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path: root/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
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Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index e7ae717bbe2..cc0f56a3ce4 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -65,9 +65,9 @@ AuctionHouseObject* AuctionHouseMgr::GetAuctionsMap(uint32 factionTemplateId)
FactionTemplateEntry const* uEntry = sFactionTemplateStore.LookupEntry(factionTemplateId);
if (!uEntry)
return &mNeutralAuctions;
- else if (uEntry->Mask & FACTION_MASK_ALLIANCE)
+ else if (uEntry->FactionGroup & FACTION_MASK_ALLIANCE)
return &mAllianceAuctions;
- else if (uEntry->Mask & FACTION_MASK_HORDE)
+ else if (uEntry->FactionGroup & FACTION_MASK_HORDE)
return &mHordeAuctions;
else
return &mNeutralAuctions;
@@ -544,9 +544,9 @@ AuctionHouseEntry const* AuctionHouseMgr::GetAuctionHouseEntry(uint32 factionTem
FactionTemplateEntry const* u_entry = sFactionTemplateStore.LookupEntry(factionTemplateId);
if (!u_entry)
houseid = 7; // goblin auction house
- else if (u_entry->Mask & FACTION_MASK_ALLIANCE)
+ else if (u_entry->FactionGroup & FACTION_MASK_ALLIANCE)
houseid = 1; // human auction house
- else if (u_entry->Mask & FACTION_MASK_HORDE)
+ else if (u_entry->FactionGroup & FACTION_MASK_HORDE)
houseid = 6; // orc auction house
else
houseid = 7; // goblin auction house