diff options
Diffstat (limited to 'src/server/game/AuctionHouse/AuctionHouseMgr.cpp')
-rw-r--r-- | src/server/game/AuctionHouse/AuctionHouseMgr.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 6c73a4ad680..6639799a912 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -92,7 +92,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& return; uint32 bidderAccId = 0; - ObjectGuid bidderGuid(HighGuid::Player, auction->bidder); + ObjectGuid bidderGuid = ObjectGuid::Create<HighGuid::Player>(auction->bidder); Player* bidder = ObjectAccessor::FindConnectedPlayer(bidderGuid); // data for gm.log std::string bidderName; @@ -115,7 +115,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& if (logGmTrade) { - ObjectGuid ownerGuid = ObjectGuid(HighGuid::Player, auction->owner); + ObjectGuid ownerGuid = ObjectGuid::Create<HighGuid::Player>(auction->owner); std::string ownerName; if (!sObjectMgr->GetPlayerNameByGUID(ownerGuid, ownerName)) ownerName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN); @@ -156,7 +156,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTransaction& trans) { - ObjectGuid owner_guid(HighGuid::Player, auction->owner); + ObjectGuid owner_guid = ObjectGuid::Create<HighGuid::Player>(auction->owner); Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist (online or offline) @@ -168,7 +168,7 @@ void AuctionHouseMgr::SendAuctionSalePendingMail(AuctionEntry* auction, SQLTrans //call this method to send mail to auction owner, when auction is successful, it does not clear ram void AuctionHouseMgr::SendAuctionSuccessfulMail(AuctionEntry* auction, SQLTransaction& trans) { - ObjectGuid owner_guid(HighGuid::Player, auction->owner); + ObjectGuid owner_guid = ObjectGuid::Create<HighGuid::Player>(auction->owner); Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist @@ -199,7 +199,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti if (!pItem) return; - ObjectGuid owner_guid(HighGuid::Player, auction->owner); + ObjectGuid owner_guid = ObjectGuid::Create<HighGuid::Player>(auction->owner); Player* owner = ObjectAccessor::FindConnectedPlayer(owner_guid); uint32 owner_accId = sObjectMgr->GetPlayerAccountIdByGUID(owner_guid); // owner exist @@ -222,7 +222,7 @@ void AuctionHouseMgr::SendAuctionExpiredMail(AuctionEntry* auction, SQLTransacti //this function sends mail to old bidder void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, SQLTransaction& trans) { - ObjectGuid oldBidder_guid(HighGuid::Player, auction->bidder); + ObjectGuid oldBidder_guid = ObjectGuid::Create<HighGuid::Player>(auction->bidder); Player* oldBidder = ObjectAccessor::FindConnectedPlayer(oldBidder_guid); uint32 oldBidder_accId = 0; @@ -244,7 +244,7 @@ void AuctionHouseMgr::SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 new //this function sends mail, when auction is cancelled to old bidder void AuctionHouseMgr::SendAuctionCancelledToBidderMail(AuctionEntry* auction, SQLTransaction& trans, Item* item) { - ObjectGuid bidder_guid = ObjectGuid(HighGuid::Player, auction->bidder); + ObjectGuid bidder_guid = ObjectGuid::Create<HighGuid::Player>(auction->bidder); Player* bidder = ObjectAccessor::FindConnectedPlayer(bidder_guid); uint32 bidder_accId = 0; @@ -761,7 +761,7 @@ std::string AuctionEntry::BuildAuctionMailBody(uint64 lowGuid, uint32 bid, uint3 { std::ostringstream strm; strm.width(16); - strm << std::right << std::hex << ObjectGuid(HighGuid::Player, lowGuid); // HIGHGUID_PLAYER always present, even for empty guids + strm << std::right << std::hex << ObjectGuid::Create<HighGuid::Player>(lowGuid); // HIGHGUID_PLAYER always present, even for empty guids strm << std::dec << ':' << bid << ':' << buyout; strm << ':' << deposit << ':' << cut; return strm.str(); |