_id);
- return false;
- }
- return true;
- default:
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` (Entry: %u Type: %u) contains data of a non-supported data type (%u), ignored.", criteria->ID, criteria->Entry->Type, dataType);
- return false;
- }
-}
+AchievementMgr::~AchievementMgr() { }
-bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Unit const* target, uint32 miscValue1 /*= 0*/) const
+/**
+* called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
+*/
+void AchievementMgr::CheckAllAchievementCriteria(Player* referencePlayer)
{
- switch (dataType)
- {
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE:
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
- if (!target || target->GetTypeId() != TYPEID_UNIT)
- return false;
- return target->GetEntry() == creature.id;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
- if (!target || target->GetTypeId() != TYPEID_PLAYER)
- return false;
- if (classRace.class_id && classRace.class_id != target->ToPlayer()->getClass())
- return false;
- if (classRace.race_id && classRace.race_id != target->ToPlayer()->getRace())
- return false;
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
- if (source->GetTypeId() != TYPEID_PLAYER)
- return false;
- if (classRace.class_id && classRace.class_id != source->ToPlayer()->getClass())
- return false;
- if (classRace.race_id && classRace.race_id != source->ToPlayer()->getRace())
- return false;
- return true;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
- if (!target || target->GetTypeId() != TYPEID_PLAYER)
- return false;
- return !target->HealthAbovePct(health.percent);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA:
- return source->HasAuraEffect(aura.spell_id, aura.effect_idx);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA:
- return target && target->HasAuraEffect(aura.spell_id, aura.effect_idx);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_VALUE:
- return CompareValues(ComparisionType(value.compType), miscValue1, value.value);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
- if (!target)
- return false;
- return target->getLevel() >= level.minlevel;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
- if (!target)
- return false;
- return target->getGender() == gender.gender;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
- return sScriptMgr->OnCriteriaCheck(ScriptId, const_cast<Player*>(source), const_cast<Unit*>(target));
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
- return source->GetMap()->GetPlayersCountExceptGMs() <= map_players.maxcount;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
- if (!target || target->GetTypeId() != TYPEID_PLAYER)
- return false;
- return target->ToPlayer()->GetTeam() == team.team;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
- return Player::GetDrunkenstateByValue(source->GetDrunkValue()) >= DrunkenState(drunk.state);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
- return IsHolidayActive(HolidayIds(holiday.id));
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_GAME_EVENT:
- return IsEventActive(game_event.id);
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_BG_LOSS_TEAM_SCORE:
- {
- Battleground* bg = source->GetBattleground();
- if (!bg)
- return false;
-
- uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE);
- return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score;
- }
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT:
- {
- if (!source->IsInWorld())
- return false;
- Map* map = source->GetMap();
- if (!map->IsDungeon())
- {
- TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u in a non-dungeon/non-raid map %u",
- dataType, criteria_id, map->GetId());
- return false;
- }
- InstanceScript* instance = map->ToInstanceMap()->GetInstanceScript();
- if (!instance)
- {
- TC_LOG_ERROR("achievement", "Achievement system call ACHIEVEMENT_CRITERIA_DATA_TYPE_INSTANCE_SCRIPT (%u) for achievement criteria %u in map %u, but the map does not have an instance script.",
- dataType, criteria_id, map->GetId());
- return false;
- }
- return instance->CheckAchievementCriteriaMeet(criteria_id, source, target, miscValue1);
- }
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
- {
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(miscValue1);
- if (!pProto)
- return false;
- return pProto->GetBaseItemLevel() >= equipped_item.item_level && pProto->GetQuality() >= equipped_item.item_quality;
- }
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
- return source->GetMapId() == map_id.mapId;
- case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_KNOWN_TITLE:
- {
- if (CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(known_title.title_id))
- return source && source->HasTitle(titleInfo->MaskID);
-
- return false;
- }
- default:
- break;
- }
- return false;
+ // suppress sending packets
+ for (uint32 i = 0; i < CRITERIA_TYPE_TOTAL; ++i)
+ UpdateCriteria(CriteriaTypes(i), 0, 0, 0, NULL, referencePlayer);
}
-bool AchievementCriteriaDataSet::Meets(Player const* source, Unit const* target, uint32 miscValue /*= 0*/) const
+bool AchievementMgr::HasAchieved(uint32 achievementId) const
{
- for (AchievementCriteriaData const& data : storage)
- if (!data.Meets(criteria_id, source, target, miscValue))
- return false;
-
- return true;
+ return _completedAchievements.find(achievementId) != _completedAchievements.end();
}
-template<class T>
-AchievementMgr<T>::AchievementMgr(T* owner): _owner(owner), _achievementPoints(0) { }
-
-template<class T>
-AchievementMgr<T>::~AchievementMgr() { }
-
-template<class T>
-void AchievementMgr<T>::SendPacket(WorldPacket const* /*data*/) const { }
-
-template<>
-void AchievementMgr<Guild>::SendPacket(WorldPacket const* data) const
+uint32 AchievementMgr::GetAchievementPoints() const
{
- GetOwner()->BroadcastPacket(data);
+ return _achievementPoints;
}
-template<>
-void AchievementMgr<Player>::SendPacket(WorldPacket const* data) const
+bool AchievementMgr::CanUpdateCriteriaTree(Criteria const* criteria, CriteriaTree const* tree, Player* referencePlayer) const
{
- GetOwner()->GetSession()->SendPacket(data);
+ if (HasAchieved(tree->Achievement->ID))
+ {
+ TC_LOG_TRACE("criteria.achievement", "AchievementMgr::CanUpdateCriteriaTree: (Id: %u Type %s Achievement %u) Achievement already earned",
+ criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
+ return false;
+ }
+
+ if (tree->Achievement->MapID != -1 && referencePlayer->GetMapId() != uint32(tree->Achievement->MapID))
+ {
+ TC_LOG_TRACE("criteria.achievement", "AchievementMgr::CanUpdateCriteriaTree: (Id: %u Type %s Achievement %u) Wrong map",
+ criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
+ return false;
+ }
+
+ if ((tree->Achievement->Faction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) ||
+ (tree->Achievement->Faction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE))
+ {
+ TC_LOG_TRACE("criteria.achievement", "AchievementMgr::CanUpdateCriteriaTree: (Id: %u Type %s Achievement %u) Wrong faction",
+ criteria->ID, CriteriaMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
+ return false;
+ }
+
+ return true;
}
-template<class T>
-void AchievementMgr<T>::RemoveCriteriaProgress(AchievementCriteria const* entry)
+bool AchievementMgr::CanCompleteCriteriaTree(CriteriaTree const* tree)
{
- if (!entry)
- return;
+ AchievementEntry const* achievement = tree->Achievement;
+ if (!achievement)
+ return false;
- CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
- if (criteriaProgress == m_criteriaProgress.end())
- return;
+ // counter can never complete
+ if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
+ return false;
- WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
- criteriaDeleted.CriteriaID = entry->ID;
- SendPacket(criteriaDeleted.Write());
+ if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ {
+ // someone on this realm has already completed that achievement
+ if (sAchievementMgr->IsRealmCompleted(achievement))
+ return false;
+ }
- m_criteriaProgress.erase(criteriaProgress);
+ return true;
}
-template<>
-void AchievementMgr<Guild>::RemoveCriteriaProgress(AchievementCriteria const* entry)
+void AchievementMgr::CompletedCriteriaTree(CriteriaTree const* tree, Player* referencePlayer)
{
- if (!entry)
+ // counter can never complete
+ if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
return;
- CriteriaProgressMap::iterator criteriaProgress = m_criteriaProgress.find(entry->ID);
- if (criteriaProgress == m_criteriaProgress.end())
+ // already completed and stored
+ if (HasAchieved(tree->Achievement->ID))
return;
- WorldPackets::Achievement::GuildCriteriaDeleted guildCriteriaDeleted;
- guildCriteriaDeleted.GuildGUID = GetOwner()->GetGUID();
- guildCriteriaDeleted.CriteriaID = entry->ID;
- SendPacket(guildCriteriaDeleted.Write());
+ if (IsCompletedAchievement(tree->Achievement))
+ CompletedAchievement(tree->Achievement, referencePlayer);
+}
+
+void AchievementMgr::AfterCriteriaTreeUpdate(CriteriaTree const* tree, Player* referencePlayer)
+{
+ // check again the completeness for SUMM and REQ COUNT achievements,
+ // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
+ if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_SUMM)
+ if (IsCompletedAchievement(tree->Achievement))
+ CompletedAchievement(tree->Achievement, referencePlayer);
- m_criteriaProgress.erase(criteriaProgress);
+ if (std::vector<AchievementEntry const*> const* achRefList = sAchievementMgr->GetAchievementByReferencedId(tree->Achievement->ID))
+ for (AchievementEntry const* refAchievement : *achRefList)
+ if (IsCompletedAchievement(refAchievement))
+ CompletedAchievement(refAchievement, referencePlayer);
}
-template<class T>
-void AchievementMgr<T>::ResetAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1, uint64 miscValue2, bool evenIfCriteriaComplete)
+bool AchievementMgr::IsCompletedAchievement(AchievementEntry const* entry)
{
- TC_LOG_DEBUG("achievement", "ResetAchievementCriteria(%u, " UI64FMTD ", " UI64FMTD ")", type, miscValue1, miscValue2);
+ // counter can never complete
+ if (entry->Flags & ACHIEVEMENT_FLAG_COUNTER)
+ return false;
- // disable for gamemasters with GM-mode enabled
- if (GetOwner()->IsGameMaster())
- return;
+ CriteriaTree const* tree = sCriteriaMgr->GetCriteriaTree(entry->CriteriaTree);
+ if (!tree)
+ return false;
- AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type);
- for (AchievementCriteria const* achievementCriteria : achievementCriteriaList)
+ // For SUMM achievements, we have to count the progress of each criteria of the achievement.
+ // Oddly, the target count is NOT contained in the achievement, but in each individual criteria
+ if (entry->Flags & ACHIEVEMENT_FLAG_SUMM)
{
- if (achievementCriteria->Entry->FailEvent != miscValue1 || (achievementCriteria->Entry->FailAsset && achievementCriteria->Entry->FailAsset != miscValue2))
- continue;
-
- AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(achievementCriteria->ID);
- bool allComplete = true;
- for (AchievementCriteriaTree const* tree : *trees)
+ uint64 progress = 0;
+ CriteriaMgr::WalkCriteriaTree(tree, [this, &progress](CriteriaTree const* criteriaTree)
{
- // don't update already completed criteria if not forced or achievement already complete
- if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree->Achievement->ID))
- {
- allComplete = false;
- break;
- }
- }
+ if (criteriaTree->Criteria)
+ if (CriteriaProgress const* criteriaProgress = this->GetCriteriaProgress(criteriaTree->Criteria))
+ progress += criteriaProgress->Counter;
+ });
+ return progress >= tree->Entry->Amount;
+ }
- if (allComplete)
- continue;
+ return IsCompletedCriteriaTree(tree);
+}
- RemoveCriteriaProgress(achievementCriteria);
- }
+bool AchievementMgr::RequiredAchievementSatisfied(uint32 achievementId) const
+{
+ return HasAchieved(achievementId);
}
-template<>
-void AchievementMgr<Guild>::ResetAchievementCriteria(AchievementCriteriaTypes /*type*/, uint64 /*miscValue1*/, uint64 /*miscValue2*/, bool /*evenIfCriteriaComplete*/)
+PlayerAchievementMgr::PlayerAchievementMgr(Player* owner) : _owner(owner)
{
- // Not needed
}
-void DeletePlayerAchievementsFromDB(ObjectGuid guid)
+void PlayerAchievementMgr::Reset()
{
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ AchievementMgr::Reset();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
- stmt->setUInt64(0, guid.GetCounter());
- trans->Append(stmt);
+ for (auto iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
+ {
+ WorldPackets::Achievement::AchievementDeleted achievementDeleted;
+ achievementDeleted.AchievementID = iter->first;
+ SendPacket(achievementDeleted.Write());
+ }
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
- stmt->setUInt64(0, guid.GetCounter());
- trans->Append(stmt);
+ _completedAchievements.clear();
+ _achievementPoints = 0;
+ DeleteFromDB(_owner->GetGUID());
- CharacterDatabase.CommitTransaction(trans);
+ // re-fill data
+ CheckAllAchievementCriteria(_owner);
}
-void DeleteGuildAchievementsFromDB(ObjectGuid guid)
+void PlayerAchievementMgr::DeleteFromDB(ObjectGuid const& guid)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS);
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT);
stmt->setUInt64(0, guid.GetCounter());
trans->Append(stmt);
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
stmt->setUInt64(0, guid.GetCounter());
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
}
-template<class T>
-void AchievementMgr<T>::SaveToDB(SQLTransaction& /*trans*/)
-{
-}
-
-template<>
-void AchievementMgr<Player>::SaveToDB(SQLTransaction& trans)
-{
- if (!m_completedAchievements.empty())
- {
- for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
- {
- if (!iter->second.changed)
- continue;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
- stmt->setUInt16(0, iter->first);
- stmt->setUInt64(1, GetOwner()->GetGUID().GetCounter());
- trans->Append(stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
- stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter());
- stmt->setUInt16(1, iter->first);
- stmt->setUInt32(2, uint32(iter->second.date));
- trans->Append(stmt);
-
- iter->second.changed = false;
- }
- }
-
- if (!m_criteriaProgress.empty())
- {
- for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
- {
- if (!iter->second.changed)
- continue;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
- stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter());
- stmt->setUInt32(1, iter->first);
- trans->Append(stmt);
-
- if (iter->second.counter)
- {
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
- stmt->setUInt64(0, GetOwner()->GetGUID().GetCounter());
- stmt->setUInt32(1, iter->first);
- stmt->setUInt32(2, iter->second.counter);
- stmt->setUInt32(3, uint32(iter->second.date));
- trans->Append(stmt);
- }
-
- iter->second.changed = false;
- }
- }
-}
-
-template<>
-void AchievementMgr<Guild>::SaveToDB(SQLTransaction& trans)
-{
- PreparedStatement* stmt;
- std::ostringstream guidstr;
- for (CompletedAchievementMap::const_iterator itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
- {
- if (!itr->second.changed)
- continue;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT);
- stmt->setUInt64(0, GetOwner()->GetId());
- stmt->setUInt16(1, itr->first);
- trans->Append(stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT);
- stmt->setUInt64(0, GetOwner()->GetId());
- stmt->setUInt16(1, itr->first);
- stmt->setUInt32(2, itr->second.date);
- for (GuidSet::const_iterator gItr = itr->second.guids.begin(); gItr != itr->second.guids.end(); ++gItr)
- guidstr << gItr->GetCounter() << ',';
-
- stmt->setString(3, guidstr.str());
- trans->Append(stmt);
-
- guidstr.str("");
- }
-
- for (CriteriaProgressMap::const_iterator itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
- {
- if (!itr->second.changed)
- continue;
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA);
- stmt->setUInt64(0, GetOwner()->GetId());
- stmt->setUInt32(1, itr->first);
- trans->Append(stmt);
-
- stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA);
- stmt->setUInt64(0, GetOwner()->GetId());
- stmt->setUInt32(1, itr->first);
- stmt->setUInt64(2, itr->second.counter);
- stmt->setUInt32(3, itr->second.date);
- stmt->setUInt64(4, itr->second.PlayerGUID.GetCounter());
- trans->Append(stmt);
- }
-}
-template<class T>
-void AchievementMgr<T>::LoadFromDB(PreparedQueryResult /*achievementResult*/, PreparedQueryResult /*criteriaResult*/)
-{
-}
-
-template<>
-void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
+void PlayerAchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
{
if (achievementResult)
{
do
{
Field* fields = achievementResult->Fetch();
- uint32 achievementid = fields[0].GetUInt16();
+ uint32 achievementid = fields[0].GetUInt32();
// must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
- AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
if (!achievement)
continue;
- CompletedAchievementData& ca = m_completedAchievements[achievementid];
- ca.date = time_t(fields[1].GetUInt32());
- ca.changed = false;
+ CompletedAchievementData& ca = _completedAchievements[achievementid];
+ ca.Date = time_t(fields[1].GetUInt32());
+ ca.Changed = false;
_achievementPoints += achievement->Points;
// title achievement rewards are retroactive
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
- if (uint32 titleId = reward->titleId[Player::TeamForRace(GetOwner()->getRace()) == ALLIANCE ? 0 : 1])
+ if (uint32 titleId = reward->TitleId[Player::TeamForRace(_owner->getRace()) == ALLIANCE ? 0 : 1])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
- GetOwner()->SetTitle(titleEntry);
+ _owner->SetTitle(titleEntry);
- }
- while (achievementResult->NextRow());
