diff options
Diffstat (limited to 'src/server/game/Achievements/AchievementMgr.cpp')
-rwxr-xr-x | src/server/game/Achievements/AchievementMgr.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 6cecdca5cc6..9c065bf6d4c 100755 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -491,20 +491,20 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) /// next new/changed record prefix else { - ssdel << ", "; - ssins << ", "; + ssdel << ','; + ssins << ','; } // new/changed record data ssdel << iter->first; - ssins << "("<<GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << uint64(iter->second.date) << ")"; + ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')'; /// mark as saved in db iter->second.changed = false; } if (need_execute) - ssdel << ")"; + ssdel << ')'; if (need_execute) { @@ -535,7 +535,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) } /// next new/changed record prefix else - ssdel << ", "; + ssdel << ','; // new/changed record data ssdel << iter->first; @@ -552,10 +552,10 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) } /// next new/changed record prefix else - ssins << ", "; + ssins << ','; // new/changed record data - ssins << "(" << GetPlayer()->GetGUIDLow() << ", " << iter->first << ", " << iter->second.counter << ", " << iter->second.date << ")"; + ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')'; } /// mark as updated in db @@ -563,7 +563,7 @@ void AchievementMgr::SaveToDB(SQLTransaction& trans) } if (need_execute_del) // DELETE ... IN (.... _)_ - ssdel << ")"; + ssdel << ')'; if (need_execute_del || need_execute_ins) { @@ -584,7 +584,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ Field* fields = achievementResult->Fetch(); uint32 achievementid = fields[0].GetUInt16(); - // don't must happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements() + // must not happen: cleanup at server startup in sAchievementMgr->LoadCompletedAchievements() AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementid); if (!achievement) continue; |