diff options
Diffstat (limited to 'src/server/game/Achievements/CriteriaHandler.cpp')
-rw-r--r-- | src/server/game/Achievements/CriteriaHandler.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Achievements/CriteriaHandler.cpp b/src/server/game/Achievements/CriteriaHandler.cpp index 1fd9545e409..81d91eb5703 100644 --- a/src/server/game/Achievements/CriteriaHandler.cpp +++ b/src/server/game/Achievements/CriteriaHandler.cpp @@ -638,7 +638,7 @@ void CriteriaHandler::UpdateCriteria(CriteriaTypes type, uint64 miscValue1 /*= 0 SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellIter->first); for (SkillLineAbilityMap::const_iterator skillIter = bounds.first; skillIter != bounds.second; ++skillIter) { - if (skillIter->second->SkillLine == criteria->Entry->Asset.SkillID) + if (skillIter->second->SkillLine == int32(criteria->Entry->Asset.SkillID)) spellCount++; } } @@ -831,7 +831,7 @@ void CriteriaHandler::StartCriteriaTimer(CriteriaTimedTypes type, uint32 entry, CriteriaList const& criteriaList = sCriteriaMgr->GetTimedCriteriaByType(type); for (Criteria const* criteria : criteriaList) { - if (criteria->Entry->StartAsset != entry) + if (criteria->Entry->StartAsset != int32(entry)) continue; CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID); @@ -862,7 +862,7 @@ void CriteriaHandler::RemoveCriteriaTimer(CriteriaTimedTypes type, uint32 entry) CriteriaList const& criteriaList = sCriteriaMgr->GetTimedCriteriaByType(type); for (Criteria const* criteria : criteriaList) { - if (criteria->Entry->StartAsset != entry) + if (criteria->Entry->StartAsset != int32(entry)) continue; CriteriaTreeList const* trees = sCriteriaMgr->GetCriteriaTreesByCriteria(criteria->ID); @@ -1570,7 +1570,7 @@ bool CriteriaHandler::AdditionalRequirementsSatisfied(ModifierTreeNode const* tr if (!reqType) return true; - uint32 reqValue = tree->Entry->Asset[0]; + uint32 reqValue = tree->Entry->Asset; switch (CriteriaAdditionalCondition(reqType)) { @@ -2249,8 +2249,8 @@ void CriteriaMgr::LoadCriteriaList() std::unordered_map<uint32 /*criteriaTreeID*/, ScenarioStepEntry const*> scenarioCriteriaTreeIds; for (ScenarioStepEntry const* scenarioStep : sScenarioStepStore) - if (scenarioStep->CriteriaTreeID) - scenarioCriteriaTreeIds[scenarioStep->CriteriaTreeID] = scenarioStep; + if (scenarioStep->Criteriatreeid) + scenarioCriteriaTreeIds[scenarioStep->Criteriatreeid] = scenarioStep; std::unordered_map<uint32 /*criteriaTreeID*/, QuestObjective const*> questObjectiveCriteriaTreeIds; for (std::pair<uint32 /*questID*/, Quest const*> itr : sObjectMgr->GetQuestTemplates()) |