+ } while (achievementResult->NextRow());
}
if (criteriaResult)
@@ -664,15 +241,15 @@ void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, P
do
{
Field* fields = criteriaResult->Fetch();
- uint32 id = fields[0].GetUInt32();
+ uint32 id = fields[0].GetUInt32();
uint64 counter = fields[1].GetUInt64();
- time_t date = time_t(fields[2].GetUInt32());
+ time_t date = time_t(fields[2].GetUInt32());
- AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(id);
+ Criteria const* criteria = sCriteriaMgr->GetCriteria(id);
if (!criteria)
{
// Removing non-existing criteria data for all characters
- TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data has been removed from the table `character_achievement_progress`.", id);
+ TC_LOG_ERROR("criteria.achievement", "Non-existing achievement criteria %u data has been removed from the table `character_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
stmt->setUInt32(0, uint16(id));
@@ -684,1052 +261,183 @@ void AchievementMgr<Player>::LoadFromDB(PreparedQueryResult achievementResult, P
if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now)
continue;
- CriteriaProgress& progress = m_criteriaProgress[id];
- progress.counter = counter;
- progress.date = date;
- progress.changed = false;
- }
- while (criteriaResult->NextRow());
+ CriteriaProgress& progress = _criteriaProgress[id];
+ progress.Counter = counter;
+ progress.Date = date;
+ progress.Changed = false;
+ } while (criteriaResult->NextRow());
}
}
-template<>
-void AchievementMgr<Guild>::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
+void PlayerAchievementMgr::SaveToDB(SQLTransaction& trans)
{
- if (achievementResult)
+ if (!_completedAchievements.empty())
{
- do
+ for (auto iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
{
- Field* fields = achievementResult->Fetch();
- uint32 achievementid = fields[0].GetUInt16();
-
- // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
- AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementid);
- if (!achievement)
+ if (!iter->second.Changed)
continue;
- CompletedAchievementData& ca = m_completedAchievements[achievementid];
- ca.date = time_t(fields[1].GetUInt32());
- Tokenizer guids(fields[2].GetString(), ' ');
- for (uint32 i = 0; i < guids.size(); ++i)
- ca.guids.insert(ObjectGuid::Create<HighGuid::Player>(uint64(strtoull(guids[i], nullptr, 10))));
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
+ stmt->setUInt32(0, iter->first);
+ stmt->setUInt64(1, _owner->GetGUID().GetCounter());
+ trans->Append(stmt);
- ca.changed = false;
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT);
+ stmt->setUInt64(0, _owner->GetGUID().GetCounter());
+ stmt->setUInt32(1, iter->first);
+ stmt->setUInt32(2, uint32(iter->second.Date));
+ trans->Append(stmt);
- _achievementPoints += achievement->Points;
+ iter->second.Changed = false;
}
- while (achievementResult->NextRow());
}
- if (criteriaResult)
+ if (!_criteriaProgress.empty())
{
- time_t now = time(NULL);
- do
+ for (auto iter = _criteriaProgress.begin(); iter != _criteriaProgress.end(); ++iter)
{
- Field* fields = criteriaResult->Fetch();
- uint32 id = fields[0].GetUInt32();
- uint64 counter = fields[1].GetUInt64();
- time_t date = time_t(fields[2].GetUInt32());
- ObjectGuid::LowType guid = fields[3].GetUInt64();
-
- AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(id);
- if (!criteria)
- {
- // we will remove not existed criteria for all guilds
- TC_LOG_ERROR("achievement", "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id);
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD);
- stmt->setUInt32(0, uint16(id));
- CharacterDatabase.Execute(stmt);
- continue;
- }
-
- if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now)
+ if (!iter->second.Changed)
continue;
- CriteriaProgress& progress = m_criteriaProgress[id];
- progress.counter = counter;
- progress.date = date;
- progress.PlayerGUID = ObjectGuid::Create<HighGuid::Player>(guid);
- progress.changed = false;
- } while (criteriaResult->NextRow());
- }
-}
-
-template<class T>
-void AchievementMgr<T>::Reset()
-{
-}
-
-template<>
-void AchievementMgr<Player>::Reset()
-{
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
- {
- WorldPackets::Achievement::AchievementDeleted achievementDeleted;
- achievementDeleted.AchievementID = iter->first;
- SendPacket(achievementDeleted.Write());
- }
-
- for (CriteriaProgressMap::const_iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
- {
- WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
- criteriaDeleted.CriteriaID = iter->first;
- SendPacket(criteriaDeleted.Write());
- }
-
- m_completedAchievements.clear();
- _achievementPoints = 0;
- m_criteriaProgress.clear();
- DeleteFromDB(GetOwner()->GetGUID());
-
- // re-fill data
- CheckAllAchievementCriteria(GetOwner());
-}
-
-template<>
-void AchievementMgr<Guild>::Reset()
-{
- ObjectGuid guid = GetOwner()->GetGUID();
- for (CompletedAchievementMap::const_iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
- {
- WorldPackets::Achievement::GuildAchievementDeleted guildAchievementDeleted;
- guildAchievementDeleted.AchievementID = iter->first;
- guildAchievementDeleted.GuildGUID = guid;
- guildAchievementDeleted.TimeDeleted = time(NULL);
- SendPacket(guildAchievementDeleted.Write());
- }
-
- while (!m_criteriaProgress.empty())
- if (AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(m_criteriaProgress.begin()->first))
- RemoveCriteriaProgress(criteria);
-
- _achievementPoints = 0;
- m_completedAchievements.clear();
- DeleteFromDB(GetOwner()->GetGUID());
-}
-
-template<class T>
-void AchievementMgr<T>::SendAchievementEarned(AchievementEntry const* achievement) const
-{
- // Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
- if (achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN)
- return;
-
- TC_LOG_DEBUG("achievement", "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
-
- if (Guild* guild = sGuildMgr->GetGuildById(GetOwner()->GetGuildId()))
- {
- Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner(), achievement->ID);
- Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
- guild->BroadcastWorker(_localizer, GetOwner());
- }
-
- if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
- {
- // broadcast realm first reached
- WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement;
- serverFirstAchievement.Name = GetOwner()->GetName();
- serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID();
- serverFirstAchievement.AchievementID = achievement->ID;
- sWorld->SendGlobalMessage(serverFirstAchievement.Write());
- }
- // if player is in world he can tell his friends about new achievement
- else if (GetOwner()->IsInWorld())
- {
- Trinity::BroadcastTextBuilder _builder(GetOwner(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetOwner(), achievement->ID);
- Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
- Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> > _worker(GetOwner(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer);
- GetOwner()->VisitNearbyWorldObject(sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _worker);
- }
-
- WorldPackets::Achievement::AchievementEarned achievementEarned;
- achievementEarned.Sender = GetOwner()->GetGUID();
- achievementEarned.Earner = GetOwner()->GetGUID();
- achievementEarned.EarnerNativeRealm = achievementEarned.EarnerVirtualRealm = GetVirtualRealmAddress();
- achievementEarned.AchievementID = achievement->ID;
- achievementEarned.Time = time(NULL);
- GetOwner()->SendMessageToSetInRange(achievementEarned.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
-}
-
-template<>
-void AchievementMgr<Guild>::SendAchievementEarned(AchievementEntry const* achievement) const
-{
- if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
- {
- // broadcast realm first reached
- WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement;
- serverFirstAchievement.Name = GetOwner()->GetName();
- serverFirstAchievement.PlayerGUID = GetOwner()->GetGUID();
- serverFirstAchievement.AchievementID = achievement->ID;
- serverFirstAchievement.GuildAchievement = true;
- sWorld->SendGlobalMessage(serverFirstAchievement.Write());
- }
-
- WorldPackets::Achievement::GuildAchievementEarned guildAchievementEarned;
- guildAchievementEarned.AchievementID = achievement->ID;
- guildAchievementEarned.GuildGUID = GetOwner()->GetGUID();
- guildAchievementEarned.TimeEarned = time(NULL);
- SendPacket(guildAchievementEarned.Write());
-}
-
-template<class T>
-void AchievementMgr<T>::SendCriteriaUpdate(AchievementCriteria const* /*criteria*/, CriteriaProgress const* /*progress*/, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
-{
-}
-
-template<>
-void AchievementMgr<Player>::SendCriteriaUpdate(AchievementCriteria const* criteria, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
-{
- WorldPackets::Achievement::CriteriaUpdate criteriaUpdate;
-
- criteriaUpdate.CriteriaID = criteria->ID;
- criteriaUpdate.Quantity = progress->counter;
- criteriaUpdate.PlayerGUID = GetOwner()->GetGUID();
- if (criteria->Entry->StartTimer)
- criteriaUpdate.Flags = timedCompleted ? 1 : 0; // 1 is for keeping the counter at 0 in client
-
- criteriaUpdate.Flags = 0;
- criteriaUpdate.CurrentTime = progress->date;
- criteriaUpdate.ElapsedTime = timeElapsed;
- criteriaUpdate.CreationTime = 0;
-
- SendPacket(criteriaUpdate.Write());
-}
-
-template<>
-void AchievementMgr<Guild>::SendCriteriaUpdate(AchievementCriteria const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
-{
- WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
- guildCriteriaUpdate.Progress.resize(1);
-
- WorldPackets::Achievement::GuildCriteriaProgress& guildCriteriaProgress = guildCriteriaUpdate.Progress[0];
- guildCriteriaProgress.CriteriaID = entry->ID;
- guildCriteriaProgress.DateCreated = 0;
- guildCriteriaProgress.DateStarted = 0;
- guildCriteriaProgress.DateUpdated = progress->date;
- guildCriteriaProgress.Quantity = progress->counter;
- guildCriteriaProgress.PlayerGUID = progress->PlayerGUID;
- guildCriteriaProgress.Flags = 0;
-
- GetOwner()->BroadcastPacketIfTrackingAchievement(guildCriteriaUpdate.Write(), entry->ID);
-}
-
-template<class T>
-void AchievementMgr<T>::SendAllTrackedCriterias(Player* /*receiver*/, std::set<uint32> const& /*trackedCriterias*/) const
-{
-}
-
-template<>
-void AchievementMgr<Guild>::SendAllTrackedCriterias(Player* receiver, std::set<uint32> const& trackedCriterias) const
-{
- WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
- guildCriteriaUpdate.Progress.reserve(trackedCriterias.size());
-
- for (uint32 criteriaId : trackedCriterias)
- {
- auto progress = m_criteriaProgress.find(criteriaId);
- if (progress == m_criteriaProgress.end())
- continue;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
+ stmt->setUInt64(0, _owner->GetGUID().GetCounter());
+ stmt->setUInt32(1, iter->first);
+ trans->Append(stmt);
- WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress;
- guildCriteriaProgress.CriteriaID = criteriaId;
- guildCriteriaProgress.DateCreated = 0;
- guildCriteriaProgress.DateStarted = 0;
- guildCriteriaProgress.DateUpdated = progress->second.date;
- guildCriteriaProgress.Quantity = progress->second.counter;
- guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID;
- guildCriteriaProgress.Flags = 0;
+ if (iter->second.Counter)
+ {
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACHIEVEMENT_PROGRESS);
+ stmt->setUInt64(0, _owner->GetGUID().GetCounter());
+ stmt->setUInt32(1, iter->first);
+ stmt->setUInt64(2, iter->second.Counter);
+ stmt->setUInt32(3, uint32(iter->second.Date));
+ trans->Append(stmt);
+ }
- guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress);
+ iter->second.Changed = false;
+ }
}
-
- receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write());
}
-/**
- * called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
- */
-template<class T>
-void AchievementMgr<T>::CheckAllAchievementCriteria(Player* referencePlayer)
+void PlayerAchievementMgr::ResetCriteria(CriteriaTypes type, uint64 miscValue1, uint64 miscValue2, bool evenIfCriteriaComplete)
{
- // suppress sending packets
- for (uint32 i = 0; i < ACHIEVEMENT_CRITERIA_TYPE_TOTAL; ++i)
- UpdateAchievementCriteria(AchievementCriteriaTypes(i), 0, 0, 0, NULL, referencePlayer);
-}
-
-// Helper function to avoid having to specialize template for a 800 line long function
-template <typename T> static bool IsGuild() { return false; }
-template<> bool IsGuild<Guild>() { return true; }
-
-/**
- * this function will be called whenever the user might have done a criteria relevant action
- */
-template<class T>
-void AchievementMgr<T>::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, Unit const* unit /*= NULL*/, Player* referencePlayer /*= NULL*/)
-{
- if (type >= ACHIEVEMENT_CRITERIA_TYPE_TOTAL)
- {
- TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Wrong criteria type %u", type);
- return;
- }
-
- if (!referencePlayer)
- {
- TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: Player is NULL! Cant update criteria");
- return;
- }
+ TC_LOG_DEBUG("criteria.achievement", "PlayerAchievementMgr::ResetCriteria(%u, " UI64FMTD ", " UI64FMTD ")", type, miscValue1, miscValue2);
// disable for gamemasters with GM-mode enabled
- if (referencePlayer->IsGameMaster())
- {
- TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: [Player %s GM mode on] %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD
- , referencePlayer->GetName().c_str(), GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);
+ if (_owner->IsGameMaster())
return;
- }
-
- TC_LOG_DEBUG("achievement", "UpdateAchievementCriteria: %s, %s (%u), " UI64FMTD ", " UI64FMTD ", " UI64FMTD
- , GetOwner()->GetGUID().ToString().c_str(), AchievementGlobalMgr::GetCriteriaTypeString(type), type, miscValue1, miscValue2, miscValue3);
-
- // Lua_GetGuildLevelEnabled() is checked in achievement UI to display guild tab
- //if (IsGuild<T>() && !sWorld->getBoolConfig(CONFIG_GUILD_LEVELING_ENABLED))
- // return;
- AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetAchievementCriteriaByType(type, IsGuild<T>());
- for (AchievementCriteria const* achievementCriteria : achievementCriteriaList)
+ CriteriaList const& achievementCriteriaList = GetCriteriaByType(type);
+ for (Criteria const* achievementCriteria : achievementCriteriaList)
{
- AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(achievementCriteria->ID);
-
- if (!CanUpdateCriteria(achievementCriteria, trees, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
+ if (achievementCriteria->Entry->FailEvent != miscValue1 || (achievementCriteria->Entry->FailAsset && achievementCriteria->Entry->FailAsset != miscValue2))
continue;
- // requirements not found in the dbc
- if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
- if (!data->Meets(referencePlayer, unit, miscValue1))
- continue;
-
- switch (type)
+ std::vector<CriteriaTree const*> const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(achievementCriteria->ID);
+ bool allComplete = true;
+ for (CriteriaTree const* tree : *trees)
{
- // std. case: increment at 1
- case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
- case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
- case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS: /* FIXME: for online player only currently */
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
- case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
- case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
- case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
- case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
- case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
- case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA: // This also behaves like ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA
- case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
- case ACHIEVEMENT_CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
- SetCriteriaProgress(achievementCriteria, 1, referencePlayer, PROGRESS_ACCUMULATE);
- break;
- // std case: increment at miscValue1
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:/* FIXME: for online player only currently */
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
- case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
- case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
- SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
- SetCriteriaProgress(achievementCriteria, miscValue2, referencePlayer, PROGRESS_ACCUMULATE);
- break;
- // std case: high value at miscValue1
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD: /* FIXME: for online player only currently */
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
- SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- SetCriteriaProgress(achievementCriteria, referencePlayer->getLevel(), referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
- if (uint32 skillvalue = referencePlayer->GetBaseSkillValue(achievementCriteria->Entry->Asset.SkillID))
- SetCriteriaProgress(achievementCriteria, skillvalue, referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
- if (uint32 maxSkillvalue = referencePlayer->GetPureMaxSkillValue(achievementCriteria->Entry->Asset.SkillID))
- SetCriteriaProgress(achievementCriteria, maxSkillvalue, referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
- SetCriteriaProgress(achievementCriteria, referencePlayer->GetRewardedQuestCount(), referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
- {
- time_t nextDailyResetTime = sWorld->GetNextDailyQuestsResetTime();
- CriteriaProgress *progress = GetCriteriaProgress(achievementCriteria);
-
- if (!miscValue1) // Login case.
