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path: root/src/server/game/Achievements/AchievementMgr.cpp
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Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.cpp')
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 6cecdca5cc6..9c065bf6d4c 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -491,20 +491,20 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
/// next new/changed record prefix
else
{
- ssdel << ", ";
- ssins << ", ";
+ ssdel << ',';
+ ssins << ',';
}
// new/changed record data
ssdel << iter->first;
- ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")";
+ ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')';
/// mark as saved in db
iter->second.changed = false;
}
if (need_execute)
- ssdel << ")";
+ ssdel << ')';
if (need_execute)
{
@@ -535,7 +535,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
}
/// next new/changed record prefix
else
- ssdel << ", ";
+ ssdel << ',';
// new/changed record data
ssdel << iter->first;
@@ -552,10 +552,10 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
}
/// next new/changed record prefix
else
- ssins << ", ";
+ ssins << ',';
// new/changed record data
- ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")";
+ ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')';
}
/// mark as updated in db
@@ -563,7 +563,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans)
}
if (need_execute_del) // DELETE ... IN (.... _)_
- ssdel << ")";
+ ssdel << ')';
if (need_execute_del || need_execute_ins)
{
@@ -584,7 +584,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
Field* fields = achievementResult->Fetch();
uint32 achievementid = fields[0].GetUInt16();
- // don't must happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
+ // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements()
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid);
if (!achievement)
continue;