- {
- // reset if player missed one day.
- if (progress && progress->date < (nextDailyResetTime - 2 * DAY))
- SetCriteriaProgress(achievementCriteria, 0, referencePlayer, PROGRESS_SET);
- continue;
- }
-
- ProgressType progressType;
- if (!progress)
- // 1st time. Start count.
- progressType = PROGRESS_SET;
- else if (progress->date < (nextDailyResetTime - 2 * DAY))
- // last progress is older than 2 days. Player missed 1 day => Restart count.
- progressType = PROGRESS_SET;
- else if (progress->date < (nextDailyResetTime - DAY))
- // last progress is between 1 and 2 days. => 1st time of the day.
- progressType = PROGRESS_ACCUMULATE;
- else
- // last progress is within the day before the reset => Already counted today.
- continue;
-
- SetCriteriaProgress(achievementCriteria, 1, referencePlayer, progressType);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
- {
- uint32 counter = 0;
-
- const RewardedQuestSet &rewQuests = referencePlayer->getRewardedQuests();
- for (RewardedQuestSet::const_iterator itr = rewQuests.begin(); itr != rewQuests.end(); ++itr)
- {
- Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
- if (quest && quest->GetZoneOrSort() >= 0 && uint32(quest->GetZoneOrSort()) == achievementCriteria->Entry->Asset.ZoneID)
- ++counter;
- }
- SetCriteriaProgress(achievementCriteria, counter, referencePlayer);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- // miscValue1 is the ingame fallheight*100 as stored in dbc
- SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
- case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
- case ACHIEVEMENT_CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_BATTLE_PET:
- SetCriteriaProgress(achievementCriteria, 1, referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
- SetCriteriaProgress(achievementCriteria, referencePlayer->GetBankBagSlotCount(), referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
- {
- int32 reputation = referencePlayer->GetReputationMgr().GetReputation(achievementCriteria->Entry->Asset.FactionID);
- if (reputation > 0)
- SetCriteriaProgress(achievementCriteria, reputation, referencePlayer);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
- SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetExaltedFactionCount(), referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
- {
- uint32 spellCount = 0;
- for (PlayerSpellMap::const_iterator spellIter = referencePlayer->GetSpellMap().begin();
- spellIter != referencePlayer->GetSpellMap().end();
- ++spellIter)
- {
- SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first);
- for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter)
- {
- if (skillIter->second->SkillLine == achievementCriteria->Entry->Asset.SkillID)
- spellCount++;
- }
- }
- SetCriteriaProgress(achievementCriteria, spellCount, referencePlayer);
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
- SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetReveredFactionCount(), referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
- SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetHonoredFactionCount(), referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
- SetCriteriaProgress(achievementCriteria, referencePlayer->GetReputationMgr().GetVisibleFactionCount(), referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
- SetCriteriaProgress(achievementCriteria, referencePlayer->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS), referencePlayer);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
- SetCriteriaProgress(achievementCriteria, referencePlayer->GetMoney(), referencePlayer, PROGRESS_HIGHEST);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
- if (!miscValue1)
- SetCriteriaProgress(achievementCriteria, _achievementPoints, referencePlayer, PROGRESS_SET);
- else
- SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_ACCUMULATE);
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
+ // don't update already completed criteria if not forced or achievement already complete
+ if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree->Achievement->ID))
{
- uint32 reqTeamType = achievementCriteria->Entry->Asset.TeamType;
-
- if (miscValue1)
- {
- if (miscValue2 != reqTeamType)
- continue;
-
- SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer, PROGRESS_HIGHEST);
- }
- else // login case
- {
- for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
- {
- uint32 teamId = referencePlayer->GetArenaTeamId(arena_slot);
- if (!teamId)
- continue;
-
- ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId);
- if (!team || team->GetType() != reqTeamType)
- continue;
-
- if (ArenaTeamMember const* member = team->GetMember(referencePlayer->GetGUID()))
- {
- SetCriteriaProgress(achievementCriteria, member->PersonalRating, referencePlayer, PROGRESS_HIGHEST);
- break;
- }
- }
- }
+ allComplete = false;
break;
}
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
- SetCriteriaProgress(achievementCriteria, miscValue1, referencePlayer);
- break;
- // FIXME: not triggered in code as result, need to implement
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
- case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
- case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
- case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
- case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
- case ACHIEVEMENT_CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED:
- case ACHIEVEMENT_CRITERIA_TYPE_LFR_LEAVES:
- case ACHIEVEMENT_CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER:
- case ACHIEVEMENT_CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_KICKED_FROM_LFR:
- case ACHIEVEMENT_CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_SCENARIO:
- case ACHIEVEMENT_CRITERIA_TYPE_CAPTURE_BATTLE_PET:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_PET_BATTLE:
- case ACHIEVEMENT_CRITERIA_TYPE_LEVEL_BATTLE_PET:
- case ACHIEVEMENT_CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT:
- case ACHIEVEMENT_CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT:
- case ACHIEVEMENT_CRITERIA_TYPE_ENTER_AREA:
- case ACHIEVEMENT_CRITERIA_TYPE_LEAVE_AREA:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER:
- case ACHIEVEMENT_CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING:
- case ACHIEVEMENT_CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING:
- case ACHIEVEMENT_CRITERIA_TYPE_UPGRADE_GARRISON:
- case ACHIEVEMENT_CRITERIA_TYPE_START_GARRISON_MISSION:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GARRISON_MISSION:
- case ACHIEVEMENT_CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT:
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT:
- case ACHIEVEMENT_CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL:
- case ACHIEVEMENT_CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_TOY:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_TOY_COUNT:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_HEIRLOOMS:
- break; // Not implemented yet :(
- }
-
- for (AchievementCriteriaTree const* tree : *trees)
- {
- if (IsCompletedCriteriaTree(tree))
- CompletedCriteriaFor(tree->Achievement, referencePlayer);
-
- // check again the completeness for SUMM and REQ COUNT achievements,
- // as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
- if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_SUMM)
- if (IsCompletedAchievement(tree->Achievement))
- CompletedAchievement(tree->Achievement, referencePlayer);
-
- if (AchievementEntryList const* achRefList = sAchievementMgr->GetAchievementByReferencedId(tree->Achievement->ID))
- for (AchievementEntry const* refAchievement : *achRefList)
- if (IsCompletedAchievement(refAchievement))
- CompletedAchievement(refAchievement, referencePlayer);
}
- }
-}
-
-// Only player personal achievements require instance id to check realm firsts
-// Guild restrictions are handled with additionalConditionType/additionalConditionValue
-template<class T>
-static uint32 GetInstanceId(T* /*object*/) { return 0xFFFFFFFF; }
-
-template<>
-uint32 GetInstanceId(Player* player) { return player->GetInstanceId(); }
-
-template<class T>
-bool AchievementMgr<T>::IsCompletedCriteriaTree(AchievementCriteriaTree const* tree)
-{
- AchievementEntry const* achievement = tree->Achievement;
- if (!achievement)
- return false;
-
- // counter can never complete
- if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
- return false;
-
- if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
- {
- // someone on this realm has already completed that achievement
- if (sAchievementMgr->IsRealmCompleted(achievement, GetInstanceId(GetOwner())))
- return false;
- }
-
- uint64 requiredCount = tree->Entry->Amount;
- uint64 completedCount = 0;
- uint32 op = tree->Entry->Operator;
- bool hasAll = true;
-
- // Check criteria we depend on first
- for (AchievementCriteriaTree const* node : tree->Children)
- {
- if (IsCompletedCriteriaTree(node))
- ++completedCount;
- else
- hasAll = false;
-
- if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ANY && completedCount >= requiredCount)
- {
- if (!tree->Criteria)
- return true;
-
- break;
- }
- }
-
- if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ANY && completedCount < requiredCount)
- return false;
- if (op & ACHIEVEMENT_CRITERIA_TREE_OPERATOR_ALL && !hasAll)
- return false;
-
- if (!tree->Criteria)
- return true;
-
- return IsCompletedCriteria(tree->Criteria, requiredCount);
-}
-
-template<class T>
-bool AchievementMgr<T>::IsCompletedCriteria(AchievementCriteria const* achievementCriteria, uint64 requiredAmount)
-{
- CriteriaProgress const* progress = GetCriteriaProgress(achievementCriteria);
- if (!progress)
- return false;
-
- switch (AchievementCriteriaTypes(achievementCriteria->Entry->Type))
- {
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
- case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
- case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
- case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
- case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
- case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
- case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
- case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
- case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
- case ACHIEVEMENT_CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
- return progress->counter >= requiredAmount;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
- case ACHIEVEMENT_CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_BATTLE_PET:
- return progress->counter >= 1;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
- return progress->counter >= (requiredAmount * 75);
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
- return progress->counter >= 9000;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
- return requiredAmount && progress->counter >= requiredAmount;
- case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
- return true;
- // handle all statistic-only criteria here
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
- case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
- case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
- case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
- case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
- case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
- case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
- case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
- default:
- break;
- }
-
- return false;
-}
-
-template<class T>
-void AchievementMgr<T>::CompletedCriteriaFor(AchievementEntry const* achievement, Player* referencePlayer)
-{
- // counter can never complete
- if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER)
- return;
-
- // already completed and stored
- if (HasAchieved(achievement->ID))
- return;
-
- if (IsCompletedAchievement(achievement))
- CompletedAchievement(achievement, referencePlayer);
-}
-
-template<class T>
-bool AchievementMgr<T>::IsCompletedAchievement(AchievementEntry const* entry)
-{
- // counter can never complete
- if (entry->Flags & ACHIEVEMENT_FLAG_COUNTER)
- return false;
-
- AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(entry->CriteriaTree);
- if (!tree)
- return false;
+ if (allComplete)
+ continue;
- // For SUMM achievements, we have to count the progress of each criteria of the achievement.
- // Oddly, the target count is NOT contained in the achievement, but in each individual criteria
- if (entry->Flags & ACHIEVEMENT_FLAG_SUMM)
- {
- uint64 progress = 0;
- sAchievementMgr->WalkCriteriaTree(tree, [this, &progress](AchievementCriteriaTree const* criteriaTree)
- {
- if (criteriaTree->Criteria)
- if (CriteriaProgress const* criteriaProgress = this->GetCriteriaProgress(criteriaTree->Criteria))
- progress += criteriaProgress->counter;
- });
- return progress >= tree->Entry->Amount;
+ RemoveCriteriaProgress(achievementCriteria);
}
-
- return IsCompletedCriteriaTree(tree);
}
-template<class T>
-CriteriaProgress* AchievementMgr<T>::GetCriteriaProgress(AchievementCriteria const* entry)
+void PlayerAchievementMgr::SendAllData(Player const* /*receiver*/) const
{
- CriteriaProgressMap::iterator iter = m_criteriaProgress.find(entry->ID);
-
- if (iter == m_criteriaProgress.end())
- return NULL;
-
- return &(iter->second);
-}
-
-template<class T>
-void AchievementMgr<T>::SetCriteriaProgress(AchievementCriteria const* criteria, uint64 changeValue, Player* referencePlayer, ProgressType ptype)
-{
- // Don't allow to cheat - doing timed achievements without timer active
- AchievementCriteriaTreeList const* trees = nullptr;
- if (criteria->Entry->StartTimer)
- {
- trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID);
- if (!trees)
- return;
-
- bool hasTreeForTimed = false;
- for (AchievementCriteriaTree const* tree : *trees)
- {
- auto timedIter = m_timedAchievements.find(tree->ID);
- if (timedIter != m_timedAchievements.end())
- {
- hasTreeForTimed = true;
- break;
- }
-
- }
-
- if (!hasTreeForTimed)
- return;
- }
-
- TC_LOG_DEBUG("achievement", "SetCriteriaProgress(%u, " UI64FMTD ") for (%s)",
- criteria->ID, changeValue, GetOwner()->GetGUID().ToString().c_str());
+ VisibleAchievementCheck filterInvisible;
+ WorldPackets::Achievement::AllAchievementData achievementData;
+ achievementData.Data.Earned.reserve(_completedAchievements.size());
+ achievementData.Data.Progress.reserve(_criteriaProgress.size());
- CriteriaProgress* progress = GetCriteriaProgress(criteria);
- if (!progress)
+ for (auto itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
{
- // not create record for 0 counter but allow it for timed achievements
- // we will need to send 0 progress to client to start the timer
- if (changeValue == 0 && !criteria->Entry->StartTimer)
- return;
+ AchievementEntry const* achievement = filterInvisible(*itr);
+ if (!achievement)
+ continue;
- progress = &m_criteriaProgress[criteria->ID];
- progress->counter = changeValue;
- }
- else
- {
- uint64 newValue = 0;
- switch (ptype)
+ WorldPackets::Achievement::EarnedAchievement earned;
+ earned.Id = itr->first;
+ earned.Date = itr->second.Date;
+ if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
{
- case PROGRESS_SET:
- newValue = changeValue;
- break;
- case PROGRESS_ACCUMULATE:
- {
- // avoid overflow
- uint64 max_value = std::numeric_limits<uint64>::max();
- newValue = max_value - progress->counter > changeValue ? progress->counter + changeValue : max_value;
- break;
- }
- case PROGRESS_HIGHEST:
- newValue = progress->counter < changeValue ? changeValue : progress->counter;
- break;
+ earned.Owner = _owner->GetGUID();
+ earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress();
}
-
- // not update (not mark as changed) if counter will have same value
- if (progress->counter == newValue && !criteria->Entry->StartTimer)
- return;
-
- progress->counter = newValue;
+ achievementData.Data.Earned.push_back(earned);
}
- progress->changed = true;
- progress->date = time(NULL); // set the date to the latest update.
- progress->PlayerGUID = referencePlayer->GetGUID();
-
- uint32 timeElapsed = 0;
-
- if (criteria->Entry->StartTimer)
+ for (auto itr = _criteriaProgress.begin(); itr != _criteriaProgress.end(); ++itr)
{
- ASSERT(trees);
-
- for (AchievementCriteriaTree const* tree : *trees)
- {
- auto timedIter = m_timedAchievements.find(tree->ID);
- if (timedIter != m_timedAchievements.end())
- {
- // Client expects this in packet
- timeElapsed = criteria->Entry->StartTimer - (timedIter->second / IN_MILLISECONDS);
-
- // Remove the timer, we wont need it anymore
- if (IsCompletedCriteriaTree(tree))
- m_timedAchievements.erase(timedIter);
- }
- }
+ WorldPackets::Achievement::CriteriaProgress progress;
+ progress.Id = itr->first;
+ progress.Quantity = itr->second.Counter;
+ progress.Player = itr->second.PlayerGUID;
+ progress.Flags = 0;
+ progress.Date = itr->second.Date;
+ progress.TimeFromStart = 0;
+ progress.TimeFromCreate = 0;
+ achievementData.Data.Progress.push_back(progress);
}
- SendCriteriaUpdate(criteria, progress, timeElapsed, true);
-}
-
-template<class T>
-void AchievementMgr<T>::UpdateTimedAchievements(uint32 timeDiff)
-{
- if (!m_timedAchievements.empty())
- {
- for (TimedAchievementMap::iterator itr = m_timedAchievements.begin(); itr != m_timedAchievements.end();)
- {
- // Time is up, remove timer and reset progress
- if (itr->second <= timeDiff)
- {
- AchievementCriteriaTree const* criteriaTree = sAchievementMgr->GetAchievementCriteriaTree(itr->first);
- if (criteriaTree->Criteria)
- RemoveCriteriaProgress(criteriaTree->Criteria);
-
- m_timedAchievements.erase(itr++);
- }
- else
- {
- itr->second -= timeDiff;
- ++itr;
- }
- }
- }
+ SendPacket(achievementData.Write());
}
-template<class T>
-void AchievementMgr<T>::StartTimedAchievement(AchievementCriteriaTimedTypes /*type*/, uint32 /*entry*/, uint32 /*timeLost = 0*/)
+void PlayerAchievementMgr::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const
{
-}
+ VisibleAchievementCheck filterInvisible;
+ WorldPackets::Achievement::RespondInspectAchievements inspectedAchievements;
+ inspectedAchievements.Player = _owner->GetGUID();
+ inspectedAchievements.Data.Earned.reserve(_completedAchievements.size());
+ inspectedAchievements.Data.Progress.reserve(_criteriaProgress.size());
-template<>
-void AchievementMgr<Player>::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry, uint32 timeLost /* = 0 */)
-{
- AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
- for (AchievementCriteria const* criteria : achievementCriteriaList)
+ for (auto itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
{
- if (criteria->Entry->StartAsset != entry)
+ AchievementEntry const* achievement = filterInvisible(*itr);
+ if (!achievement)
continue;
- AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID);
- bool canStart = false;
- for (AchievementCriteriaTree const* tree : *trees)
+ WorldPackets::Achievement::EarnedAchievement earned;
+ earned.Id = itr->first;
+ earned.Date = itr->second.Date;
+ if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
{
- if (m_timedAchievements.find(tree->ID) == m_timedAchievements.end() && !IsCompletedCriteriaTree(tree))
- {
- // Start the timer
- if (criteria->Entry->StartTimer * IN_MILLISECONDS > timeLost)
- {
- m_timedAchievements[tree->ID] = criteria->Entry->StartTimer * IN_MILLISECONDS - timeLost;
- canStart = true;
- }
- }
+ earned.Owner = _owner->GetGUID();
+ earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress();
}
-
- if (!canStart)
- continue;
-
- // and at client too
- SetCriteriaProgress(criteria, 0, GetOwner(), PROGRESS_SET);
+ inspectedAchievements.Data.Earned.push_back(earned);
}
-}
-template<class T>
-void AchievementMgr<T>::RemoveTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
-{
- AchievementCriteriaList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
- for (AchievementCriteria const* criteria : achievementCriteriaList)
+ for (auto itr = _criteriaProgress.begin(); itr != _criteriaProgress.end(); ++itr)
{
- if (criteria->Entry->StartAsset != entry)
- continue;
-
- AchievementCriteriaTreeList const* trees = sAchievementMgr->GetAchievementCriteriaTreesByCriteria(criteria->ID);
- // Remove the timer from all trees
- for (AchievementCriteriaTree const* tree : *trees)
- m_timedAchievements.erase(tree->ID);
-
- // remove progress
- RemoveCriteriaProgress(criteria);
+ WorldPackets::Achievement::CriteriaProgress progress;
+ progress.Id = itr->first;
+ progress.Quantity = itr->second.Counter;
+ progress.Player = itr->second.PlayerGUID;
+ progress.Flags = 0;
+ progress.Date = itr->second.Date;
+ progress.TimeFromStart = 0;
+ progress.TimeFromCreate = 0;
+ inspectedAchievements.Data.Progress.push_back(progress);
}
+
+ receiver->GetSession()->SendPacket(inspectedAchievements.Write());
}
-template<>
-void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
+void PlayerAchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
// disable for gamemasters with GM-mode enabled
- if (GetOwner()->IsGameMaster())
+ if (_owner->IsGameMaster())
return;
if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
@@ -1739,22 +447,23 @@ void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achiev
if (Guild* guild = referencePlayer->GetGuild())
guild->AddGuildNews(GUILD_NEWS_PLAYER_ACHIEVEMENT, referencePlayer->GetGUID(), achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);
- if (!GetOwner()->GetSession()->PlayerLoading())
+ if (!_owner->GetSession()->PlayerLoading())
SendAchievementEarned(achievement);
- TC_LOG_DEBUG("achievement", "AchievementMgr::CompletedAchievement(%u). %s %s",
- achievement->ID, GetOwner()->GetGUID().ToString().c_str(), GetOwner()->GetName().c_str());
+ TC_LOG_DEBUG("criteria.achievement", "PlayerAchievementMgr::CompletedAchievement(%u). %s", achievement->ID, GetOwnerInfo().c_str());
- CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
- ca.date = time(NULL);
- ca.changed = true;
+ CompletedAchievementData& ca = _completedAchievements[achievement->ID];
+ ca.Date = time(NULL);
+ ca.Changed = true;
- sAchievementMgr->SetRealmCompleted(achievement, GetOwner()->GetInstanceId());
+ if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ sAchievementMgr->SetRealmCompleted(achievement);
- _achievementPoints += achievement->Points;
+ if (!(achievement->Flags & ACHIEVEMENT_FLAG_TRACKING_FLAG))
+ _achievementPoints += achievement->Points;
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer);
+ UpdateCriteria(CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer);
+ UpdateCriteria(CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer);
// reward items and titles if any
AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement);
@@ -1768,28 +477,28 @@ void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achiev
//! Since no common attributes were found, (not even in titleRewardFlags field)
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
//! condition fields to the condition system.
- if (uint32 titleId = reward->titleId[achievement->ID == 1793 ? GetOwner()->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) : (GetOwner()->GetTeam() == ALLIANCE ? 0 : 1)])
+ if (uint32 titleId = reward->TitleId[achievement->ID == 1793 ? _owner->GetByteValue(PLAYER_BYTES_3, PLAYER_BYTES_3_OFFSET_GENDER) : (_owner->GetTeam() == ALLIANCE ? 0 : 1)])
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(titleId))
- GetOwner()->SetTitle(titleEntry);
+ _owner->SetTitle(titleEntry);
// mail
- if (reward->sender)
+ if (reward->SenderCreatureId)
{
- MailDraft draft(reward->mailTemplate);
+ MailDraft draft(uint16(reward->MailTemplateId));
- if (!reward->mailTemplate)
+ if (!reward->MailTemplateId)
{
// subject and text
- std::string subject = reward->subject;
- std::string text = reward->text;
+ std::string subject = reward->Subject;
+ std::string text = reward->Body;
- LocaleConstant localeConstant = GetOwner()->GetSession()->GetSessionDbLocaleIndex();
+ LocaleConstant localeConstant = _owner->GetSession()->GetSessionDbLocaleIndex();
if (localeConstant >= LOCALE_enUS)
{
if (AchievementRewardLocale const* loc = sAchievementMgr->GetAchievementRewardLocale(achievement))
{
- ObjectMgr::GetLocaleString(loc->subject, localeConstant, subject);
- ObjectMgr::GetLocaleString(loc->text, localeConstant, text);
+ ObjectMgr::GetLocaleString(loc->Subject, localeConstant, subject);
+ ObjectMgr::GetLocaleString(loc->Body, localeConstant, text);
}
}
@@ -1798,7 +507,7 @@ void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achiev
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- Item* item = reward->itemId ? Item::CreateItem(reward->itemId, 1, GetOwner()) : NULL;
+ Item* item = reward->ItemId ? Item::CreateItem(reward->ItemId, 1, _owner) : NULL;
if (item)
{
// save new item before send
@@ -1808,132 +517,247 @@ void AchievementMgr<Player>::CompletedAchievement(AchievementEntry const* achiev
draft.AddItem(item);
}
- draft.SendMailTo(trans, GetOwner(), MailSender(MAIL_CREATURE, uint64(reward->sender)));
+ draft.SendMailTo(trans, _owner, MailSender(MAIL_CREATURE, uint64(reward->SenderCreatureId)));
CharacterDatabase.CommitTransaction(trans);
}
}
-template<>
-void AchievementMgr<Guild>::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
+void PlayerAchievementMgr::SendCriteriaUpdate(Criteria const* criteria, CriteriaProgress const* progress, uint32 timeElapsed, bool timedCompleted) const
{
- TC_LOG_DEBUG("achievement", "AchievementMgr<Guild>::CompletedAchievement(%u)", achievement->ID);
+ WorldPackets::Achievement::CriteriaUpdate criteriaUpdate;
- if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
- return;
+ criteriaUpdate.CriteriaID = criteria->ID;
+ criteriaUpdate.Quantity = progress->Counter;
+ criteriaUpdate.PlayerGUID = _owner->GetGUID();
+ criteriaUpdate.Flags = 0;
+ if (criteria->Entry->StartTimer)
+ criteriaUpdate.Flags = timedCompleted ? 1 : 0; // 1 is for keeping the counter at 0 in client
- if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
- if (Guild* guild = referencePlayer->GetGuild())
- guild->AddGuildNews(GUILD_NEWS_GUILD_ACHIEVEMENT, ObjectGuid::Empty, achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);
+ criteriaUpdate.CurrentTime = progress->Date;
+ criteriaUpdate.ElapsedTime = timeElapsed;
+ criteriaUpdate.CreationTime = 0;
- SendAchievementEarned(achievement);
- CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
- ca.date = time(NULL);
- ca.changed = true;
+ SendPacket(criteriaUpdate.Write());
+}
- if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS)
+void PlayerAchievementMgr::SendCriteriaProgressRemoved(uint32 criteriaId)
+{
+ WorldPackets::Achievement::CriteriaDeleted criteriaDeleted;
+ criteriaDeleted.CriteriaID = criteriaId;
+ SendPacket(criteriaDeleted.Write());
+}
+
+void PlayerAchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
+{
+ // Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
+ if (achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN)
+ return;
+
+ TC_LOG_DEBUG("criteria.achievement", "PlayerAchievementMgr::SendAchievementEarned(%u)", achievement->ID);
+
+ if (!(achievement->Flags & ACHIEVEMENT_FLAG_TRACKING_FLAG))
{
- if (referencePlayer->GetGuildId() == GetOwner()->GetId())
- ca.guids.insert(referencePlayer->GetGUID());
+ if (Guild* guild = sGuildMgr->GetGuildById(_owner->GetGuildId()))
+ {
+ Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_GUILD_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner, achievement->ID);
+ Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
+ guild->BroadcastWorker(_localizer, _owner);
+ }
- if (Group const* group = referencePlayer->GetGroup())
- for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next())
- if (Player const* groupMember = ref->GetSource())
- if (groupMember->GetGuildId() == GetOwner()->GetId())
- ca.guids.insert(groupMember->GetGUID());
+ if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
+ {
+ // broadcast realm first reached
+ WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement;
+ serverFirstAchievement.Name = _owner->GetName();
+ serverFirstAchievement.PlayerGUID = _owner->GetGUID();
+ serverFirstAchievement.AchievementID = achievement->ID;
+ sWorld->SendGlobalMessage(serverFirstAchievement.Write());
+ }
+ // if player is in world he can tell his friends about new achievement
+ else if (_owner->IsInWorld())
+ {
+ Trinity::BroadcastTextBuilder _builder(_owner, CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, _owner, achievement->ID);
+ Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder);
+ Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> > _worker(_owner, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer);
+ _owner->VisitNearbyWorldObject(sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _worker);
+ }
}
- sAchievementMgr->SetRealmCompleted(achievement, referencePlayer->GetInstanceId());
+ WorldPackets::Achievement::AchievementEarned achievementEarned;
+ achievementEarned.Sender = _owner->GetGUID();
+ achievementEarned.Earner = _owner->GetGUID();
+ achievementEarned.EarnerNativeRealm = achievementEarned.EarnerVirtualRealm = GetVirtualRealmAddress();
+ achievementEarned.AchievementID = achievement->ID;
+ achievementEarned.Time = time(NULL);
+ if (!(achievement->Flags & ACHIEVEMENT_FLAG_TRACKING_FLAG))
+ _owner->SendMessageToSetInRange(achievementEarned.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), true);
+ else
+ _owner->SendDirectMessage(achievementEarned.Write());
+}
+
+void PlayerAchievementMgr::SendPacket(WorldPacket const* data) const
+{
+ _owner->SendDirectMessage(data);
+}
- _achievementPoints += achievement->Points;
+CriteriaList const& PlayerAchievementMgr::GetCriteriaByType(CriteriaTypes type) const
+{
+ return sCriteriaMgr->GetPlayerCriteriaByType(type);
+}
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer);
+GuildAchievementMgr::GuildAchievementMgr(Guild* owner) : _owner(owner)
+{
}
-struct VisibleAchievementCheck
+void GuildAchievementMgr::Reset()
{
- AchievementEntry const* operator()(CompletedAchievementMap::value_type const& val)
+ AchievementMgr::Reset();
+
+ ObjectGuid guid = _owner->GetGUID();
+ for (auto iter = _completedAchievements.begin(); iter != _completedAchievements.end(); ++iter)
{
- AchievementEntry const* achievement = sAchievementMgr->GetAchievement(val.first);
- if (achievement && !(achievement->Flags & ACHIEVEMENT_FLAG_HIDDEN))
- return achievement;
- return nullptr;
+ WorldPackets::Achievement::GuildAchievementDeleted guildAchievementDeleted;
+ guildAchievementDeleted.AchievementID = iter->first;
+ guildAchievementDeleted.GuildGUID = guid;
+ guildAchievementDeleted.TimeDeleted = time(NULL);
+ SendPacket(guildAchievementDeleted.Write());
}
-};
-template<class T>
-void AchievementMgr<T>::SendAllAchievementData(Player* /*receiver*/) const
+ _achievementPoints = 0;
+ _completedAchievements.clear();
+ DeleteFromDB(guid);
+}
+
+void GuildAchievementMgr::DeleteFromDB(ObjectGuid const& guid)
{
- VisibleAchievementCheck filterInvisible;
- WorldPackets::Achievement::AllAchievementData achievementData;
- achievementData.Data.Earned.reserve(m_completedAchievements.size());
- achievementData.Data.Progress.reserve(m_criteriaProgress.size());
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
- for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
- {
- AchievementEntry const* achievement = filterInvisible(*itr);
- if (!achievement)
- continue;
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENTS);
+ stmt->setUInt64(0, guid.GetCounter());
+ trans->Append(stmt);
- WorldPackets::Achievement::EarnedAchievement earned;
- earned.Id = itr->first;
- earned.Date = itr->second.date;
- if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA);
+ stmt->setUInt64(0, guid.GetCounter());
+ trans->Append(stmt);
+
+ CharacterDatabase.CommitTransaction(trans);
+}
+
+void GuildAchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQueryResult criteriaResult)
+{
+ if (achievementResult)
+ {
+ do
{
- earned.Owner = GetOwner()->GetGUID();
- earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress();
- }
- achievementData.Data.Earned.push_back(earned);
+ Field* fields = achievementResult->Fetch();
+ uint32 achievementid = fields[0].GetUInt32();
+
+ // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
+ if (!achievement)
+ continue;
+
+ CompletedAchievementData& ca = _completedAchievements[achievementid];
+ ca.Date = time_t(fields[1].GetUInt32());
+ Tokenizer guids(fields[2].GetString(), ' ');
+ for (uint32 i = 0; i < guids.size(); ++i)
+ ca.CompletingPlayers.insert(ObjectGuid::Create<HighGuid::Player>(uint64(strtoull(guids[i], nullptr, 10))));
+
+ ca.Changed = false;
+
+ _achievementPoints += achievement->Points;
+ } while (achievementResult->NextRow());
}
- for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
+ if (criteriaResult)
{
- WorldPackets::Achievement::CriteriaProgress progress;
- progress.Id = itr->first;
- progress.Quantity = itr->second.counter;
- progress.Player = itr->second.PlayerGUID;
- progress.Flags = 0;
- progress.Date = itr->second.date;
- progress.TimeFromStart = 0;
- progress.TimeFromCreate = 0;
- achievementData.Data.Progress.push_back(progress);
- }
+ time_t now = time(NULL);
+ do
+ {
+ Field* fields = criteriaResult->Fetch();
+ uint32 id = fields[0].GetUInt32();
+ uint64 counter = fields[1].GetUInt64();
+ time_t date = time_t(fields[2].GetUInt32());
+ ObjectGuid::LowType guid = fields[3].GetUInt64();
- SendPacket(achievementData.Write());
+ Criteria const* criteria = sCriteriaMgr->GetCriteria(id);
+ if (!criteria)
+ {
+ // we will remove not existed criteria for all guilds
+ TC_LOG_ERROR("criteria.achievement", "Non-existing achievement criteria %u data removed from table `guild_achievement_progress`.", id);
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD);
+ stmt->setUInt32(0, uint16(id));
+ CharacterDatabase.Execute(stmt);
+ continue;
+ }
+
+ if (criteria->Entry->StartTimer && time_t(date + criteria->Entry->StartTimer) < now)
+ continue;
+
+ CriteriaProgress& progress = _criteriaProgress[id];
+ progress.Counter = counter;
+ progress.Date = date;
+ progress.PlayerGUID = ObjectGuid::Create<HighGuid::Player>(guid);
+ progress.Changed = false;
+ } while (criteriaResult->NextRow());
+ }
}
-template<>
-void AchievementMgr<Guild>::SendAllAchievementData(Player* receiver) const
+void GuildAchievementMgr::SaveToDB(SQLTransaction& trans)
{
- VisibleAchievementCheck filterInvisible;
- WorldPackets::Achievement::AllGuildAchievements allGuildAchievements;
- allGuildAchievements.Earned.reserve(m_completedAchievements.size());
-
- for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
+ PreparedStatement* stmt;
+ std::ostringstream guidstr;
+ for (auto itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
{
- AchievementEntry const* achievement = filterInvisible(*itr);
- if (!achievement)
+ if (!itr->second.Changed)
continue;
- WorldPackets::Achievement::EarnedAchievement earned;
- earned.Id = itr->first;
- earned.Date = itr->second.date;
- allGuildAchievements.Earned.push_back(earned);
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT);
+ stmt->setUInt64(0, _owner->GetId());
+ stmt->setUInt32(1, itr->first);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT);
+ stmt->setUInt64(0, _owner->GetId());
+ stmt->setUInt32(1, itr->first);
+ stmt->setUInt32(2, uint32(itr->second.Date));
+ for (GuidSet::const_iterator gItr = itr->second.CompletingPlayers.begin(); gItr != itr->second.CompletingPlayers.end(); ++gItr)
+ guidstr << gItr->GetCounter() << ',';
+
+ stmt->setString(3, guidstr.str());
+ trans->Append(stmt);
+
+ guidstr.str("");
}
- receiver->GetSession()->SendPacket(allGuildAchievements.Write());
+ for (auto itr = _criteriaProgress.begin(); itr != _criteriaProgress.end(); ++itr)
+ {
+ if (!itr->second.Changed)
+ continue;
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_ACHIEVEMENT_CRITERIA);
+ stmt->setUInt64(0, _owner->GetId());
+ stmt->setUInt32(1, itr->first);
+ trans->Append(stmt);
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_ACHIEVEMENT_CRITERIA);
+ stmt->setUInt64(0, _owner->GetId());
+ stmt->setUInt32(1, itr->first);
+ stmt->setUInt64(2, itr->second.Counter);
+ stmt->setUInt32(3, uint32(itr->second.Date));
+ stmt->setUInt64(4, itr->second.PlayerGUID.GetCounter());
+ trans->Append(stmt);
+ }
}
-template<>
-void AchievementMgr<Player>::SendAchievementInfo(Player* receiver, uint32 /*achievementId = 0 */) const
+void GuildAchievementMgr::SendAllData(Player const* receiver) const
{
VisibleAchievementCheck filterInvisible;
- WorldPackets::Achievement::RespondInspectAchievements inspectedAchievements;
- inspectedAchievements.Player = GetOwner()->GetGUID();
- inspectedAchievements.Data.Earned.reserve(m_completedAchievements.size());
- inspectedAchievements.Data.Progress.reserve(m_criteriaProgress.size());
+ WorldPackets::Achievement::AllGuildAchievements allGuildAchievements;
+ allGuildAchievements.Earned.reserve(_completedAchievements.size());
- for (auto itr = m_completedAchievements.begin(); itr != m_completedAchievements.end(); ++itr)
+ for (auto itr = _completedAchievements.begin(); itr != _completedAchievements.end(); ++itr)
{
AchievementEntry const* achievement = filterInvisible(*itr);
if (!achievement)
@@ -1941,52 +765,33 @@ void AchievementMgr<Player>::SendAchievementInfo(Player* receiver, uint32 /*achi
WorldPackets::Achievement::EarnedAchievement earned;
earned.Id = itr->first;
- earned.Date = itr->second.date;
- if (!(achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT))
- {
- earned.Owner = GetOwner()->GetGUID();
- earned.VirtualRealmAddress = earned.NativeRealmAddress = GetVirtualRealmAddress();
- }
- inspectedAchievements.Data.Earned.push_back(earned);
- }
-
- for (auto itr = m_criteriaProgress.begin(); itr != m_criteriaProgress.end(); ++itr)
- {
- WorldPackets::Achievement::CriteriaProgress progress;
- progress.Id = itr->first;
- progress.Quantity = itr->second.counter;
- progress.Player = itr->second.PlayerGUID;
- progress.Flags = 0;
- progress.Date = itr->second.date;
- progress.TimeFromStart = 0;
- progress.TimeFromCreate = 0;
- inspectedAchievements.Data.Progress.push_back(progress);
+ earned.Date = itr->second.Date;
+ allGuildAchievements.Earned.push_back(earned);
}
- receiver->GetSession()->SendPacket(inspectedAchievements.Write());
+ receiver->GetSession()->SendPacket(allGuildAchievements.Write());
}
-template<>
-void AchievementMgr<Guild>::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const
+void GuildAchievementMgr::SendAchievementInfo(Player* receiver, uint32 achievementId /*= 0*/) const
{
WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
- if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(achievementId))
+ if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId))
{
- if (AchievementCriteriaTree const* tree = sAchievementMgr->GetAchievementCriteriaTree(achievement->CriteriaTree))
+ if (CriteriaTree const* tree = sCriteriaMgr->GetCriteriaTree(achievement->CriteriaTree))
{
- sAchievementMgr->WalkCriteriaTree(tree, [this, &guildCriteriaUpdate](AchievementCriteriaTree const* node)
+ CriteriaMgr::WalkCriteriaTree(tree, [this, &guildCriteriaUpdate](CriteriaTree const* node)
{
if (node->Criteria)
{
- auto progress = this->m_criteriaProgress.find(node->Criteria->ID);
- if (progress != this->m_criteriaProgress.end())
+ auto progress = this->_criteriaProgress.find(node->Criteria->ID);
+ if (progress != this->_criteriaProgress.end())
{
WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress;
guildCriteriaProgress.CriteriaID = node->Criteria->ID;
guildCriteriaProgress.DateCreated = 0;
guildCriteriaProgress.DateStarted = 0;
- guildCriteriaProgress.DateUpdated = progress->second.date;
- guildCriteriaProgress.Quantity = progress->second.counter;
+ guildCriteriaProgress.DateUpdated = progress->second.Date;
+ guildCriteriaProgress.Quantity = progress->second.Counter;
guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID;
guildCriteriaProgress.Flags = 0;
@@ -2000,1073 +805,186 @@ void AchievementMgr<Guild>::SendAchievementInfo(Player* receiver, uint32 achieve
receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write());
}
-template<class T>
-bool AchievementMgr<T>::HasAchieved(uint32 achievementId) const
-{
- return m_completedAchievements.find(achievementId) != m_completedAchievements.end();
-}
-
-template<class T>
-bool AchievementMgr<T>::CanUpdateCriteria(AchievementCriteria const* criteria, AchievementCriteriaTreeList const* trees, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer)
+void GuildAchievementMgr::SendAllTrackedCriterias(Player* receiver, std::set<uint32> const& trackedCriterias) const
{
- if (DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, criteria->ID, NULL))
- {
- TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Disabled",
- criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
- return false;
- }
+ WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
+ guildCriteriaUpdate.Progress.reserve(trackedCriterias.size());
- bool treeRequirementPassed = false;
- for (AchievementCriteriaTree const* tree : *trees)
+ for (uint32 criteriaId : trackedCriterias)
{
- if (HasAchieved(tree->Achievement->ID))
- {
- TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Achievement already earned",
- criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
+ auto progress = _criteriaProgress.find(criteriaId);
+ if (progress == _criteriaProgress.end())
continue;
- }
-
- if (tree->Achievement->MapID != -1 && referencePlayer->GetMapId() != uint32(tree->Achievement->MapID))
- {
- TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong map",
- criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
- continue;
- }
-
- if ((tree->Achievement->Faction == ACHIEVEMENT_FACTION_HORDE && referencePlayer->GetTeam() != HORDE) ||
- (tree->Achievement->Faction == ACHIEVEMENT_FACTION_ALLIANCE && referencePlayer->GetTeam() != ALLIANCE))
- {
- TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s Achievement %u) Wrong faction",
- criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type), tree->Achievement->ID);
- continue;
- }
-
- treeRequirementPassed = true;
- break;
- }
-
- if (!treeRequirementPassed)
- return false;
- if (!RequirementsSatisfied(criteria, miscValue1, miscValue2, miscValue3, unit, referencePlayer))
- {
- TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Requirements not satisfied",
- criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
- return false;
- }
-
- if (criteria->Modifier && !AdditionalRequirementsSatisfied(criteria->Modifier, miscValue1, miscValue2, unit, referencePlayer))
- {
- TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Requirements have not been satisfied",
- criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
- return false;
- }
+ WorldPackets::Achievement::GuildCriteriaProgress guildCriteriaProgress;
+ guildCriteriaProgress.CriteriaID = criteriaId;
+ guildCriteriaProgress.DateCreated = 0;
+ guildCriteriaProgress.DateStarted = 0;
+ guildCriteriaProgress.DateUpdated = progress->second.Date;
+ guildCriteriaProgress.Quantity = progress->second.Counter;
+ guildCriteriaProgress.PlayerGUID = progress->second.PlayerGUID;
+ guildCriteriaProgress.Flags = 0;
- if (!ConditionsSatisfied(criteria, referencePlayer))
- {
- TC_LOG_TRACE("achievement", "CanUpdateCriteria: (Id: %u Type %s) Conditions have not been satisfied",
- criteria->ID, AchievementGlobalMgr::GetCriteriaTypeString(criteria->Entry->Type));
- return false;
+ guildCriteriaUpdate.Progress.push_back(guildCriteriaProgress);
}
- return true;
+ receiver->GetSession()->SendPacket(guildCriteriaUpdate.Write());
}
-template<class T>
-bool AchievementMgr<T>::ConditionsSatisfied(AchievementCriteria const* criteria, Player* referencePlayer) const
+void GuildAchievementMgr::CompletedAchievement(AchievementEntry const* achievement, Player* referencePlayer)
{
- if (!criteria->Entry->FailEvent)
- return true;
+ TC_LOG_DEBUG("criteria.achievement", "GuildAchievementMgr::CompletedAchievement(%u)", achievement->ID);
- switch (criteria->Entry->FailEvent)
- {
- case ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP:
- if (!referencePlayer->InBattleground())
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_CONDITION_NOT_IN_GROUP:
- if (referencePlayer->GetGroup())
- return false;
- break;
- default:
- break;
- }
-
- return true;
-}
+ if (achievement->Flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
+ return;
-template<class T>
-bool AchievementMgr<T>::RequirementsSatisfied(AchievementCriteria const* achievementCriteria, uint64 miscValue1, uint64 miscValue2, uint64 miscValue3, Unit const* unit, Player* referencePlayer) const
-{
- switch (AchievementCriteriaTypes(achievementCriteria->Entry->Type))
- {
- case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
- case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
- case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
- case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
- case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
- case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
- case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
- case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
- case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
- case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
- if (!miscValue1)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
- case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
- if (m_completedAchievements.find(achievementCriteria->Entry->Asset.AchievementID) == m_completedAchievements.end())
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- if (!miscValue1 || achievementCriteria->Entry->Asset.MapID != referencePlayer->GetMapId())
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- if (!miscValue1 || achievementCriteria->Entry->Asset.CreatureID != miscValue1)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
- // update at loading or specific skill update
- if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SkillID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
- if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.ZoneID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
- if (!miscValue1 || referencePlayer->GetMapId() != achievementCriteria->Entry->Asset.MapID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
- {
- if (!miscValue1)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
- {
- if (!miscValue1)
- return false;
+ if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_NEWS)
+ if (Guild* guild = referencePlayer->GetGuild())
+ guild->AddGuildNews(GUILD_NEWS_GUILD_ACHIEVEMENT, ObjectGuid::Empty, achievement->Flags & ACHIEVEMENT_FLAG_SHOW_IN_GUILD_HEADER, achievement->ID);
- Map const* map = referencePlayer->IsInWorld() ? referencePlayer->GetMap() : sMapMgr->FindMap(referencePlayer->GetMapId(), referencePlayer->GetInstanceId());
- if (!map || !map->IsDungeon())
- return false;
+ SendAchievementEarned(achievement);
+ CompletedAchievementData& ca = _completedAchievements[achievement->ID];
+ ca.Date = time(NULL);
+ ca.Changed = true;
- //FIXME: work only for instances where max == min for players
- if (map->ToInstanceMap()->GetMaxPlayers() != achievementCriteria->Entry->Asset.GroupSize)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
- if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.CreatureID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
- if (!miscValue1 || !unit || unit->GetTypeId() != TYPEID_PLAYER)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
- if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.DamageType)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
- {
- // if miscValues != 0, it contains the questID.
- if (miscValue1)
- {
- if (miscValue1 != achievementCriteria->Entry->Asset.QuestID)
- return false;
- }
- else
- {
- // login case.
- if (!referencePlayer->GetQuestRewardStatus(achievementCriteria->Entry->Asset.QuestID))
- return false;
- }
+ if (achievement->Flags & ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS)
+ {
+ if (referencePlayer->GetGuildId() == _owner->GetId())
+ ca.CompletingPlayers.insert(referencePlayer->GetGUID());
- if (AchievementCriteriaDataSet const* data = sAchievementMgr->GetCriteriaDataSet(achievementCriteria))
- if (!data->Meets(referencePlayer, unit))
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
- if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.SpellID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SpellID)
- return false;
-
- if (!referencePlayer->HasSpell(achievementCriteria->Entry->Asset.SpellID))
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- // miscValue1 = itemId - miscValue2 = count of item loot
- // miscValue3 = loot_type (note: 0 = LOOT_CORPSE and then it ignored)
- if (!miscValue1 || !miscValue2 || !miscValue3 || miscValue3 != achievementCriteria->Entry->Asset.LootType)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
- if (miscValue1 && achievementCriteria->Entry->Asset.ItemID != miscValue1)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
- if (!miscValue1 || achievementCriteria->Entry->Asset.ItemID != miscValue1)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
- {
- WorldMapOverlayEntry const* worldOverlayEntry = sWorldMapOverlayStore.LookupEntry(achievementCriteria->Entry->Asset.WorldMapOverlayID);
- if (!worldOverlayEntry)
- break;
+ if (Group const* group = referencePlayer->GetGroup())
+ for (GroupReference const* ref = group->GetFirstMember(); ref != NULL; ref = ref->next())
+ if (Player const* groupMember = ref->GetSource())
+ if (groupMember->GetGuildId() == _owner->GetId())
+ ca.CompletingPlayers.insert(groupMember->GetGUID());
+ }
- bool matchFound = false;
- for (int j = 0; j < MAX_WORLD_MAP_OVERLAY_AREA_IDX; ++j)
- {
- AreaTableEntry const* area = sAreaTableStore.LookupEntry(worldOverlayEntry->AreaID[j]);
- if (!area)
- break;
+ if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ sAchievementMgr->SetRealmCompleted(achievement);
- if (area->AreaBit < 0)
- continue;
+ if (!(achievement->Flags & ACHIEVEMENT_FLAG_TRACKING_FLAG))
+ _achievementPoints += achievement->Points;
- uint32 playerIndexOffset = uint32(area->AreaBit) / 32;
- if (playerIndexOffset >= PLAYER_EXPLORED_ZONES_SIZE)
- continue;
+ UpdateCriteria(CRITERIA_TYPE_COMPLETE_ACHIEVEMENT, 0, 0, 0, NULL, referencePlayer);
+ UpdateCriteria(CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS, achievement->Points, 0, 0, NULL, referencePlayer);
+}
- uint32 mask = 1 << (uint32(area->AreaBit) % 32);
- if (referencePlayer->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + playerIndexOffset) & mask)
- {
- matchFound = true;
- break;
- }
- }
+void GuildAchievementMgr::SendCriteriaUpdate(Criteria const* entry, CriteriaProgress const* progress, uint32 /*timeElapsed*/, bool /*timedCompleted*/) const
+{
+ WorldPackets::Achievement::GuildCriteriaUpdate guildCriteriaUpdate;
+ guildCriteriaUpdate.Progress.resize(1);
- if (!matchFound)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
- if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.FactionID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- // miscValue1 = itemid miscValue2 = itemSlot
- if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.ItemSlot)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- {
- // miscValue1 = itemid miscValue2 = diced value
- if (!miscValue1 || miscValue2 != achievementCriteria->Entry->Asset.RollValue)
- return false;
-
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
- if (!proto)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
- if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.EmoteID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
- case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
- if (!miscValue1)
- return false;
-
- if (achievementCriteria->Entry->FailEvent == ACHIEVEMENT_CRITERIA_CONDITION_BG_MAP)
- {
- if (!referencePlayer->InBattleground())
- return false;
+ WorldPackets::Achievement::GuildCriteriaProgress& guildCriteriaProgress = guildCriteriaUpdate.Progress[0];
+ guildCriteriaProgress.CriteriaID = entry->ID;
+ guildCriteriaProgress.DateCreated = 0;
+ guildCriteriaProgress.DateStarted = 0;
+ guildCriteriaProgress.DateUpdated = progress->Date;
+ guildCriteriaProgress.Quantity = progress->Counter;
+ guildCriteriaProgress.PlayerGUID = progress->PlayerGUID;
+ guildCriteriaProgress.Flags = 0;
- // map specific case (BG in fact) expected player targeted damage/heal
- if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
- return false;
- }
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
- case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
- if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.GameObjectID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
- if (miscValue1 && miscValue1 != achievementCriteria->Entry->Asset.SkillID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
- case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
- {
- if (!miscValue1)
- return false;
- ItemTemplate const* proto = sObjectMgr->GetItemTemplate(uint32(miscValue1));
- if (!proto || proto->GetQuality() < ITEM_QUALITY_EPIC)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
- if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.ClassID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
- if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.RaceID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
- if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.ObjectiveId)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
- if (!miscValue1 || miscValue1 != achievementCriteria->Entry->Asset.AreaID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
- if (!miscValue1 || !miscValue2 || int64(miscValue2) < 0
- || miscValue1 != achievementCriteria->Entry->Asset.CurrencyID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
- if (miscValue1 != achievementCriteria->Entry->Asset.MapID)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
- return false;
- case ACHIEVEMENT_CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
- if (miscValue1 != achievementCriteria->Entry->Asset.GarrBuildingID)
- return false;
- break;
- default:
- break;
- }
- return true;
+ _owner->BroadcastPacketIfTrackingAchievement(guildCriteriaUpdate.Write(), entry->ID);
}
-template<class T>
-bool AchievementMgr<T>::AdditionalRequirementsSatisfied(ModifierTreeNode const* tree, uint64 miscValue1, uint64 miscValue2, Unit const* unit, Player* referencePlayer) const
+void GuildAchievementMgr::SendCriteriaProgressRemoved(uint32 criteriaId)
{
- for (ModifierTreeNode const* node : tree->Children)
- if (!AdditionalRequirementsSatisfied(node, miscValue1, miscValue2, unit, referencePlayer))
- return false;
-
- uint32 reqType = tree->Entry->Type;
- if (!reqType)
- return true;
-
- uint32 reqValue = tree->Entry->Asset[0];
+ WorldPackets::Achievement::GuildCriteriaDeleted guildCriteriaDeleted;
+ guildCriteriaDeleted.GuildGUID = _owner->GetGUID();
+ guildCriteriaDeleted.CriteriaID = criteriaId;
+ SendPacket(guildCriteriaDeleted.Write());
+}
- switch (AchievementCriteriaAdditionalCondition(reqType))
+void GuildAchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) const
+{
+ if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_KILL | ACHIEVEMENT_FLAG_REALM_FIRST_REACH))
{
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_ENTRY: // 4
- if (!unit || unit->GetEntry() != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_PLAYER: // 5
- if (!unit || unit->GetTypeId() != TYPEID_PLAYER)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_DEAD: // 6
- if (!unit || unit->IsAlive())
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_MUST_BE_ENEMY: // 7
- if (!unit || !referencePlayer->IsHostileTo(unit))
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_HAS_AURA: // 8
- if (!referencePlayer->HasAura(reqValue))
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA: // 10
- if (!unit || !unit->HasAura(reqValue))
- return false;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HAS_AURA_TYPE: // 11
- if (!unit || !unit->HasAuraType(AuraType(reqValue)))
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_MIN: // 14
- {
- // miscValue1 is itemid
- ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
- if (!item || item->GetQuality() < reqValue)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ITEM_QUALITY_EQUALS: // 15
- {
- // miscValue1 is itemid
- ItemTemplate const* const item = sObjectMgr->GetItemTemplate(uint32(miscValue1));
- if (!item || item->GetQuality() != reqValue)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_AREA_OR_ZONE: // 17
- {
- uint32 zoneId, areaId;
- referencePlayer->GetZoneAndAreaId(zoneId, areaId);
- if (zoneId != reqValue && areaId != reqValue)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_AREA_OR_ZONE: // 18
- {
- if (!unit)
- return false;
- uint32 zoneId, areaId;
- unit->GetZoneAndAreaId(zoneId, areaId);
- if (zoneId != reqValue && areaId != reqValue)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAP_DIFFICULTY: // 20
- if (uint32(referencePlayer->GetMap()->GetDifficultyID()) != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_ARENA_TYPE:
- {
- Battleground* bg = referencePlayer->GetBattleground();
- if (!bg || !bg->isArena() || bg->GetArenaType() != reqValue)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_RACE: // 25
- if (referencePlayer->getRace() != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_CLASS: // 26
- if (referencePlayer->getClass() != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_RACE: // 27
- if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getRace() != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CLASS: // 28
- if (!unit || unit->GetTypeId() != TYPEID_PLAYER || unit->getClass() != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_MAX_GROUP_MEMBERS: // 29
- if (referencePlayer->GetGroup() && referencePlayer->GetGroup()->GetMembersCount() >= reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_CREATURE_TYPE: // 30
- {
- if (!unit)
- return false;
- Creature const* const creature = unit->ToCreature();
- if (!creature || creature->GetCreatureType() != reqValue)
- return false;
- break;
- }
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_MAP: // 32
- if (referencePlayer->GetMapId() != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TITLE_BIT_INDEX: // 38
- // miscValue1 is title's bit index
- if (miscValue1 != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_SOURCE_LEVEL: // 39
- if (referencePlayer->getLevel() != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_LEVEL: // 40
- if (!unit || unit->getLevel() != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_ZONE: // 41
- if (!unit || unit->GetZoneId() != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_TARGET_HEALTH_PERCENT_BELOW: // 46
- if (!unit || unit->GetHealthPct() >= reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_BATTLE_PET_SPECIES: // 91
- if (miscValue1 != reqValue)
- return false;
- break;
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_QUALITY: // 145
- {
- if (!referencePlayer)
- return false;
- Garrison* garrison = referencePlayer->GetGarrison();
- if (!garrison)
- return false;
- Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
- if (!follower || follower->PacketInfo.Quality != reqValue)
- return false;
-
- break;
- }
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_LEVEL: // 146
- {
- if (!referencePlayer)
- return false;
- Garrison* garrison = referencePlayer->GetGarrison();
- if (!garrison)
- return false;
- Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
- if (!follower || follower->PacketInfo.FollowerLevel < reqValue)
- return false;
-
- break;
- }
- case ACHIEVEMENT_CRITERIA_ADDITIONAL_CONDITION_GARRISON_FOLLOWER_ILVL: // 184
- {
- if (!referencePlayer)
- return false;
- Garrison* garrison = referencePlayer->GetGarrison();
- if (!garrison)
- return false;
- Garrison::Follower const* follower = garrison->GetFollower(miscValue1);
- if (!follower || follower->GetItemLevel() < reqValue)
- return false;
- break;
- }
- default:
- break;
+ // broadcast realm first reached
+ WorldPackets::Achievement::ServerFirstAchievement serverFirstAchievement;
+ serverFirstAchievement.Name = _owner->GetName();
+ serverFirstAchievement.PlayerGUID = _owner->GetGUID();
+ serverFirstAchievement.AchievementID = achievement->ID;
+ serverFirstAchievement.GuildAchievement = true;
+ sWorld->SendGlobalMessage(serverFirstAchievement.Write());
}
- return true;
+
+ WorldPackets::Achievement::GuildAchievementEarned guildAchievementEarned;
+ guildAchievementEarned.AchievementID = achievement->ID;
+ guildAchievementEarned.GuildGUID = _owner->GetGUID();
+ guildAchievementEarned.TimeEarned = time(NULL);
+ SendPacket(guildAchievementEarned.Write());
}
-template class TC_GAME_API AchievementMgr<Player>;
-template class TC_GAME_API AchievementMgr<Guild>;
+void GuildAchievementMgr::SendPacket(WorldPacket const* data) const
+{
+ _owner->BroadcastPacket(data);
+}
-char const* AchievementGlobalMgr::GetCriteriaTypeString(uint32 type)
+CriteriaList const& GuildAchievementMgr::GetCriteriaByType(CriteriaTypes type) const
{
- return GetCriteriaTypeString(AchievementCriteriaTypes(type));
+ return sCriteriaMgr->GetGuildCriteriaByType(type);
}
-char const* AchievementGlobalMgr::GetCriteriaTypeString(AchievementCriteriaTypes type)
+std::string PlayerAchievementMgr::GetOwnerInfo() const
{
- switch (type)
- {
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE:
- return "KILL_CREATURE";
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_BG:
- return "TYPE_WIN_BG";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ARCHAEOLOGY_PROJECTS:
- return "COMPLETE_RESEARCH";
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_LEVEL:
- return "REACH_LEVEL";
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL:
- return "REACH_SKILL_LEVEL";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_ACHIEVEMENT:
- return "COMPLETE_ACHIEVEMENT";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST_COUNT:
- return "COMPLETE_QUEST_COUNT";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST_DAILY:
- return "COMPLETE_DAILY_QUEST_DAILY";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_IN_ZONE:
- return "COMPLETE_QUESTS_IN_ZONE";
- case ACHIEVEMENT_CRITERIA_TYPE_CURRENCY:
- return "CURRENCY";
- case ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE:
- return "DAMAGE_DONE";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DAILY_QUEST:
- return "COMPLETE_DAILY_QUEST";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND:
- return "COMPLETE_BATTLEGROUND";
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_AT_MAP:
- return "DEATH_AT_MAP";
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH:
- return "DEATH";
- case ACHIEVEMENT_CRITERIA_TYPE_DEATH_IN_DUNGEON:
- return "DEATH_IN_DUNGEON";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_RAID:
- return "COMPLETE_RAID";
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE:
- return "KILLED_BY_CREATURE";
- case ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER:
- return "KILLED_BY_PLAYER";
- case ACHIEVEMENT_CRITERIA_TYPE_FALL_WITHOUT_DYING:
- return "FALL_WITHOUT_DYING";
- case ACHIEVEMENT_CRITERIA_TYPE_DEATHS_FROM:
- return "DEATHS_FROM";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUEST:
- return "COMPLETE_QUEST";
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET:
- return "BE_SPELL_TARGET";
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL:
- return "CAST_SPELL";
- case ACHIEVEMENT_CRITERIA_TYPE_BG_OBJECTIVE_CAPTURE:
- return "BG_OBJECTIVE_CAPTURE";
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA:
- return "HONORABLE_KILL_AT_AREA";
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_ARENA:
- return "WIN_ARENA";
- case ACHIEVEMENT_CRITERIA_TYPE_PLAY_ARENA:
- return "PLAY_ARENA";
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SPELL:
- return "LEARN_SPELL";
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL:
- return "HONORABLE_KILL";
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_ITEM:
- return "OWN_ITEM";
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA:
- return "WIN_RATED_ARENA";
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_TEAM_RATING:
- return "HIGHEST_TEAM_RATING";
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING:
- return "HIGHEST_PERSONAL_RATING";
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL:
- return "LEARN_SKILL_LEVEL";
- case ACHIEVEMENT_CRITERIA_TYPE_USE_ITEM:
- return "USE_ITEM";
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM:
- return "LOOT_ITEM";
- case ACHIEVEMENT_CRITERIA_TYPE_EXPLORE_AREA:
- return "EXPLORE_AREA";
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_RANK:
- return "OWN_RANK";
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_BANK_SLOT:
- return "BUY_BANK_SLOT";
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REPUTATION:
- return "GAIN_REPUTATION";
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_EXALTED_REPUTATION:
- return "GAIN_EXALTED_REPUTATION";
- case ACHIEVEMENT_CRITERIA_TYPE_VISIT_BARBER_SHOP:
- return "VISIT_BARBER_SHOP";
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_EPIC_ITEM:
- return "EQUIP_EPIC_ITEM";
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED_ON_LOOT:
- return "ROLL_NEED_ON_LOOT";
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED_ON_LOOT:
- return "GREED_ON_LOOT";
- case ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS:
- return "HK_CLASS";
- case ACHIEVEMENT_CRITERIA_TYPE_HK_RACE:
- return "HK_RACE";
- case ACHIEVEMENT_CRITERIA_TYPE_DO_EMOTE:
- return "DO_EMOTE";
- case ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE:
- return "HEALING_DONE";
- case ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS:
- return "GET_KILLING_BLOWS";
- case ACHIEVEMENT_CRITERIA_TYPE_EQUIP_ITEM:
- return "EQUIP_ITEM";
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_VENDORS:
- return "MONEY_FROM_VENDORS";
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TALENTS:
- return "GOLD_SPENT_FOR_TALENTS";
- case ACHIEVEMENT_CRITERIA_TYPE_NUMBER_OF_TALENT_RESETS:
- return "NUMBER_OF_TALENT_RESETS";
- case ACHIEVEMENT_CRITERIA_TYPE_MONEY_FROM_QUEST_REWARD:
- return "MONEY_FROM_QUEST_REWARD";
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_TRAVELLING:
- return "GOLD_SPENT_FOR_TRAVELLING";
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_AT_BARBER:
- return "GOLD_SPENT_AT_BARBER";
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_SPENT_FOR_MAIL:
- return "GOLD_SPENT_FOR_MAIL";
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY:
- return "LOOT_MONEY";
- case ACHIEVEMENT_CRITERIA_TYPE_USE_GAMEOBJECT:
- return "USE_GAMEOBJECT";
- case ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET2:
- return "BE_SPELL_TARGET2";
- case ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL:
- return "SPECIAL_PVP_KILL";
- case ACHIEVEMENT_CRITERIA_TYPE_FISH_IN_GAMEOBJECT:
- return "FISH_IN_GAMEOBJECT";
- case ACHIEVEMENT_CRITERIA_TYPE_ON_LOGIN:
- return "ON_LOGIN";
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILLLINE_SPELLS:
- return "LEARN_SKILLLINE_SPELLS";
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_DUEL:
- return "WIN_DUEL";
- case ACHIEVEMENT_CRITERIA_TYPE_LOSE_DUEL:
- return "LOSE_DUEL";
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE:
- return "KILL_CREATURE_TYPE";
- case ACHIEVEMENT_CRITERIA_TYPE_GOLD_EARNED_BY_AUCTIONS:
- return "GOLD_EARNED_BY_AUCTIONS";
- case ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION:
- return "CREATE_AUCTION";
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID:
- return "HIGHEST_AUCTION_BID";
- case ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS:
- return "WON_AUCTIONS";
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_SOLD:
- return "HIGHEST_AUCTION_SOLD";
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_GOLD_VALUE_OWNED:
- return "HIGHEST_GOLD_VALUE_OWNED";
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_REVERED_REPUTATION:
- return "GAIN_REVERED_REPUTATION";
- case ACHIEVEMENT_CRITERIA_TYPE_GAIN_HONORED_REPUTATION:
- return "GAIN_HONORED_REPUTATION";
- case ACHIEVEMENT_CRITERIA_TYPE_KNOWN_FACTIONS:
- return "KNOWN_FACTIONS";
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM:
- return "LOOT_EPIC_ITEM";
- case ACHIEVEMENT_CRITERIA_TYPE_RECEIVE_EPIC_ITEM:
- return "RECEIVE_EPIC_ITEM";
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED:
- return "ROLL_NEED";
- case ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED:
- return "ROLL_GREED";
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_DEALT:
- return "HIT_DEALT";
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HIT_RECEIVED:
- return "HIT_RECEIVED";
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED:
- return "TOTAL_DAMAGE_RECEIVED";
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEAL_CAST:
- return "HIGHEST_HEAL_CAST";
- case ACHIEVEMENT_CRITERIA_TYPE_TOTAL_HEALING_RECEIVED:
- return "TOTAL_HEALING_RECEIVED";
- case ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_HEALING_RECEIVED:
- return "HIGHEST_HEALING_RECEIVED";
- case ACHIEVEMENT_CRITERIA_TYPE_QUEST_ABANDONED:
- return "QUEST_ABANDONED";
- case ACHIEVEMENT_CRITERIA_TYPE_FLIGHT_PATHS_TAKEN:
- return "FLIGHT_PATHS_TAKEN";
- case ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE:
- return "LOOT_TYPE";
- case ACHIEVEMENT_CRITERIA_TYPE_CAST_SPELL2:
- return "CAST_SPELL2";
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE:
- return "LEARN_SKILL_LINE";
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL:
- return "EARN_HONORABLE_KILL";
- case ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS:
- return "ACCEPTED_SUMMONINGS";
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS:
- return "EARN_ACHIEVEMENT_POINTS";
- case ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS:
- return "USE_LFD_TO_GROUP_WITH_PLAYERS";
- case ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS:
- return "SPENT_GOLD_GUILD_REPAIRS";
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL:
- return "REACH_GUILD_LEVEL";
- case ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD:
- return "CRAFT_ITEMS_GUILD";
- case ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL:
- return "CATCH_FROM_POOL";
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS:
- return "BUY_GUILD_BANK_SLOTS";
- case ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS:
- return "EARN_GUILD_ACHIEVEMENT_POINTS";
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND:
- return "WIN_RATED_BATTLEGROUND";
- case ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING:
- return "REACH_BG_RATING";
- case ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD:
- return "BUY_GUILD_TABARD";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD:
- return "COMPLETE_QUESTS_GUILD";
- case ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD:
- return "HONORABLE_KILLS_GUILD";
- case ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD:
- return "KILL_CREATURE_TYPE_GUILD";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE_TYPE:
- return "GUILD_CHALLENGE_TYPE";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GUILD_CHALLENGE:
- return "GUILD_CHALLENGE";
- case ACHIEVEMENT_CRITERIA_TYPE_LFR_DUNGEONS_COMPLETED:
- return "LFR_DUNGEONS_COMPLETED";
- case ACHIEVEMENT_CRITERIA_TYPE_LFR_LEAVES:
- return "LFR_LEAVES";
- case ACHIEVEMENT_CRITERIA_TYPE_LFR_VOTE_KICKS_INITIATED_BY_PLAYER:
- return "LFR_VOTE_KICKS_INITIATED_BY_PLAYER";
- case ACHIEVEMENT_CRITERIA_TYPE_LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER:
- return "LFR_VOTE_KICKS_NOT_INIT_BY_PLAYER";
- case ACHIEVEMENT_CRITERIA_TYPE_BE_KICKED_FROM_LFR:
- return "BE_KICKED_FROM_LFR";
- case ACHIEVEMENT_CRITERIA_TYPE_COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK:
- return "COUNT_OF_LFR_QUEUE_BOOSTS_BY_TANK";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_SCENARIO_COUNT:
- return "COMPLETE_SCENARIO_COUNT";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_SCENARIO:
- return "COMPLETE_SCENARIO";
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_BATTLE_PET:
- return "OWN_BATTLE_PET";
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_BATTLE_PET_COUNT:
- return "OWN_BATTLE_PET_COUNT";
- case ACHIEVEMENT_CRITERIA_TYPE_CAPTURE_BATTLE_PET:
- return "CAPTURE_BATTLE_PET";
- case ACHIEVEMENT_CRITERIA_TYPE_WIN_PET_BATTLE:
- return "WIN_PET_BATTLE";
- case ACHIEVEMENT_CRITERIA_TYPE_LEVEL_BATTLE_PET:
- return "LEVEL_BATTLE_PET";
- case ACHIEVEMENT_CRITERIA_TYPE_CAPTURE_BATTLE_PET_CREDIT:
- return "CAPTURE_BATTLE_PET_CREDIT";
- case ACHIEVEMENT_CRITERIA_TYPE_LEVEL_BATTLE_PET_CREDIT:
- return "LEVEL_BATTLE_PET_CREDIT";
- case ACHIEVEMENT_CRITERIA_TYPE_ENTER_AREA:
- return "ENTER_AREA";
- case ACHIEVEMENT_CRITERIA_TYPE_LEAVE_AREA:
- return "LEAVE_AREA";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_DUNGEON_ENCOUNTER:
- return "COMPLETE_DUNGEON_ENCOUNTER";
- case ACHIEVEMENT_CRITERIA_TYPE_PLACE_GARRISON_BUILDING:
- return "PLACE_GARRISON_BUILDING";
- case ACHIEVEMENT_CRITERIA_TYPE_UPGRADE_GARRISON_BUILDING:
- return "UPGRADE_GARRISON_BUILDING";
- case ACHIEVEMENT_CRITERIA_TYPE_CONSTRUCT_GARRISON_BUILDING:
- return "CONSTRUCT_GARRISON_BUILDING";
- case ACHIEVEMENT_CRITERIA_TYPE_UPGRADE_GARRISON:
- return "UPGRADE_GARRISON";
- case ACHIEVEMENT_CRITERIA_TYPE_START_GARRISON_MISSION:
- return "START_GARRISON_MISSION";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GARRISON_MISSION_COUNT:
- return "COMPLETE_GARRISON_MISSION_COUNT";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GARRISON_MISSION:
- return "COMPLETE_GARRISON_MISSION";
- case ACHIEVEMENT_CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER_COUNT:
- return "RECRUIT_GARRISON_FOLLOWER_COUNT";
- case ACHIEVEMENT_CRITERIA_TYPE_LEARN_GARRISON_BLUEPRINT_COUNT:
- return "LEARN_GARRISON_BLUEPRINT_COUNT";
- case ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_GARRISON_SHIPMENT:
- return "COMPLETE_GARRISON_SHIPMENT";
- case ACHIEVEMENT_CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_ITEM_LEVEL:
- return "RAISE_GARRISON_FOLLOWER_ITEM_LEVEL";
- case ACHIEVEMENT_CRITERIA_TYPE_RAISE_GARRISON_FOLLOWER_LEVEL:
- return "RAISE_GARRISON_FOLLOWER_LEVEL";
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_TOY:
- return "OWN_TOY";
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_TOY_COUNT:
- return "OWN_TOY_COUNT";
- case ACHIEVEMENT_CRITERIA_TYPE_RECRUIT_GARRISON_FOLLOWER:
- return "RECRUIT_GARRISON_FOLLOWER";
- case ACHIEVEMENT_CRITERIA_TYPE_OWN_HEIRLOOMS:
- return "OWN_HEIRLOOMS";
- }
- return "MISSING_TYPE";
+ return Trinity::StringFormat("%s %s", _owner->GetGUID().ToString().c_str(), _owner->GetName().c_str());
}
-AchievementGlobalMgr* AchievementGlobalMgr::instance()
+std::string GuildAchievementMgr::GetOwnerInfo() const
+{
+ return Trinity::StringFormat("Guild ID " UI64FMTD " %s", _owner->GetId(), _owner->GetName().c_str());
+}
+
+AchievementGlobalMgr* AchievementGlobalMgr::Instance()
{
static AchievementGlobalMgr instance;
return &instance;
}
-//==========================================================
-AchievementGlobalMgr::~AchievementGlobalMgr()
+std::vector<AchievementEntry const*> const* AchievementGlobalMgr::GetAchievementByReferencedId(uint32 id) const
{
- for (AchievementCriteriaTreeMap::iterator itr = _achievementCriteriaTrees.begin(); itr != _achievementCriteriaTrees.end(); ++itr)
- delete itr->second;
-
- for (AchievementCriteriaMap::iterator itr = _achievementCriteria.begin(); itr != _achievementCriteria.end(); ++itr)
- delete itr->second;
-
- for (ModifierTreeMap::iterator itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
- delete itr->second;
+ auto itr = _achievementListByReferencedId.find(id);
+ return itr != _achievementListByReferencedId.end() ? &itr->second : NULL;
}
-void AchievementGlobalMgr::LoadAchievementCriteriaModifiersTree()
+AchievementReward const* AchievementGlobalMgr::GetAchievementReward(AchievementEntry const* achievement) const
{
- uint32 oldMSTime = getMSTime();
-
- if (sModifierTreeStore.GetNumRows() == 0)
- {
- TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement criteria modifiers.");
- return;
- }
+ auto iter = _achievementRewards.find(achievement->ID);
+ return iter != _achievementRewards.end() ? &iter->second : NULL;
+}
- // Load modifier tree nodes
- for (uint32 i = 0; i < sModifierTreeStore.GetNumRows(); ++i)
- {
- ModifierTreeEntry const* tree = sModifierTreeStore.LookupEntry(i);
- if (!tree)
- continue;
+AchievementRewardLocale const* AchievementGlobalMgr::GetAchievementRewardLocale(AchievementEntry const* achievement) const
+{
+ auto iter = _achievementRewardLocales.find(achievement->ID);
+ return iter != _achievementRewardLocales.end() ? &iter->second : NULL;
+}
- ModifierTreeNode* node = new ModifierTreeNode();
- node->Entry = tree;
- _criteriaModifiers[node->Entry->ID] = node;
- }
+bool AchievementGlobalMgr::IsRealmCompleted(AchievementEntry const* achievement) const
+{
+ auto itr = _allCompletedAchievements.find(achievement->ID);
+ if (itr == _allCompletedAchievements.end())
+ return false;
- // Build tree
- for (auto itr = _criteriaModifiers.begin(); itr != _criteriaModifiers.end(); ++itr)
- {
- if (!itr->second->Entry->Parent)
- continue;
+ if (itr->second == std::chrono::system_clock::time_point::min())
+ return false;
- auto parent = _criteriaModifiers.find(itr->second->Entry->Parent);
- if (parent != _criteriaModifiers.end())
- parent->second->Children.push_back(itr->second);
- }
+ // Allow completing the realm first kill for entire minute after first person did it
+ // it may allow more than one group to achieve it (highly unlikely)
+ // but apparently this is how blizz handles it as well
+ if (achievement->Flags & ACHIEVEMENT_FLAG_REALM_FIRST_KILL)
+ return (std::chrono::system_clock::now() - itr->second) > Minutes(1);
- TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria modifiers in %u ms", uint32(_criteriaModifiers.size()), GetMSTimeDiffToNow(oldMSTime));
+ return true;
}
-void AchievementGlobalMgr::LoadAchievementCriteriaList()
+void AchievementGlobalMgr::SetRealmCompleted(AchievementEntry const* achievement)
{
- uint32 oldMSTime = getMSTime();
-
- if (sCriteriaTreeStore.GetNumRows() == 0)
- {
- TC_LOG_ERROR("server.loading", ">> Loaded 0 achievement criteria.");
+ if (IsRealmCompleted(achievement))
return;
- }
-
- std::unordered_map<uint32 /*criteriaTreeID*/, AchievementEntry const*> achievementCriteriaTreeIds;
- for (uint32 i = 0; i < sAchievementStore.GetNumRows(); ++i)
- if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(i))
- if (achievement->CriteriaTree)
- achievementCriteriaTreeIds[achievement->CriteriaTree] = achievement;
-
- // Load criteria tree nodes
- for (uint32 i = 0; i < sCriteriaTreeStore.GetNumRows(); ++i)
- {
- CriteriaTreeEntry const* tree = sCriteriaTreeStore.LookupEntry(i);
- if (!tree)
- continue;
-
- // Find linked achievement
- auto achievementItr = achievementCriteriaTreeIds.find(tree->ID);
- CriteriaTreeEntry const* cur = tree;
- while (achievementItr == achievementCriteriaTreeIds.end())
- {
- if (!cur->Parent)
- break;
-
- cur = sCriteriaTreeStore.LookupEntry(cur->Parent);
- if (!cur)
- break;
-
- achievementItr = achievementCriteriaTreeIds.find(cur->ID);
- }
-
- if (achievementItr == achievementCriteriaTreeIds.end())
- continue;
-
- AchievementCriteriaTree* achievementCriteriaTree = new AchievementCriteriaTree();
- achievementCriteriaTree->ID = i;
- achievementCriteriaTree->Achievement = achievementItr->second;
- achievementCriteriaTree->Entry = tree;
-
- _achievementCriteriaTrees[achievementCriteriaTree->Entry->ID] = achievementCriteriaTree;
- }
-
- // Build tree
- for (auto itr = _achievementCriteriaTrees.begin(); itr != _achievementCriteriaTrees.end(); ++itr)
- {
- if (!itr->second->Entry->Parent)
- continue;
-
- auto parent = _achievementCriteriaTrees.find(itr->second->Entry->Parent);
- if (parent != _achievementCriteriaTrees.end())
- {
- parent->second->Children.push_back(itr->second);
- while (parent != _achievementCriteriaTrees.end())
- {
- auto cur = parent;
- parent = _achievementCriteriaTrees.find(parent->second->Entry->Parent);
- if (parent == _achievementCriteriaTrees.end())
- {
- if (sCriteriaStore.LookupEntry(itr->second->Entry->CriteriaID))
- _achievementCriteriaTreeByCriteria[itr->second->Entry->CriteriaID].push_back(cur->second);
- }
- }
- }
- else if (sCriteriaStore.LookupEntry(itr->second->Entry->CriteriaID))
- _achievementCriteriaTreeByCriteria[itr->second->Entry->CriteriaID].push_back(itr->second);
- }
-
- // Load criteria
- uint32 criterias = 0;
- uint32 guildCriterias = 0;
- for (uint32 i = 0; i < sCriteriaStore.GetNumRows(); ++i)
- {
- CriteriaEntry const* criteria = sCriteriaStore.LookupEntry(i);
- if (!criteria)
- continue;
-
- auto treeItr = _achievementCriteriaTreeByCriteria.find(i);
- if (treeItr == _achievementCriteriaTreeByCriteria.end())
- continue;
-
- AchievementCriteria* achievementCriteria = new AchievementCriteria();
- achievementCriteria->ID = i;
- achievementCriteria->Entry = criteria;
- auto mod = _criteriaModifiers.find(criteria->ModifierTreeId);
- if (mod != _criteriaModifiers.end())
- achievementCriteria->Modifier = mod->second;
-
- _achievementCriteria[achievementCriteria->ID] = achievementCriteria;
-
- for (AchievementCriteriaTree const* tree : treeItr->second)
- {
- if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_GUILD)
- achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_GUILD;
- else if (tree->Achievement->Flags & ACHIEVEMENT_FLAG_ACCOUNT)
- achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_ACCOUNT;
- else
- achievementCriteria->FlagsCu |= ACHIEVEMENT_CRITERIA_FLAG_CU_PLAYER;
- }
-
- if (achievementCriteria->FlagsCu & ACHIEVEMENT_CRITERIA_FLAG_CU_GUILD)
- {
- ++guildCriterias;
- _guildAchievementCriteriasByType[criteria->Type].push_back(achievementCriteria);
- }
-
- if (achievementCriteria->FlagsCu & (ACHIEVEMENT_CRITERIA_FLAG_CU_PLAYER | ACHIEVEMENT_CRITERIA_FLAG_CU_ACCOUNT))
- {
- ++criterias;
- _achievementCriteriasByType[criteria->Type].push_back(achievementCriteria);
- }
- if (criteria->StartTimer)
- _achievementCriteriasByTimedType[criteria->StartEvent].push_back(achievementCriteria);
- }
-
- for (auto& p : _achievementCriteriaTrees)
- const_cast<AchievementCriteriaTree*>(p.second)->Criteria = GetAchievementCriteria(p.second->Entry->CriteriaID);
-
- TC_LOG_INFO("server.loading", ">> Loaded %u achievement criteria and %u guild achievement crieteria in %u ms.", criterias, guildCriterias, GetMSTimeDiffToNow(oldMSTime));
+ _allCompletedAchievements[achievement->ID] = std::chrono::system_clock::now();
}
+//==========================================================
void AchievementGlobalMgr::LoadAchievementReferenceList()
{
uint32 oldMSTime = getMSTime();
@@ -3081,7 +999,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
for (uint32 entryId = 0; entryId < sAchievementStore.GetNumRows(); ++entryId)
{
- AchievementEntry const* achievement = sAchievementMgr->GetAchievement(entryId);
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(entryId);
if (!achievement || !achievement->SharesCriteria)
continue;
@@ -3090,77 +1008,23 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
}
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
- if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
+ if (AchievementEntry const* achievement = sAchievementStore.LookupEntry(4539))
const_cast<AchievementEntry*>(achievement)->MapID = 631; // Correct map requirement (currently has Ulduar); 6.0.3 note - it STILL has ulduar requirement
TC_LOG_INFO("server.loading", ">> Loaded %u achievement references in %u ms.", count, GetMSTimeDiffToNow(oldMSTime));
}
-void AchievementGlobalMgr::LoadAchievementCriteriaData()
-{
- uint32 oldMSTime = getMSTime();
-
- _criteriaDataMap.clear(); // need for reload case
-
- QueryResult result = WorldDatabase.Query("SELECT criteria_id, type, value1, value2, ScriptName FROM achievement_criteria_data");
-
- if (!result)
- {
- TC_LOG_INFO("server.loading", ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
- return;
- }
-
- uint32 count = 0;
-
- do
- {
- Field* fields = result->Fetch();
- uint32 criteria_id = fields[0].GetUInt32();
-
- AchievementCriteria const* criteria = sAchievementMgr->GetAchievementCriteria(criteria_id);
-
- if (!criteria)
- {
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains data for non-existing criteria (Entry: %u). Ignored.", criteria_id);
- continue;
- }
-
- uint32 dataType = fields[1].GetUInt8();
- std::string scriptName = fields[4].GetString();
- uint32 scriptId = 0;
- if (!scriptName.empty())
- {
- if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
- TC_LOG_ERROR("sql.sql", "Table `achievement_criteria_data` contains a ScriptName for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
- else
- scriptId = sObjectMgr->GetScriptId(scriptName);
- }
-
- AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId);
-
- if (!data.IsValid(criteria))
- continue;
-
- // this will allocate empty data set storage
- AchievementCriteriaDataSet& dataSet = _criteriaDataMap[criteria_id];
- dataSet.SetCriteriaId(criteria_id);
-
- // add real data only for not NONE data types
- if (data.dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_NONE)
- dataSet.Add(data);
-
- // counting data by and data types
- ++count;
- }
- while (result->NextRow());
-
- TC_LOG_INFO("server.loading", ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
-}
-
void AchievementGlobalMgr::LoadCompletedAchievements()
{
uint32 oldMSTime = getMSTime();
+ // Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer
+ // while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added
+ // instead the only potential race will happen on value associated with the key
+ for (AchievementEntry const* achievement : sAchievementStore)
+ if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
+ _allCompletedAchievements[achievement->ID] = std::chrono::system_clock::time_point::min();
+
QueryResult result = CharacterDatabase.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
if (!result)
@@ -3173,21 +1037,21 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
{
Field* fields = result->Fetch();
- uint16 achievementId = fields[0].GetUInt16();
- const AchievementEntry* achievement = sAchievementMgr->GetAchievement(achievementId);
+ uint32 achievementId = fields[0].GetUInt32();
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId);
if (!achievement)
{
// Remove non-existing achievements from all characters
- TC_LOG_ERROR("achievement", "Non-existing achievement %u data has been removed from the table `character_achievement`.", achievementId);
+ TC_LOG_ERROR("criteria.achievement", "Non-existing achievement %u data has been removed from the table `character_achievement`.", achievementId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
- stmt->setUInt16(0, uint16(achievementId));
+ stmt->setUInt32(0, achievementId);
CharacterDatabase.Execute(stmt);
continue;
}
else if (achievement->Flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL))
- _allCompletedAchievements[achievementId] = uint32(0xFFFFFFFF);
+ _allCompletedAchievements[achievementId] = std::chrono::system_clock::time_point::max();
}
while (result->NextRow());
@@ -3215,7 +1079,7 @@ void AchievementGlobalMgr::LoadRewards()
{
Field* fields = result->Fetch();
uint32 entry = fields[0].GetUInt32();
- AchievementEntry const* achievement = GetAchievement(entry);
+ AchievementEntry const* achievement = sAchievementStore.LookupEntry(entry);
if (!achievement)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` contains a wrong achievement entry (Entry: %u), ignored.", entry);
@@ -3223,85 +1087,85 @@ void AchievementGlobalMgr::LoadRewards()
}
AchievementReward reward;
- reward.titleId[0] = fields[1].GetUInt32();
- reward.titleId[1] = fields[2].GetUInt32();
- reward.itemId = fields[3].GetUInt32();
- reward.sender = fields[4].GetUInt32();
- reward.subject = fields[5].GetString();
- reward.text = fields[6].GetString();
- reward.mailTemplate = fields[7].GetUInt32();
+ reward.TitleId[0] = fields[1].GetUInt32();
+ reward.TitleId[1] = fields[2].GetUInt32();
+ reward.ItemId = fields[3].GetUInt32();
+ reward.SenderCreatureId = fields[4].GetUInt32();
+ reward.Subject = fields[5].GetString();
+ reward.Body = fields[6].GetString();
+ reward.MailTemplateId = fields[7].GetUInt32();
// must be title or mail at least
- if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
+ if (!reward.TitleId[0] && !reward.TitleId[1] && !reward.SenderCreatureId)
{
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not contain title or item reward data. Ignored.", entry);
continue;
}
- if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.titleId[0] ^ !reward.titleId[1]))
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains the title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
+ if (achievement->Faction == ACHIEVEMENT_FACTION_ANY && (!reward.TitleId[0] ^ !reward.TitleId[1]))
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains the title (A: %u H: %u) for only one team.", entry, reward.TitleId[0], reward.TitleId[1]);
- if (reward.titleId[0])
+ if (reward.TitleId[0])
{
- CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
+ CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleId[0]);
if (!titleEntry)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
- reward.titleId[0] = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_A`, set to 0", entry, reward.TitleId[0]);
+ reward.TitleId[0] = 0;
}
}
- if (reward.titleId[1])
+ if (reward.TitleId[1])
{
- CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
+ CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.TitleId[1]);
if (!titleEntry)
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
- reward.titleId[1] = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid title id (%u) in `title_H`, set to 0", entry, reward.TitleId[1]);
+ reward.TitleId[1] = 0;
}
}
//check mail data before item for report including wrong item case
- if (reward.sender)
+ if (reward.SenderCreatureId)
{
- if (!sObjectMgr->GetCreatureTemplate(reward.sender))
+ if (!sObjectMgr->GetCreatureTemplate(reward.SenderCreatureId))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
- reward.sender = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid creature entry %u as sender, mail reward skipped.", entry, reward.SenderCreatureId);
+ reward.SenderCreatureId = 0;
}
}
else
{
- if (reward.itemId)
+ if (reward.ItemId)
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but contains an item reward. Item will not be rewarded.", entry);
- if (!reward.subject.empty())
+ if (!reward.Subject.empty())
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but contains a mail subject.", entry);
- if (!reward.text.empty())
+ if (!reward.Body.empty())
TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but contains mail text.", entry);
- if (reward.mailTemplate)
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but has a mailTemplate.", entry);
+ if (reward.MailTemplateId)
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) does not have sender data, but has a MailTemplateId.", entry);
}
- if (reward.mailTemplate)
+ if (reward.MailTemplateId)
{
- if (!sMailTemplateStore.LookupEntry(reward.mailTemplate))
+ if (!sMailTemplateStore.LookupEntry(reward.MailTemplateId))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) is using an invalid mailTemplate (%u).", entry, reward.mailTemplate);
- reward.mailTemplate = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) is using an invalid MailTemplateId (%u).", entry, reward.MailTemplateId);
+ reward.MailTemplateId = 0;
}
- else if (!reward.subject.empty() || !reward.text.empty())
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) is using mailTemplate (%u) and mail subject/text.", entry, reward.mailTemplate);
+ else if (!reward.Subject.empty() || !reward.Body.empty())
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) is using MailTemplateId (%u) and mail subject/text.", entry, reward.MailTemplateId);
}
- if (reward.itemId)
+ if (reward.ItemId)
{
- if (!sObjectMgr->GetItemTemplate(reward.itemId))
+ if (!sObjectMgr->GetItemTemplate(reward.ItemId))
{
- TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid item id %u, reward mail will not contain the rewarded item.", entry, reward.itemId);
- reward.itemId = 0;
+ TC_LOG_ERROR("sql.sql", "Table `achievement_reward` (Entry: %u) contains an invalid item id %u, reward mail will not contain the rewarded item.", entry, reward.ItemId);
+ reward.ItemId = 0;
}
}
@@ -3346,41 +1210,11 @@ void AchievementGlobalMgr::LoadRewardLocales()
for (uint8 i = OLD_TOTAL_LOCALES - 1; i > 0; --i)
{
LocaleConstant locale = (LocaleConstant) i;
- ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.subject);
- ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.text);
+ ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1)].GetString(), locale, data.Subject);
+ ObjectMgr::AddLocaleString(fields[1 + 2 * (i - 1) + 1].GetString(), locale, data.Body);
}
}
while (result->NextRow());
TC_LOG_INFO("server.loading", ">> Loaded %u achievement reward locale strings in %u ms.", uint32(_achievementRewardLocales.size()), GetMSTimeDiffToNow(oldMSTime));
}
-
-AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
-{
- return sAchievementStore.LookupEntry(achievementId);
-}
-
-AchievementCriteriaTree const* AchievementGlobalMgr::GetAchievementCriteriaTree(uint32 criteriaTreeId) const
-{
- auto itr = _achievementCriteriaTrees.find(criteriaTreeId);
- if (itr == _achievementCriteriaTrees.end())
- return nullptr;
-
- return itr->second;
-}
-
-AchievementCriteria const* AchievementGlobalMgr::GetAchievementCriteria(uint32 criteriaId) const
-{
- auto itr = _achievementCriteria.find(criteriaId);
- if (itr == _achievementCriteria.end())
- return nullptr;
-
- return itr->second;
-}
-
-void AchievementGlobalMgr::OnInstanceDestroyed(uint32 instanceId)
-{
- for (auto& realmCompletion : _allCompletedAchievements)
- if (realmCompletion.second == instanceId)
- realmCompletion.second = uint32(0xFFFFFFFF);
-}